Kho-Kho Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Kho-Kho Game Rules.

Kho-Kho Game Rules – PSEB 10th Class Physical Education

Question 1.
Discuss the playground of the Kho-Kho Chasers, Runners, To take a direction, To Turn the face, Returning, Lona?
Answer:
Kho-Kho
The size of the Kho-Kho playground is rectangular. It is 29 metres long and 16 metres wide. There are two rectangles at the fend of the playground. One side of the rectangle is 15 m. and the other side is 2.75 m. In the middle of these rectangles, there are two wooden poles.

The central lane is 2.10 m. long and 30 cm. wide. There are eight small squares, 30 × 30 cms., on this lane. The height of each pole from the ground is 1.20 cms. A line is drawn towards the width of each pole. Eight lanes are drawn parallel to this line. Each lane is 15 m. in length and 30 cm. in width. This lane is divided into two equal parts, each of 7.10 m, by the central lane.kho-kho image 1

The thickness of each line is 2 cms. Each lane is 2.10 m. long Each outside lane and pole line are 2.25 metres from each other Each pole line is farther from outside boundary by 2.70 metres. There is a lobby 3 metre wide along the four sides of the playground.

Definitions

1. Posts:
Two posts are fixed at the end of the central lane. Thej are 1.20 cms. high above the ground. Their circumference cannot be less than 30 cms and not more than 40 cms.

2. Central Lane:
There is a central lane in between two poles. It is 21.60 m. long and 30 cm wide.

3. Cross Lane:
Each rectangle is 15 m. long and 30 cm. wide. It crosses the central lane at right angles (90°). It is itself divided into two halves. It is called cross-lane.

4. Square:
The area, 30 cm. × 30 cm., made by the intersection of the central lane and cross lane is called square.

5. The Line of the Post:
The line that goes to the centre of the post, parallel to cross lanes, is known as the line of the post.

6. Rectangle:
The area which is outside the line of post is known as rectangle.
kho-kho image 2

7. Limits:
The lines on both sides and at a distance gf 7.30 m. from the central line, and parallel to it, are called limits.

8. Chasers:
The players who sit in the squares are called chasers. A player who actively pursues the players of the rival team is termed an active chaser.

9. Runners:
The players of the opposite side other than those of chasers are called runners.

10. To give Kho:
In order to give good Kho, an active chaser should touch the sitting chaser from behind, uttering clearly and loudly the word “Kho”. The action of touching and uttering of the word “Who” should be done simultaneously.

11. Foul:
If a sitting or active chaser breaks any rule, that is called a foul.

12. To take a Direction:
The taking of direction is to go from one post to another post.

13. To turn the Face:
At a time when an active chaser, going in a particular direction, turns his or her shoulders at 90°, he or she is said to have turned the face. It is a foul.

14. Returning:
When the active chaser, going in a particular direction, changes his direction to the opposite, he or she is said to have returned or receded. This is also a foul.

15. To Leave the Post Line:
When an active chaser leaves hold of a post, and leaves the rectangle or goes beyond it, such actions are known as leaving the post line.

16. Foot Out:
When a runner’s feet touch the ground outside the limits, it is called Foot-out, and the runner is out.

17. Lona:
When all runners are out within 7 minutes, the chaser will mark “Lona” against the runners. But no point is awarded for “Lona.”

How to begin the Play:
The game of Kho-Kho is started with a toss. The toss winning captain of the team shall decide to touch or be touched, and inform the referee about his decision. The players who sit are called chasers. The opposing players of the chasers are known as runners. Except one chaser, all the chasers sit in such a way that no two adjacent chasers face the same side. At the start of the game, the ninth chaser stands near a pole. When the referee whistles, the action of touching begins.

Kho-Kho Game Rules - PSEB 10th Class Physical Education

Question 2.
Discuss the rules in the Kho-Kho game?
Answer:
Rules Of The Play

  1. No part of an active chaser’s body should touch the ground of the central lane. Moreover, he cannot cross the central lane by jumping from within the posts.
  2. The playfield shall be marked as shown in the diagram.
  3. The decision to be a chaser or a runner is made by toss.
  4. If a Kho is to be given, it shall have to be given from behind to a sitting chaser. Without having received the Kho, the chaser cannot get up. The active chaser shall not give Kho by touching the extended arm or leg of the sitting chaser. If the chaser breaks Rule no. 1 and 2, the referee shall award a foul.
  5. After having played, the active chaser takes the plac§ of the sitting chaser whom he has given the ‘Kho’.
  6. After taking the Kho the running chaser shall go in the direction which goes to the central lane.
  7. Until the utters ‘Kho’ to any sitting chaser, he can come only by crossing through the opposite side of the central lane above the pole.
  8. The face of the runner should be towards the direction of running.
  9. The chaser should sit in such a way that he does not obstruct the runners. If a runner is out because of any such obstruction, he shall be declared out.
  10. The active chaser can’ come out of the limit. But he will have to follow the rules regarding taking direction and turning the face, etc.
  11. After having taken the direction, the active chaser can attack again in the cross line, and it shall not be considered a foul.
  12. The runner cannot touch a sitting chaser. If he does so, he is given warning once. If he does so even after the warning, he is declared out.
  13. If the runner goes out of court, he shall be deemed to be out.
  14. If the runner is touched by a chaser, he shall be considered out.
  15. The rules regarding taking direction and changing direction shall not be applicable in the rectangular area.

Question 3.
Discuss the rules of the match in the Kho-Kho game?
Answer:
Rules About the Match

1. Each team shall have 9 members with 3 extras.

2. Each innings shall Mve four running and chasing turns which shall be of 7-7 minute duration. The two innings are for touching, and two for running.

3. Before the start of the match the captains of both teams shall decide about the turn of chasers or runners by toss.

4. Runners, in order of playing, shall get their names recorded with the scorer. At the beginning of a turn, the first three players shall be within the limit. When these three players are out, the next three shall succeed them before the kho is given. The players who fail to enter within that period shall be out. The players who enter out of turn shall also be declared out. This process will continue until the end of the term. The active chaser who has removed the third runner shall not pursue the newly entered runner. He will give Kho. The runners of each team shall enter the field from one side only.

5. The chaser and the runner have the option to end the turn before the given time. The captain of the runner or chaser team shall inform about his decision to the referee, and shall request the referee to declare the turn close. On such a request, the referee shall stop the game to end the turn. There shall be a rest of two minutes after this turn, and of five minutes in between two innings.

6. The chaser, on each runner’s being out, shall score one point. A ‘Lona’ is scored against all the runners who are out before time. Afterwards, that team sends its runners in the same turn. No extra point is given for scoring a Lona. The play shall continue in the same way until the close of the innings. The order of runners during the innings can be changed.

7. The team that scores more points at the end of a match in knock-out system is declared the winner. If the points are equal, one more innings is played. If again the points are equal, the Baker Rule 29 is used. In this condition, the players need not be the same.

In the league system, the winning team scores two points and the losing one scores zero point, and in case of a tie, each team is awarded one point. If in a league system, the league points are equal, the team or teams shall replay the game by lots. Such matches shall be played on knock-out system.

8. If due to any reason match is not completed, it shall be played at some other time, and the previous score shall not be counted. The match shall be replayed from the beginning.

9. If the points of a team are more than the points of the opposing team by 12 or more, the first team can ask the other team to follow on their innings as chasers. If the other team scores more points, it retains its right to be chasers.

10. If a player gets hurt during the play, he can be replaced by a substitute on the referee’s permission.

Kho-Kho Game Rules - PSEB 10th Class Physical Education

Question 4.
Mention the number of officials conducting the game of Kho-Kho?
Answer:
Officials:
The following officials are appointed to conduct the match:

  1. Two Umpires
  2. One Referee
  3. One Time Keeper
  4. One Scorer

1. Umpire:
The umpire shall stand outside the lobby ground and shall supervise the match from the central lane. He shall give all decisions of his half, and shall help the other umpire to make correct decisions in the other half.

2. Referee:
There is only one referee in the game of Kho-Kho. His duties as referee are as follows:

  1. He shall help the umpire perform their duties. He shall give his own decision in case there is any difference between the umpires on an issue.
  2. A referee shall punish the defaulting player for his misbehaviour or for breaking the rules of the game.
  3. He is responsible for proper conduct of the game and match.
  4. At the end of innings he declares the score won by each team, and announces the result.

3. Time Keeper:
The duty of the time keeper is to record time. He signals the start and the end of the innings by blowing a whistle.

4. Scorer:
The scorer makes it certain that the players enter the field in accordance with the approved order. He keeps a record of the runners who are out. At the end of each term, he enters makes on the score sheet and prepares the score of the chasers. At the end of the match, he prepares the result and hands over the same to the referee for announcement.

Question 5.
Write down the score sheet of Kho-Kho game.
Answer:
kho-kho image 3

Kho-Kho Game Rules - PSEB 10th Class Physical Education

Important Information About the Kho-Kho Game

  • The length and breadth of ground for man = 29 × 16 m
  • The number of square in central line = 8
  • Size of the lobby = 16 × 2.75 meter
  • Distance of square from each line = 2.50 meter
  • Breadth and length of central line = 30 c.m. & 23.50 meter
  • Size of square = 30 × 30 c.m.
  • Number of players in a team = 9 players
  • Substitution of players = 3 players
  • Duration of the Kho-Kho match = 9-5-9 (9) 9-5-9 minutes
  • Inning of Kho-Kho match = 2
  • Sitting players in square are called = Chaser
  • Opponent of chaser = Runner
  • Duration of play for girls = 7-2-7 (5) 7-2-7 minutes
  • Official of the match = One referee, Two Umpire, One time keeper, One scorer
  • Height of the pole = 1.20 meter
  • The size of the Kho-Kho playground is rectangular. It is 29 metre long and 16 metre wide.
  • A Kho-Kho team includes 12 players, of which 9 players play and 3 players are substitutes.
  • The start of the game is by toss. The captain of the toss winning team decides to be a chaser or runner.
  • Except one chaser, all chasers sit on the squares in such a way that there are no two adjacent chasers facing the same side.
  • Kho should be given from behind to a sitting chaser.
  • Kho-Kho match consists of 2-2 innings. The team that scores more points in all the innings is declared the winner.
  • A player who gets injured or hurt during the play may be substituted by another player with the permission of the referee.
  • No part of an active chaser’s body should touch the central lane.
  • If the two teams score equal points, one more innings shall be played. If again the scores are equal, another innings is played.
  • A substitute comes in place of an injured player.
  • The duration of the game is 9-5-9, 7,9-5-9 minutes.

Basketball Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Basketball Game Rules.

Basketball Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe the game of Basketball, its court and Restricted Area?
Answer:
The game of basketball is played between two teams. Each team consists of 5 players. The number of substitutes is 5-7. Each team aims at throwing the ball into the basket of the opposing team, and the opposing team tries to prevent the other team from securing the goal. The basketball court is 28 metres long and 15 metres broad. Its length and breadth can be decreased by 2 and 5 metres respectively in proportion to the two sides.

The height of the hall is 7 metres, and the light should be uniform. Its floor should be wooden or cemented: It can be made of synthetic rubber. For the competition of FIBA (International Amateur Basketball Federation) the court should be of specified dimensions. The boundary lines of the basketball court shall be marked at every point at least 2 metres away from any obstruction. The breadth of lines shall be 5 cms.

Board:
Backboards should be made of hard wood or of fibre glass. Each board should be 2 cm. thick. A rectangle behind the ring above the board of the dimension of 59 cms. horizontal and 45 cms. vertical is made with 5 cm. broad lines. The boundary of the board is also marked with 5 cm. broad lines. The lower edge of the board from the ground is 2.75 metre high.
Basketball image 1
Basket:
The basket is made of white net with iron rings. The length of the net is 40 cm. and the radius of the ring is 45 cms. while its thickness is 20 mm.

Centre Line:
A centre line, parallel to the end lines, shall be marked. It shall divide the court into Front Court and Back Court. This line shall be 15 cm. outside on both sides.

Centre Circle:
A circle with a radius of 1.80 m. shall be marked exactly in the centre of the court. It shall be measured from the outer line of the circle.

Three Points Field Goal Area:
The three points field goal area is marked by two arcs, which is from a radius of 6.25 metres to the outer edges of the centre of the side line. It is directly perpendicular to the centre of the basket. The end lines are parallel to the side lines. The distance between the end line and the lines of the three point field goal area is 1.25 m. The centre point is 1.575 metre from the inside edge of the mid point of the end line. The arc is only upto semi-circle and is thereafter parallel to the side line.

Restricted Area, Free Throw Lines:
Parallel to each end line, a free throw line with its further edge at a distance of 5.80 m. shall be drawn. It shall be 3.60 m. long and its mid-point shall be on the line joining the mid points of the two ends.Basketball image 2
The restricted area is formed by the lines from end lines and free-throw lines. Its radius is marked by end lines and free-throw lines. The outer edge of these lines shall be 3 metres from the mid-points of end-lines and finish at the ends of the free throw lines. This line is in the semi-circle with a r idius of 1.80 m. in the court.

The first line is 1.75 m. from the inside edge of the end line. The first lane place shall be limited by a line 85 cm away. Next to it will be neutral zone 30 cm in width. The second lane place shall be 85 cm in width and is close to the neutral zone. The third lane place will be adjacent to the second lane place and shall be 85 cm in width. Each marked portion in the broken semi-circle shall be 35 cm. in length and the gap between two portions shall be 40 cm.

Basketball Game Rules - PSEB 10th Class Physical Education

Backboard Size, Material and Position:
Backboards should be made of hard wood or of fibre glass. Each backboard is 3 cm. in thickness. It is 1.80 metre horizontally and 1.20 metre vertically. A 59 × 45 cm. rectangle is made behind the ring on the board. The width of its lines is 5 cm. The upper edge of this line is parallel to the level of the ring. The board is limited by 5 cm. thick lines. The lower edge of the board is 2.75 metre high from the ground. The uprights that support the backboards“shall be at a distance of 1 m. from the outer-edges of the end-lines in the restricted area.
Basketball image 3
BASKET:
The basket is made of rings and net. It is 40 cm. in length. It is fixed with an iron ring. The rings are 45 cm. in inside diameters. The radius of this orange painted basket is 45 cm. The metal of rings is 20 mm. thick. A net made of white cord suspends from the rings. The rings are made in such a way that when the ball passes through it, they check it momentarily. The length of the net should be 40 cm.

Ball:
The ball is spherical. It is made of leather and has in it a rubber bladder. Its circumference is from 75 to 78 cm. Its weight is from 600 to 650 gms. The rules also now permit the use of used ball. The referee may choose a used ball. The ball should have been so much inflated that when it falls on the ground from a height of 1.80 m. it does not bounce from its upper edge, by not less than 1.20 m. and not more than 1.40 m.

A ball, once selected, cannot be used by any player before the match. A new ball may be used in case a suitable used ball is not available.
Basketball image 4

Basketball Game Rules - PSEB 10th Class Physical Education

Question 2.
What type of technical equipment is used in the game of Basketball?
Answer:
Technical Equipment

(a) (i) Game Watch
(ii) Time-out Watch

(b) Score-sheet

(c) Marks numbered from 1 to 5 having a minimum size of 20 cm × 10 cm. Marks from 1-4 shall be black while mark 5 is red.

(d) An efficient instrument visible to players and spectators to implement the 30 second rule.

(e) A Score Board, visible to all, having game points (scores) of both the teams written on it.

(f) Scorers shall have two red flags as foul markers of both the teams. The flag will be brought to the side of the team in case of eight fouls during a certain period and will be visible to the players, coach and game officials.

Question 3.
What is the number of officials conducting the game of Basketball?
Answer:
Officials and their Assistants and their Duties

(i) Referee’s Duties:

  1. It is the referee’s duty to look after the whole equipment and to give advice to the players through signs
  2. To perform other functions according to rales.
  3. To make the scorer fill up the record sheet.
  4. To toss in the middle of the game
  5. To conduct the whole game under his care. He gives proper decisions to both the teams. His decisions are adhered to by all the players
  6. He also adjudicates in case of misunderstanding among players, and conducts the game according to rales
  7. If a player plays wrongly, he awards him penalty (8) He signs the score sheet at the end of the play and awards victory or defeat.
    Basketball image 5

Time-Keeper:

(1) His function is to have control over time during the play. Before the start of the game he informs the referee that the game is to begin within three minutes so that he may inform the teams. After the interval he also reminds the referee that two minutes have left in the beginning of the game.

(2) He keeps the whole record from the start to the end of the game. He has to remember as to how long the game could not be played. When the time keeper rings the bell, the referee also blows his whistle to declare that time is over.

Scorer:

  1. His duty is to note the scores made by a player in the score sheet.
  2. He writes down the names of the all the players on the score sheet before the start of the game.
  3. The scorer should know as to how many scores have been made by an individual player.
  4. He adds each score made by a player very carefully to his account.
  5. He should note all the fouls done by a player on the side of his fouls. When a player makes five fouls, he informs the referee about it so that the player may be expelled from the game.
  6. After the end of the play, scorer gets the signature of the referee on the score sheet. Two scores are made if the ball falls from above in the basket. One score is made in case of a free throw.

Player Leaving Court:

No player can leave the court until the interval or until the rules permit without the permission of the game officials.

Captain:

Only the captain can talk to the officials for seeking any information or interpretation of any sort. The right to substitute a player lies with the coach or the captain acting as a coach.

Duration of Play:

The game is played in the four durations of 20 minutes each. There is an interval of 10 minutes for rest between the four durations.

Start of Play:

The referee starts the game. He shall toss the ball for a centre jump between two opponent players in centre circle. The game shall not start until five players of each team have entered the ground. If within five minutes after the starting time, a team does not enter the playground, the opposing team shall get walk over, that is, it is declared winner without playing.

Basketball Game Rules - PSEB 10th Class Physical Education

Question 4.
What is the Jump ball in Basketball, what type of fouls can occur during Jump ball?
Answer:
Jump Ball. At the time of jump ball the two jumpers shall stand with their feet inside the half of the circle beside their respective basket, and one of their feet shall be beyond the centre of the line that is between them. An official shall toss the ball upward in such a way that no player can reach it by jumping and the ball drops between them.

No player shall tap the ball before it reaches its full height. A jumping player can tap the ball only twice. The moment the violation during the jump ball is made, it is penalised with a throw in at the side line. It is mid point for the opponents.

Goal:
A goal is scored when the ball enters the basket from above and is held there or passes through it. Two points are counted when a goal from the field is attempted from within the 3 point line, and one point when a goal is attempted from free throw. A field goal attempted from beyond the 3-point line would count 3 points.

Obstacle during Attack:
When the ball goes downward flight above the basket, no player shall touch or catch it even if an attempt is being made for goal.

Obstacle during Defence:
When an opponent tries for a goal by tossing the ball and the ball is above the level of the basket area and begins its downward flight, then no defender shall try to touch it. In case of violation, the ball shall become dead. If the violation occurs at the time of free throw, the thrower is awarded one point, and if it occurs at the time of attempting a goal, the thrower is awarded two points.

Ball in the Play after the Goal:
Five seconds after a goal has been secured, any player of the opposing team shall put the ball in play from any point out of bounce at the end of the court.

Decision of Play:
A team scoring greater number of points is declared the winner.

Forfeit of Play:
If any team does not enter the playfield after the interval or when the time is due on the call of the referee, the ball shall be brought in the ground and the absent team shall forfeit the game. If during the play the number of players of a‘team comes down to 2, the game shall come to end and that team forfeits the game.

Score and Extra Time:
In case the score is a tie at the end of the second half, five minutes more and such time more will be given till the decision of the game is given. In an extra period, there shall be tos? to select the basket, and thereafter in every extra period the basket shall be changed.

Time-out:
Each team can get two times-out until interval and one time out in one extra period. A time-out of one minute is given in case a player receives an injury. If during this time the injured player does not get well, a substitute is taken.

Basketball Game Rules - PSEB 10th Class Physical Education

Question 5.
Describe five second, Eight second, three second and twenty four second rules?
Answer:
Five second Rule:
If a closely-guarded player blocks the ball from play and does not attempt to throw the ball in the game within five seconds, it is called blocking.

Eight second Rule:
When a team receives the ball in its back court, it has to send the ball into its front court within ten seconds.

Twenty four second Rule:
As per new rule, a new 24 second period does not begin following a throw in from out of line bounds at the side line until:

(a) The ball has gone out of bounds and throw-in is taken by a player from the same team.
(b) The officials have suspended the play to protect an injured player and the throw-in is taken by a player from the team to which the injured player belongs. After 30 seconds the operator will re-start the device from the time it was stopped when team control is again established by the same team after the thrown-in has been made.

Termination of Play:
On receiving the signal of the termination of play by the time keeper, the game shall be terminated.

Substitution of Player:
A substitute player before entering the court shall report to the scorer and shall be ready to play the game immediately. As soon as he gets the signal he shall reach the court. He should not take more than twenty seconds in reaching the court. If he takes more time, it shall be deemed as time-out, and it shall be charged against the opposing team.

Dead Ball:
The ball is dead when the ball, already in flight, on a shot for a goal, is touched by any player after time has expired for half or extra period or after a foul has.been called.

Three-second Rule:
When the ball is in the control of a team, no player of that team can remain for more than three seconds in the opponent court.

Dribbling:
Dribbling holds an important place in basketball. A player learns half of the game when a player has learnt to have full control over the ball and to dribble the ball. When a player continues to toss the ball into the air, fall it on the ground, and then re-takes it, it is called dribbling. When a player after having taken the ball places his foot on the floor in such a way that he appears to be rotating on a point, it is called pivot foot.

Ball in Play after Foul:
When a ball goes out of play by a foul, this dead ball shall be taken in play by

  • a throw-in from out-of-bounds, or
  • by a jump-ball at one of the circles, or
  • by one or more free throws.

Throw-in:
A ball shall be known to be dead in case of violation of rules, and the opposite team is awarded a throw-in from a close point on side line. The rule now permits a player who is to make the throw-in to touch the end line, and it is no longer a violation now.

Free throw:
A player on whom the foul is made takes a free throw. But in a technical foul any player can take a free throw. When a free throw is attempted, the positions of other players shall be as follows:

  1. Two players of the opposing team shall stand near the basket.
  2. Other players shall take alternate positions.
  3. Other players can take any position provided they do not disturb a free-throw.

Violation of Free-throw Rules:
After the ball has been given to a player for a free throw:

(a) He must throw the ball within five seconds and in such a way that it enters the basket or touches the ring
(b) While the ball is on its way to the basket or is on or within the basket, no player shall touch it.
(c) The thrower shall not touch the floor or across the free throw line. No. player of either team shall touch the free-throw line or create an obstacle for the player taking free throw.

Game to be Forfeited. As per the new rule it is no more necessary for the referee to put the ball in play in a manner as if both the teams were on the floor ready to play and forfeit the game. Now, if after the call for play by the referee a team refuses to play, the team shall forfeit the game.

Ball Return to Back Court. As per the new rule, the ball is sent into team ‘A’s back court provided it is touched by a player of the team A only when team ‘A’ has control of the ball in front court. Accordingly, a touch by player of the team ‘A’, while the ball is in control of the team B in the team A’s front court, if made to go into the team A’s back court, is not considered as caused to go into back court.

Further, during a throw-in from mid-point, the official makes it certain that the player takes his position by having his one foot on either side of the extended centre line.

Violation on Out of Bounds Play:
It is not considered to be a violation when a player, who has been awarded a throw-in, steps on the line while releasing the ball.

Penalty:
(i) If the infringement is made by the free-thrower, no point shall be recorded. The ball shall be given out of bounds on the side line to the opponent.

(ii) In case there is an infringement by a team-mate of the free thrower, the point shall be recorded. If the violation is done by both the teams, no point shall be recorded and the play will be restarted with a jumping ball on the free-throw line.

(iii) In case of the violation of rule (c) by a team-mate of the free thrower and the free-throw is successful, the goal shall be counted ignoring the violation. In case the free-throw is not successful, it shall be penalised.

(iv) In case of the violation of rule (c) by the free thrower’s opponents and the success of the free throw, a goal shall be counted ignoring the violation.

(v) If the rule (c) is violated by both the teams and the free-throw succeeds, the goal shall be counted ignoring the violation. If the free-throw does not succeed, the play shall be resumed by a jump ball on the free- throw line.

Basketball Game Rules - PSEB 10th Class Physical Education

Question 6.
How many types of fouls are there in the game of Basketball?
Answer:
Technical Foul by Player. No player shall ignore the warning given by the official, and behave in a manner which does not behove a good player, for example:

  1. Addressing an official in a disrespectful manner, or meeting him.
  2. To misbehave,
  3. Troubling an opponent or obstructing his vision by waving the hand before his eyes.
  4. Obstructing or delaying the game in an improper way.
  5. Not raising the arm properly on the signal of a foul.
  6. Changing his playing number without reporting to the scorer or referee.
  7. Sending the substitute in the court without reporting to the scorer.

Penalty:
Every offence shall be considered a foul and the opponents shall be awarded two free throws for one foul. For repeated offence of this rule, the player shall be disqualified and expelled from the game.

Technical Foul by Coach or Substitute Player:
No coach or a substitute player can enter the court without the permission of the official. He can neither leave his place to follow the action in the court nor address an opponent disrespectfully.

Penalty:
On the violation of this rule by the coach, a four shall be recorded against him. For each offence a free-throw shall be awarded and the ball shall be given to the same team for throw-in on the central line. On the repeated violation of this rule, the coach can be removed from the vicinity of the court.

Personal Foul:
The person who makes a personal foul blocks, attacks, catches or pushes an opponent carrying the ball normally. At such a moment the referee blows his whistle and awards penalty.

Penalty:
If a foul is committed on a player who is in the act of shooting, then

(i) if a goal is scored, it shall be counted, and one free-throw shall be awarded, (ii) if the shot for goal (2 points) does not succeed, two free- throws shall be awarded, and (iii) if the shot for goal (3 point attempt) remains unsuccessful, three free-throws shall be awarded.

Intentional Foul:
It is that personal foul which a player commits intentionally. A player who commits this foul time and again is disqualified and expelled from the play.

Penalty:
An offender shall be charged of personal foul, and two free-throws shall be awarded. If this foul is committed by a player who scores a goal, the goal shall be counted, and an extra free-throw shall be awarded.

Double Foul:
A double foul is committed in such a situation in which two opposing players strike against each other, and both of them are at fault. This foul is recorded against both the players. In case of this foul, the play is resumed from the near circle by a jump ball.

Multiple Foul:
A multiple foul is committed when two or more players of a team commit a personal foul on one opposing player. In case of such a situation, a foul shall be recorded against each offending player, and the player against whom it is committed shall be awarded a free-throw. If the foul has been committed against a player during the act of shooting, the goal, if made, shall be counted and one free-throw shall be awarded.

Five Fouls:
If a player commits five fouls, either personal or technical, he shall be turned out.

Three for two Rule:
When a player is about to score a goal and an opponent commits a foul, if the goal is scored, one more free-throw shall be given. In case no jfoal is scored and if neither of the two free-throw succeeds, an additional free-throw shall be awarded.

Right of Option:
The right of option for a throw-in from mid-point is applicable in respect of one and two throws and three free-throws. Before the option is made, the captain is permitted to have a Brief consultation with the coach.

Four Fouls by a Team:
After a team has committed four player fouls (personal or technical) in a half all subsequent players shall be penalised by two free throws. If a player’s foul includes two or three free-throws.

Jump Ball:
The game is played with jump-ball at the start of the game, after the interval or when double or multiple foul is committed. The referee tosses the ball between the opposing players inside the centre circle. Both the players try to catch the ball by jumping. The game starts with the touch of a player on the ball.

Fouls during Jump Ball:
During jump ball the player commits following types of fouls:

  1. Jumping at each other.
  2. Touching the line.
  3. Touching the ball in flight after it has been tossed by the referee.
  4. Elbowing or pushing the opponent during jumping in order to block the opponent’s jump.
  5. Blocking the opponent’s jump by placing one’s foot on the opponent’s foot during the process of jumping.
  6. Touching the lines of the radius during jumping.
  7. Moving of the players from one place to the other while jumping.

Basketball Game Rules - PSEB 10th Class Physical Education

Question 7.
Describe the important passes in basketball?
Answer:
Important Passes In Basketball

1. Two Hands Chest Pass:
The pass is made quickly by placing the ball in front of the chest with both the hands. This pass is made when the player faces no opponent. It is given to the team mates by holding the ball in both the hands, raising shoulders and arms, bending the body a little and by pressing one foot forcibly. This is a normal practice in the game.

2. Side Arm Pass:
This pass is given to the team-mates by either extending or raising the arm. This way is put into practice when a player wants to give pass to his playmate who is away. This pass can be given when an obstruction occurs during the process of dribbling. Then a player gives pass to another by extending his arm. Some teams are very well- versed in putting the ball jnto the ring from the centre.

3. Over-head Pass:
This pass is given to the team-mates by raising both the arms. It is considered to be proper when a player is surrounded by many opponents. The player makes the pass by crossing the ball over many heads raising his arm. The opponents have to make very bard efforts to block such a ball given through this type of pass.

4. Ground Pass:
This pass is given when the opposing player is tall, and the ball cannot be crossed over his head. At that time, the pass is given by throwing the ball on the ground.

5. Back Pass:
This pass is given from Back Side. The player moves to by tossing the ball on the hands, and in case there is an obstruction on the way, he gives back pass to his team mate standing behind.

Important Information About the Basketball Game

  • The length and breadth of court = 28 × 15 m
  • Number of players in one team = 12, five players, seven substitutes.
  • Radius of central circle = 1.80 meter
  • Breadth of lines = 5 c.m.
  • Thickness of the board = 3 c.m. c
  • Height of the board from floor = 2.90 meter
  • Dimension of board = 180 × 120 c.m.
  • Circumference of the ball = 75 to 78 c.m.
  • Weight of the ball = 600 to 650 gm
  • Rectangle size of the board = 49 × 45 c.m.
  • Distance of each pole = 2 meter
  • Duration of the game = 10-2-10 (10) 10-2-10 from half
  • Officials of the match = One table commissioner, One referee, One Umpire, One chief Refree, One time keeper, One scorer and 24 second operator.
  • A match of basketball is played between two teams. Each team has 5 players, and 5 or 7 substitutes.
  • The basketball court is rectangular. It is 28 metres long and 15 metres broad. The court must be made of wood or cement.
  • Each member of the team shall be numbered from 4 to 15 on the front and back of his vest or shirt. The front numbers should be 6″ long and the back numbers 15″.
  • The game has four durations of 10-2-10-10, 10-2-10. Until the interval which is of 10 minutes, no player can leave the court without the permission of the concerned official.
  • During the play players can be substituted any number of times but their names must appear on the score sheet, and the substitution of player can take place at the throw or watch of the substituted team or at dead ball.
  • Two or three free throws are awarded, as per the situation, after a foul which follows 4 fouls in one half of a team.
  • A player is expelled from the match after he has done five fouls.
  • The weight of the basketball is from 600 to 650 gms. and its circumference is from 75 to 78 cms.
  • During the play of a game, a coach can secure a time out (which is of 1 minute) two times for rest.
  • The radius of the centre circle of the basketball court is 1.80 m, the thickness of the board is 3 cm, the height of the lower edge of blackboard from the ground is 2.75 m, the height of the ring is 3.05 m and the length of the white net is 40 cms. The breadth of all boundary lines is 5 cms.

Cricket Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Cricket Game Rules.

Cricket Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe briefly cricket Ball, Bat, Pitch, Wickets, Bowling, Popping Creaser, Innings, the start and end of play and intervals.
Answer:
The cricket ball shall weigh not less than 5 \(\frac{1}{2}\) ounces (155.9 gms.) and not more than 5 \(\frac{3}{4}\) ounces (163 gms). Its circumference shall not be less than 8 \(\frac{13}{16}\)” (22.4 cms.) and not more than 9″ (22.9 cms.) It shall be made of leather which is painted shining red. During the matches played during nights the white ball is used. Each captain asks for the new ball before the beginning of a new innings. In case the ball is lost or damaged, the umpire can allow a new ball, the condition of which should be like that of the lost or damaged ball.
Cricket img 1
Bat:
The length of the bat including the handle is 38″ and its width from the widest part cannot be more than 4\(\frac{1}{4}\)“. The weight of an ordinary cricket bat is 2\(\frac{1}{2}\) pounds.

Pitch:
The area of the ground between the bowling creases is known as the pitch. It is 5′ (1.52 metres) wide on either side of the imaginary line joining the centre of the wickets. The breadth of the entire pitch is 8′ 8″.

Wickets:
Three-three wickets shall be fixed in front of each other, and the distance between these fixed wickets shall be 22 yards. The breadth of the wickets shall be 9″. The wickets have three stumps each and there shall be two bails to be placed on them. The stumps shall be equal and shall be so planted as to prevent the ball from passing through them. The top of the stumps from ground shall be 28″. Each bail shall be 4, \(\frac{3}{8}\)” in length and when in position on the position on the stumps shall not project more than \(\frac{1}{2}\)” above them.

Bowling and Popping Creases:
The bowling creases shall be drawn 8′ 8″ straight in length, with stumps in the centre. The popping creases shall be marked 4 feet in front of and parallel to the bowling crease. It shall extend by 6′ on either side of the stumps. The return crease shall be drawn perpendicular to the two ends of the bowling crease, and it shall be extended to meet the popping crease. Both the return and popping creases, are deemed unlimited in length.
Cricket img 2
Innings:
Each team has to play two times by turn. It is decided by toss as to which team shall play first. If the team playing first has scored 200 runs in 5 or more than 5 day match, 150 runs in 3 day match. 100 runs in two day match and 50 runs in 1 day match over and above the runs made by the opposing team, it can ask other team to play again that is it can declare follow on. The captain of the batting team can also declare the close of innings before time.

Start and Close of Play and Intervals:
Everyday at the start of each innings or before the start of the match the captain says “play” and if his team refuses to play, it shall lose the match. Ten minutes in each innings and maximum 2 minutes in the coming of each new batsman are allowed. Runs are reckoned for scoring.

When a batsman after hitting the ball reaches from one end to the other, one run is deemed to completed. If a batsman turns back without reaching the other end that is not considered as run. This is called short run. If while making the run, the ball is in the air and is caught, no run shall be deemed to be scored. Similarly, If a batsman is run out, the run being attempted shall not be counted.

  1. A cricket match is played between two teams. Each team has 11 players. Each team had its own captain who nominates his players before the toss for the innings.
  2. If during the game a player is incapacitated by illness or injury, a substitute is allowed. But substituted player can only do fielding. He can neither bat nor bowl.
  3. Before the toss for the innings, one umpire for each erid is appointed to make impartial decisions of the game.
  4. Scorers are appointed to keep record of all runs scored. They obey all the signs and orders of the umpire.

Cricket kit:
It is essential for a cricket player to put on cricket kit. It means white pants, shirt, shoes, socks, pad, abdominal guar, gloves and bat.

Cricket Game Rules - PSEB 10th Class Physical Education

Question 2.
What do you understand by No ball, Wide Ball, Bye and leg Bye, Batsman’s Retirement, Bowled, Catch, Handles the ball, Hit the ball twice, Hit Wicket, L.B.W (Leg Before Wicket), Stumped, Run out in Cricket?
Answer:
No Ball:
While playing the ball if the front foot of the bowler goes ahead of the batting crease or cuts the returning crease, the umpire declares. No Ball. After hitting the ball the batsman can make as many runs as possible. The runs made in this way will be added to the score. If no run had been made, only one run will be added to the score. By spreading one of his arms the umpire gives the signal of no ball.

Wide ball:
The umpire declares a wide ball if the bowler bowls the ball high over or wide over the wicket which, in the opinion of the umpire, is out of the reach of the batsman. The runs made during the wide ball are reckoned in the wide ball. If no run is attempted, it is reckoned one run. The umpire gives the signal of wide ball by spreading his both arms straight.

Bye and Leg-Bye:
The umpire shall declare “bye’’ if the properly bowled ball passes the batsman (striker) without touching his bat or body and run is obtained. But it should not be no-ball or wide-ball. But if the ball touches any part of the striker’s body except his hands which hold the bat and any run is got, the umpire shall declare “leg – bye”.

Out of his Ground:
A batsman shall be reckoned to be out of it his ground until some part of his bat in hand or of his person is grounded behind the ground of popping crease.

Batsman’s Retirement:
A batsman owing to illness or injury may retire at any time. He may bat but he will have to seek the permission of the captain of the opposing team to know his number of batting. Bowled. If the wicket is bowled down, the striker (batsman) is said to be bowled out, even if the ball has touched first his body or foot.

Catch:
If the ball from the stroke of a bat or of the hand holding the bat (not the wrist) is caught by a fieldsman before it touches the ground, the batsman is “caught out”. At the time of a catch both the feet of the fieldsman should be on the ground of the playfield. If the fieldsman catches the ball out of the boundary line, the batsman is not reckoned to be out, but is awarded 6 runs. If the ball lodges in the pads of the wicket-keeper, the batsman shall be reckoned to be “caught out”.

Handle the Ball:
During play, if the batsman touches the ball with his hand he shall be reckoned to be out “handle the ball out”. Hit the Ball Twice. If the ball is struck or stopped by any part of the batsman’s body after it has been hit, and if the batsman deliberately strikes it again, he shall be out”. The ball can be hit twice only to defend the wicket but the condition is that it must have been done to defend the wicket. If any run is made in this process, it is not counted.

Wicket is Down or Hit Wicket:
If during the play, the batsman hits down his wicket with any part of the bat or body, it is called “hit wicket out”. If the wicket falls down as a result of the fall of his cap or hat or any broken part of his bat, even then he shall be reckoned to be “hit wicket out”.

L.B.W. (Leg Before Wicket):
The batsman is considered to be “L.B.W. out” when he tries to obstruct the ball with any part of his body before touching the ball with his bat, and in the opinion of the umpire, the ball and the wicket are in a straight line. If the batsman had not obstructed the ball with any part of his body, the ball would have straight hit the wicket. Obstructing the field. If a batsman deliberately obstructs a fieldsman from catching the ball, he can be out “obstructing the field.”

Stumped:
A batsman is out of his ground if his bat in hand or his foot is not on the ground behind the supposed popping crease. The batsman is considered to be out stumped when the ball is not “no ball” and is bowled and the batsman goes out of his ground otherwise than attempting a run, and the wicket-keeper outstumps the wicket (removes the stumps placed over the wickets).

Run Out:
The batsman is run out when the ball is in play, the batsman goes out of his ground to score a run, and his wicket is put down by the opposite side. If batsmen cross each other, that batsman will be considered to be “run out” who is running to the fallen wicket.

Wicket-keeper:
The wicket-keeper shall always remain behind the wickets until a ball delivered by a bowler touches the bat or the body of the striker or passes the wicket or the batsman is “out”. He cannot catch the ball.

Boundary:
If the ball crosses the boundary line having touched the ground, after a batsman has hit it, it is called boundary. Four runs are given for a boundary. If the hit ball falls out of the boundary line Without touching the ground, six runs are made. If the boundary results from an overthrow or is intentionally made by the fieldsman, then the scored runs and the runs of the boundary shall be counted in the score.

Lost Ball:
If the ball is lost, any fieldsman can declare it to be lost. In such a situation, the umpire can restart the game with a new ball the condition of which resembles that of the lost one.

Results:
Any team which makes more runs in its two innings is considered winner team. In case a match is not completed, it is regarded as a draw.

Over:
In each over the ball is bowled six times. These overs are done alternately on each wicket. Eight balls can also be given in an over, if decided earlier. “No ball” and “wide ball” are not reckoned in an over. The number of extra balls bowled in an over shall be equal to the number of “no balls” in that over. No bowler can bowl two overs continuously in one innings. If the umpire fails to remember the number of balls in an over, the over considered by the umpire shall not be counted.

Fall of Wickets:
The wicket is known as down when the batsman himself or his bat or ball removes either bail from the top of the stumps or both bails be off or strikes a stump out of the ground.

(i) Dead Ball:
The ball shall be deemed to be a dead ball in the following cases:Cricket img 3

  1. When the ball has been properly caught by the bowler or wicket keeper.
  2. When the ball reaches or bounces over the boundary.
  3. When the ball, without being played, lodges in the dress of a batsman or a bowler.
  4. When a batsman is out.
  5. If the umpire decides to stop the game after the bowler gets back the ball.
  6. On the call of ‘over’ or ‘time’ by the umpire.

Fielders:
The fieldsman can stop the ball with any part of his body. He is not allowed to stop the ball with his cap. If he does so, its penalty shall be four runs. In case no run has been made, four runs shall be added.

Cricket img 4

A.

  1. wickets
  2. Bowling crease
  3. Return crease
  4. Popping crease

B. Position of players.

  1. slips
  2. 3rd man
  3. Gully
  4. Point
  5. Cover – point
  6. Extra-cover
  7. Mid-off
  8. Bowler
  9. Straight
  10. Mid-on
  11. Long-on
  12. Mid-wicket
  13. Square leg
  14. Fine leg
  15. Leg-slips
  16. Short leg
  17. Silly mid-off
  18. Silly mid-on
  19. Silly point
  20. Backward point
  21. Wicket-keeper

Cricket Game Rules - PSEB 10th Class Physical Education

Field, Weather and Light:
Before a match starts captains of both the teams will decide about the suitability of the field, weather and light. If they have not given their consent regarding these issues, the umpire shall decide the matter.

Appeal:
The umpire shall not order any batsman out unless a fielder makes an appeal in this regard. This appeal should be made before the delivery of the next ball and before the time is over. The fielder while appealing shall ask the umpire how it happened. The umpire signals ‘out’ by raising the index finger.

Mandatory over:
On the last day of the match, one hour before the close of the match, the umpire signals about the mandatory over. After this, a game of 20 overs is played. 6 Balls are bowled in an over. If it seems the match would be a draw, the game can be ended before the completion of these overs.

Dead Ball:
Dead ball is considered only in certain situations when the ball settles down completely in the hands of a bowler or wicket keeper or reaches the boundary line; when it is lodged in the dress of the umpire or batsman or the umpire gives the call of ‘over’ or ‘time’, and in addition to these, when a player is out or receives a serious injury.
Cricket img 5
Obstructing the Field:
If a batsman intentionally obstructs the game of the opposing team as a result of which the opposing team is obstructed from catching the ball, then the batsman is reckoned to be out. This is called ‘obstructing the field’.

One-day Match:
There is a one day national and international match in which both the teams play in 40-40 or 50-50 overs. The team which scores more runs becomes the winner.

Field Setting:
The fieldsman normally take their positions according to the following illustrations:

Cricket Game Rules - PSEB 10th Class Physical Education

Question 3.
Describe some techniques in the game of cricket?
Answer:
Some Important Techniques in Cricket
Expertise And Techniques in Batting

Cricket img 6
To play a hit successfully batsmen should pay heed tp three points to find out the ball and attend to it; to decide which hit will be appropriate; and to turn the body to play the hit in a proper manner.

It seems to be very easy, but in fact, it is not so easy. It is easy to think that you are looking at the ball. In reality, it is easy to watch the coming ball provided you sire mentally prepared. It is indeed a tough task to form the habit of judging, in the real sense of the term, of each and every ball in the entire innings. You can do it by learning to concentrate on the task in your hand. It is, indeed, difficult, but if you learn to do so, not only will it prove to be of use to you in cricket but in life as well.

To take a right decision as to how to hit a particular ball is a matter of a sort of inner-inspiration which in cricket is often called “child understanding.” However, it is a matter of experience.
The position of the player:

Cricket img 7

A player’s restful, tension-free and balanced position is very essential. On it depends the right judgement of the ball and the foot movement for each stroke. Normally, the feet should remain parallel to the sides of the crease, and their toes directed towards the aim.

Back Lift

A right back lift is of immense importance. The left arm and wrist should do the whole job, and as the bat rises its front side should be directed towards the aim. The head and body should remain perfectly motionless. As the bat is raised, the right elbow should be slightly separated from the body and the left hand should be upward exactly in front of the right pocket.

The bat should move on the desired hit line below. It is but natural that the back lift will be firmer at the time of attack.

The Forward Stroke In Defence For The Straight BallCricket img 8

hit should be towards off-side., In fact, the bat will begin its downward movement from the line of fine leg. As far as possible, the whole of the bat should move through the hit-line.

On-drive
Cricket img 9
Cricket img 10
Many boys lack the ability of on-drive. If they get it, they can increase their capacity or ability of taking more runs. In it, the left shoulder is kept slightly low, the left foot and the line of balance are kept in right proportion and the head is moved ahead. It will enable one to approach the line of ball. The left foot shall remain slightly away.

The batsman should take the aim of hit, and the whole wide side of the bat should move down towards the line. In his on-drives, a batsman will have to resolutely discourage the tendency of depending too much on his right hand and right shoulder for the hit. He should also have a check on his left buttock going afar.

Until a batsman has a good judgement of the pitch he should continue to play with back stroke. In this way, he will get time to judge the ball after the pitch. In case of slow ball and more difficult pitch he must depend upon the back stroke.

The right foot with toe in parallel to the crease can make good movement inside and back side of the ball line. The weight of the body can be shifted on this foot but the head must lean slightly forward. The left foot on toe acts as a good balancer.

The ball should meet immediately below the eyes, and it should be at the level as eyes watch the ball downward the pitch. The control over hit is made by raising the elbow by the left hand and arm. The right hand, in the hold of the thumb and fingers, is relaxed. As far as possible the body should be kept side ways.

Cricket Game Rules - PSEB 10th Class Physical Education

Even Bat Stroke

A boy cannot become a batsman until he learns how to take a direct hit. He should also know how to play a wrong ball, and it can be possible and effective through cross-bat hits. It seems to be particularly true in the case of long and full bounces, and provides good opportunities of scoring 4-runs (hitting boundary) particularly in the junior cricket.

These hits are more easy as they are more natural than direct bat hits. But in order to play these hits effectively you should learn to play more efficiently.

Back-foot Square cut

In order to tackle the ball received from the ball line and point from the front and back sides, the right foot moves across the buttock line. Then the wrists and hands are moved down from a high bat-lift, and the head and body move over the bent right knee in the stroke line
Cricket img 11

LET-CUT

This hit is similar to the above-mentioned hit except that it begins with a sharper turn of the left shoulder, and the right foot on the toe, towards third slip, is on the ground. The ball is received at the level of wickets, and the batsman hits it in the direction of the gully or second slip. In these two cuts, the left foot remains on the toe in the relaxed condition, and the weight remains fully on the bent right shoulder.

Cricket img 12

Important Information About the Cricket Game

  • Number of players in a team = 16 (11-5)
  • Distance to wicket to wicket = 22 yards 20.12 cm
  • Breadth of the pitch = 4′.4″
  • Breadth of wicket = 8 to 9″
  • Circumference of the ball = 9″
  • Weight of the ball = 5\(\frac{1}{2}\) to 5\(\frac{3}{4}\) ounces
  • Breadth of the bat = 4\(\frac{1}{4}\)“
  • Length of the bat = 38″
  • Colour of the ball = Red for day match, White for night match
  • The distance of outer circle = 75 yards to 85 yards from centre (68 m – 58 m)
  • The height of wicket from floor = 28″
  • Type of match = 20-20, one day, test match of five days
  • Number of umpires = two umpires, one third umpire.
  • The match is played between two teams. Each team has eleven players.
  • Two umpires are appointed for the match one for each end.
  • The scorer keeps record of all the runs scored.
  • A player can be substituted in case of injury or illness. A substitute is not allowed to bat or bowl. He can run for the other player between the wickets or can do fielding.
  • A substitute cannot do fielding at his special position.
  • The captains of the teams decide which team is to bat and which is to do fielding.
  • A new ball is taken at the start of each innings. A new ball can also be taken after 200 runs have been scored or after 75 overs. A new ball can also be taken in case the ball is lost or damaged but its condition should resemble that of the lost or damaged ball.

Kabaddi Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Kabaddi Game Rules.

Kabaddi Game Rules – PSEB 10th Class Physical Education

Question 1.
Mention the length and breadth of the Kabaddi ground. Describe the main rules of the game?
Answer:
Playground:
The playground shall be rectangular, level and soft. It should be made of earth, manure or saw dust. For men, it is 12.50 metre long and 10 metre wide. For women and juniors, it is 11 metre long and 8 metre wide. It is divided by a centre line into two equal parts. There shall be a strip of one metre on each side of the playfield. It is called Lobby. In each half at a distance of 3 metres on the centre line and parallel to it, lines of the full width of ground shall be drawn.

These lines are called Baulk lines. The mid-line should be distinctly marked. The width of the mid-line and other lines should not exceed 5 cms, or 2 inches. Outside the side line and towards the end line a space of 4 metres should be left empty. The sitting block shall be 2 metres away from the end line. The sitting block for men shall be 2 m × 8 m., and for women and juniors it shall be 2 m × 6 m.

Bonus Line:

  1. This line is at a distance of 10 cms. from the baulk line, and for seniors, it is at a distance of 1 metre from the baulk line.
  2. When a raider comes after having crossed it fully, he does not get any point for it.
  3. If a raider after having crossed the bonus line is caught, the opposing team is awarded a point.
  4. If a raider succeeds in crossing the bonus line and also touching an opponent, he is given one point.

kabbadi court image 1

Officials:

  1. One referee
  2. Two umpires
  3. Two linesmen
  4. One scorer

The decisions of the umpire are final, but they can be changed under special circumstances. When the referee considers the decision wrong, he announces his own decision.

Players Dress:
The player’s dress includes a banyan and nicker (half pant). Then there is ‘jangian’ or join-cloth below. The use of safety pin and ring is prohibited. Nails should be pared.

Kabaddi Game Rules - PSEB 10th Class Physical Education

Rules of The Game

1. The toss winning team shall have the right to choose the end of raid.

2. A player who goes out of the boundary during the play shall be considered ‘out’.

3. If anjapponent goes out of the boundary and catches the raider, the raider shall not be considered ‘out’ but all the players catching him shall be ‘out’. The raider shall come back to his side and take part in their game.

4. Lobby is also considered to be the limit of the game when the struggle starts. When the struggle is over, players in the struggle can enter the respective lobby.

5. A raider should go on sounding the words ‘Kabaddi-Kabaddi’ while entering the court of the opponents. If he starts the cant of Kabaddi only after he has entered the opponent’s court, he is ordered back by the umpire and the opponent shall be given the chance of raiding.

6. If even after the warning the raider deliberately violates the rule, the umpire shall declare his turn over, and his opponent shall be awarded one point, but he shall not be declared out.

7. After a raider has returned to his court, the opposing team shall immediately send its raider. So each side shall send its raiders alternately until the end of the play.

8. If a raider caught by opponents escapes and reaches his side safely, he shall not be pursued thereafter.

9. Only one raider shall go to the anti-court at a time. If more than one raiders reach the anti-court, the umpire shall order them to return to their court, and their turn of raiding shalLbe over. The opponents who touch them shall not be declared out. They shall not pursue the raiders to send them out.

10. If after the warning a player violates the rule, the umpire shall end his turn, and award one point to the opponents, but he shall not be declared ‘out’.

11. If a raider loses his cant in the anti-court, he shall be reckoned to be ‘out’. But if it happens as a result of the use of unfair means by the opponents, then he shall be deemed to have returned safely to his court.

12. No player shall push his opponent violently out of his boundary. The one who does so shall be considered ‘out’, and the raider shall return safely to his court.

13. Until the raider is in the anti-court, no opposing player shall touch with any part of his body the ground of the raider’s court beyond the mid-line.

14. If a player who violates the Rule no. 12 catches the raider or helps others in catching him, the raider shall safely return to his court, and all the opponents involved in the struggle shall be ‘out’.

15. If a player enters the anti-court out of turn, the umpire shall order him to come back. If after the warning by the umpire he does so again, the opponents shall be given one point.

16. According to new rules, it is not a foul to get water from outside and drink it.

17. When a team makes the entire opposing team out, it is successful. Two points are added to the points it has scored in making the opponents out. The players of both the sides shall enter their respective courts, and the game shall continue upto the end of time.

18. If a player warns a raider against any danger by the opponents, the umpire shall award one point against him.

19. No raider or opponent can be held by any part of his body other than his waist, hand or foot. He who violates this rule shall be declared ‘out’.

20. During any play if only one or two players of a team are left and the captain of the opposing team declares them out in order to bring in the play the whole of his team, the opponents shall score as many points as there are players and additional two scores of Lona.

21. With the opponents being out, the out-players of the team shall be put in the game in the same order in which they were out.

22. New Rules – If the match remains suspended for 20 minutes because of injury to some players, the match can be replayed.

23. The match can be started with five players. But when the five players are out, we shall consider full Lona, that is, 5 + 2 score, of players and 2 scores of Lona.

24. Lona has two scores.

Kabaddi Game Rules - PSEB 10th Class Physical Education

Question 2.
Write five main rules of the Kabaddi match and its violations?
Answer:
Rules Of The Match
1. Each team has twelve members in all, out of which only 7 shall enter the ground together. The remaining shall remain in reserve.

2. For men the game shall have two durations of 20 minutes, and for women, two durations of 15 minutes. There shall be an interval of 5 minutes between these durations of play. The ends shall be changed after the interval.

3. For each player going ‘out’, the opposing team shall be given one score. The team getting Lona shall be given two scores.

4. At the end of the game the team having more scores shall be declared the winner.

5. If the match ends in a draw, two extra durations of 5-5 minutes for play shall be granted. During the extra time the game shall be continued by the end players of the other team. If the tie occurs at the end of 50 minute game for men or 40 minute game for women, the team that scores the first point shall be the winning one.

6. If no score is made during the whole 50 minute game for men or 40 minute game for women, the toss winning team shall be declared the winner.

7. If a match cannot be completed due to some reason, it shall be re-played.

8. In case of an injury to a player, the captain shall ask for a time out. But the duration of the time-out shall not be more than two minutes. The injured player can be substituted. Before starting the second turn of the game, two players can be substituted.

The game can be started by one or two or minimum number of players. At the start of the game those players who are absent can join the game later at any time, but the referee must be informed. If the injury to a player is serious, the injured player can be substituted. By the end of the first game, only two players can be substituted.

9. A match may be started if there are five players in a team but

(i) when the seven players of the team are out, the absent players shall also be ‘out’ and the opposing team shall be awarded Lona, (ii) the absent players can join the game with the referee’s permission.

(iii) the substitutes can be taken in place of absent players any time, but when they are so taken, no player can be substituted till the end of the match, and (iv) any player can be substituted in case the match is re-played.

10. Playing by using oil on the body is not permissible. The nails of the players should be pared well. The players shall wear banyan, underwear the nicker (half pant). Rubber-soled shoes and socks may be put on, if necessary.

11. During the play except the captain or leader, no player shall instruct. The captain can instruct only in his own half.

12. For junior boys and girls the duration of play is 15-5-15 minutes, out of which the interval is of 5 minutes.

Various Fouls and Violations in Kabaddi Fouls.

  • To try to stifle a raider by shutting his mouth or throttling him.
  • Using violent tackling by one player against the other.
  • Instruction or coaching cannot be done from the outside.
  • To hold the raider with the half of leg-scissors.
  • It is a foul when player on rest takes more than five minutes.
  • To take more than five seconds to send a raider by a team.
  • The referee can remove such players from the game by deducting their scores or marks. The whistle shall not be blown during the time of struggle.
  • To catch by hair or clothes intentionally is foul.

Violations

  • Violating the rules or decisions time and again.
  • Using derogatory remarks against the officials.
  • To show insulting behaviour to the officials or to try to influence their decisions.
  • To make insulting remarks to the opponent.

FOULS PLAY:
Referee or umpire will control the match of tournament by using the cards:

GREEN CARD:
Warning to player or coach.

YELLOW CARD:
Temporary suspension for 2 minutes.

RED CARD:
Suspension for the match or for the tournament

Kabaddi Game Rules - PSEB 10th Class Physical Education

Important Information About the Kabbadi Game

  • The length of the ground for men = 13 Metre
  • The Breadth of the ground for men = 10 Metre
  • The length of‘the ground for women = 12 Metre
  • The breadth of ground for women = 8 Metre
  • The length and breadth for Junior boys & girls = 11 × 8 metre
  • Total number of players in a team = 12
  • Duration of the match for men = 20-5-20 Minutes
  • Duration of play for women = 15-5-15 M.
  • Breadth of the lines = 5 cms.
  • Points of Iona = 2 points
  • Size of sitting block for men = 1 × 8 M.
  • Size of sitting block for women = 1 × 6 M.
  • Officials of the match = One referee, Two umpires, one scorer, one time-keeper, two linemen
  • Each team has 7 players. Seven players shall play in ground at one time. There are 5 substitutes.
  • The team that wins the toss chooses the end and also gets an opportunity of the raid first.
  • The game has two durations of 20 minutes each with an interval of 5 minutes. For women and juniors the duration of the game is 15-5-15 minutes, out of which there is an interval of 5 minutes.
  • If any player leaves the ground, he shall be declared ‘out’.
  • If any part of the body of a player touches the outside of the boundary of the ground, he shall be ‘out’.
  • If the match is not completed for some reason, it shall be replayed.
  • A player cannot use oil or any greasy matter on his body.
  • During the game no player can hold the other player by leg scissors.
  • A substitute may take the place of a player if he is injured.
  • The captain can take a time-out with the permission of the referee, but the duration of the time-out should not be more than 2 minutes.
  • The player can be given water from outside the boundary. If water is given inside the boundary, it is a foul.
  • A team can substitute three players.
  • If a team gets a Lona, it is given additional two points.
  • Substitutes cannot be substituted again.

Handball Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Handball Game Rules.

Handball Game Rules – PSEB 10th Class Physical Education

Question 1.
Give an introduction to the Handball game?
Answer:
Handball-An Introduction:
Handball is a team sport. Two teams participate in this game. Each team has 12 players, out of which 10 are court players and 2 are goal-keepers. Not more than 7 players enter the court at a tinine. Out of these 7, 6 are court players and 1 is a goal-keeper. The remaining 5 players are substitutes. A player may be included in a game or a substitute may be allowed for him. No one else but a goal keeper is allowed in the goal area.

The game starts in the middle of the court as soon as the referee whistles for a throw-on. The duration of the game for men is 30-10-30 minutes, while for women it is 25-10-25 minutes.

Each team tries to put the handball into the goal of the rival team, and tries to defend its own goal against the rival attacks. The ball is played by hands, but it can be touched by knees or any other part of the body. Only a goal-keeper can touch the ball by all parts of his body. A player can be substituted any time during the play. There is no time out in this game.

The players, running, walking or standing, can toss the ball with single hand. A player with a ball can move forward, but he cannot move more than three steps. A ball can be held for three seconds at the most. If a player gets hint, the game can be stopped on the referee’s orders, and the substitute enters the court in case of need. The weight of the ball for men is 475 gms. and for women, it is 425 gms. The circumference of the handball is from 58 to 60 cms.

After a goal has been scored, the game shall re-start from the middle of the court with a throw-on. The throw-on-shall be done by that player against whom a goal has been scored. If the ball goes out during the play, the rival team gets a throw from that place. After half-time the goal and throw-on shall be changed.

A team that scores more goals is declared the winner. If the number of goals scored by both the teams is equal or if no goal is scored, the match shall end in a draw. Each game shall be conducted by two referees who are assisted by a scorer and a time-keeper. Referees enforce the rules of the game. Referees are the managers of the match from the start to the finish.

Handball Game Rules - PSEB 10th Class Physical Education

Question 2.
Mention the Play ground, Goal, Ball, Players, Duration of the game, Goal area, Score, Throw-in, Comer throw, Goal throw, Free throw and Penalty throw in the game of Handball.
Answer:
Playground:
The playground is divided into two circular areas, The court of the game is rectangular with a length of 40 metres and width of 20 metres. The thickness of each line is 0.5 cm. The height of the poles is 7 feet, while their width is 3 metres. A‘D’ is marked 6 metres in front of the poles. The penalty area is 7 metres away from poles. In special circumstances, the play area may be 38-44 metres in length and 18-22 metres in width.

Handball image 1
Handball image 2
Handball image 3

Goals:
Goals shall be in the centre of goal lines. There shall be two straight poles in each goal parallel to and at an equal distance from the corners of the playfield. The poles shall be 3 metres from each other and 2 metres in height. They shall be firmly planted in the ground, and linked properly with each other with a horizontal cross-bar. The outer end of the goal line and the back end of the goal post shall be in one line.

Poles and cross-bar shall be square and of the size of 8 × 8 cms. They shall be made of wood, light metal and synthetic material. They shall have two colours on all sides and shall be distinctly different from the background.

Each goal shall be marked with a line of 3 metres, 6 metres from goal area and parallel to the goal line. The ends of this line shall be linked by quarter circles to goal line. The circumference of these circles shall be 6 metres from the back of the inner cover of goal poles. This line is called goal-area-line. Penalty line is marked at a distance of 7 metres, from the centre of goal post, and the second free throw line at a distance of 9 m.

The Ball:
The handball should be spherical, with a rubber bladder, and its outer cover should be made of leather of one colour or of synthetic material. The outer cover should neither be bright nor slippery. The ball should not be inflated too much. Its weight for men and seniors shall not be more than 475 gms. or less than 425 gms. Its diameter shall be from 58 cms. to 60 cms. For all women and junior boys, its weight shall not be more than 400 gms..and not less than 325 gms. Its diameter shall be from 54 to 56 cms.

Players:
Each team has 12 players in all, out of which 10 are court players and 2 are goal-keepers. But only 7 players can participate in the game at one time, out of which 1 is goal-keeper and 6 are court players. In case a player is hurt, a substitute player comes in his place to play the game.

Duration of Game:
The duration of the game for men is 30-10-30 minutes, while for women it is 25-10-25 minutes. There is no time out in the game. The referee can take official time-out, if needed.

Note:
In tournaments, the game is played into two durations of 30 minutes each with no interval.

Handball image 4
Handball image 5

For women and juniors, the game is divided into two durations of 25 minutes each with an interval of 10 minutes.

Note:
In tournaments, the game is played in two durations of 10 minutes each state interval. For all other teams, it shall be played in two equal durations of 20 minutes each.

Goal:
A goal cannot be scored against the rivals by a direct throw-on.

Playing the Ball:
The following methods of play are allowed:

Blocking the ball, catching, throwing, tossing or hitting it in any way or direction (with palms or flat hands) by using arms, head, body, knees etc are valid.

When the ball lies on the ground, it can be held for three seconds at the most. To walk with the ball for three steps is valid.

Handball Game Rules - PSEB 10th Class Physical Education

The Goal Area:
The goal-keeper alone is entitled to enter or remain inside the goal-area. The goal-keeper is considered to be entered if a player touches him in any way. The goal area line is included in the goal area. The following penalties are awarded on entering the goal area:

Handball image 6

  • Free-throw, when the ball is in the court player’s possession.
  • Free-throw, when the ball is not in the court player’s possession but he has clearly taken the advantage by entering the goal area.
  • Penalty-throw, when any player of the defending team knowingly and clearly enters the goal area for defence.

Scoring:
A goal is considered to have been scored when the hall passes through the goal line of the rivals through the goal posts under the cross bars, provided the scorer or any player of his team has not violated the rules.

Throw-in:
If the ball crosses the boundary line or goes out of side line in the air, the game shall be re-started by a throw-in. The throw-in is taken by that player who has been last touched by the ball. The throw-in is taken from the point from where the ball has crossed the side-line.

Corner-throw:
When the ball passes the goal line outside the goal by the player of the defending team when touched for the last time, the attacking team is awarded a corner throw. This rule is not applicable on the goal-keeper in his own goal area.

Handball image 7

Within 3 seconds of the court referee’s whistle the corner throw shall be taken from the same point of the goal side where the touch line and goal line meet each other, and from where the ball has gone out. The players of the defending team can take positions along the goal area line.

Goal-throw. Goal-throw is given in the following circumstances:

  • When the ball crosses from above the goal line on the ground, in the air, having touched by the players of the attacking team or when the goal-keeper of the defending team has touched it in the goal-area.
  • When the ball passes straight in the goal of the rival team by throw-in.

Free-throw:
Free-throw is awarded in the following circumstances:

  • On a player’s entering or leaving the playground in a wrong manner.
  • On a player’s making the throw-in wrongly.
  • On a player’s violating the rules.
  • On a player’s knowingly playing the ball outside the side line.

Handball Game Rules - PSEB 10th Class Physical Education

Penalty-throw:
Penalty-throw is awarded ‘when a player:

(i) makes a serious violation of rules in his own half.
(ii) makes a serious violation of rules in the court, area, spoiling the possibility of a clear goal.

Handball image 8

GOAL KEEPER’S POSITION FOR PREVENTING SCORING

(iii) enters his goal area intentionally with the aim to defend.
(iv) pushes the ball intentionally in his goal area and the ball touches the goal-keeper.
(v) or when a goal-keeper carries the ball in his own goal area.
(vi) or when a goal-keeper spoils a clear possibility of scoring a goal in the opponent’s half of court.
(vii) or wdien there is a wrong substitution of a goal-keeper.

Question 3.
Describe the number of officials conducting the Handball game.
Answer:
Officials
The following officials conduct the game of handball:

(i) Referee-1
(ii) Umpire-1
(iii) Time-keeper-1

Decision:
The team that scores more goals is declared the winner.

Handball image 9

Handball Game Rules - PSEB 10th Class Physical Education

Important Information About the Handball Game

  • Number of players in a team = 12
  • Number of players on the court = 7
  • Number of goalkeeper in a team = 2
  • Number of players who actually play = 7 (6 court – player one goal keeper)
  • Circumference of the ball = 58 to 60 cm
  • Duration of play for men = 30-10-30 minutes
  • Duration of rest = 10 minute
  • Weight of the ball for men = 425 to 472 grams
  • Weight of the ball for women = 325 to 375 grams
  • Circumference of the ball for men = 58 to 60 cm
  • Circumference of the ball for women = 54 to 56 cm
  • The game of handball is played between two teams
  • The game starts with the pass from one team to the other from the centre line.
  • The duration of the game for men is 30-10-30 minutes while for women it is 25-10-25 minutes.
  • The total number of players in each team is 12. The number of players to participate in the game is 7; the remaining five players are substitutes.
  • The player can be substituted any time during the play.
  • If a player gets injured, the game can be stopped on the orders of the referee, and the substitute enters the playfield, in case of need.
  • To run with the ball is considered to be a foul.
  • The weight of the handball for men is 475 gms, while for women it is 425 gms.
  • The circumference of handball is from 58 cms. to 60 cms.
  • If the ball goes out of the court, the rival team gets a throw from that place.
  • To push any player deliberately during the game is considered to be a foul.
  • A referee and an umpire conduct the game.
  • The length of the playground is 40 metres, and the width is 20 metres.
  • The goal-keeper cannot leave the outer D.
  • There are two D’s in the game of handball.
  • If a player with the ball is proceeding towards the D, and if a rival catches him by the arm, the referee awardg a penalty.

Hockey Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Hockey Game Rules.

Hockey Game Rules – PSEB 10th Class Physical Education

Question 1.
How many players take part in the game of Hockey?
Answer:
Players:
1. The game of hockey is played between two teams. Each team consists of 11 players. During the play no team will have more than one goalkeeper.

2. During the play a team can substitute maximum number of players.

3. A player once substituted can play again. No player can play in place of a suspended player.

4. No substitute is allowed during the award of Comer, Penalty Comer and Penalty Stroke. During the stoppage of play, except for the award of a comer, a penalty comer, or a penalty stroke, the substitute player can enter the playground with the permission of a referee. Time taken by it will be added to the duration of the game.

5. If extra time is given to draw some result the other player can also be substituted.

Hockey Game Rules - PSEB 10th Class Physical Education

Duration of Play

The game has two durations of 35 minutes each. There is an interval of minimum 5 minutes to maximum 10 minutes in between the two durations. The teams change their ends/sides after the interval.

Captain

(a) In the beginning captains of both teams toss for the choice of ends or doing pass. The winner of the toss can choose one of the two pass or end.
(b) A captain may act as umpire in case of his absence.
(c) If necessary, the captains can change their goal keepers, and will inform about the change to the umpire.

Question 2.
What do you mean by the following? The field of Play, Goal post, Goal Board, Shooting Circle, Ball Hockey (stick), Dress of Players and Back pass.
Answer:
Field of Play:
The hockey playground is rectangular in size. It is 100 yards (91.4 m) long and 60 yards (55 m) wide. The longer lines are known as side lines and shorter lines as goal lines. The goal line shall be 3 wide. There is a Centre line in the middle of the playground which divides the ground into two equal parts. In between the goal line and centre line there is a 25 yard line, and parallel to five yards from a side line a mark two yards in  length will be provided.

Inside the playfield, on each side line and parallel to the goal line 16 yards from its inner edge a mark 12 in length will be provided. For hits of corners, the field shall be marked by the goal lines on both sides of the goal at 5 yards. At a distance of 7 yards in front goal lines on both sides of the goal at 5 yards. At a distance of 7 yards in front of the centre of each goal a spot shall be marked which will not exceed 6 in diameter.

Hockey image 1

Hockey Field

Goal Post:
At the centre of each goal line, there will be a goal post consisting of two perpendicular posts 4 yards apart. These are joined together by a horizontal cross bar, 7 feet from the ground. The first part of the goal post will touch the outer edge of the goal line. Goal post shall not extend the cross bars, and cross bars, too, shall not extend goal posts. The goal posts and cross bars shall be 2′ wide and their depth shall not exceed 3′. The nets will firmly attached behind the goal posts. Their edges will be rectangular and they will face the playfield. The nets will be firmly attached behind goal posts, cross bars and goals, and the distance between these shall not exceed 6 inches.

GOAL POSTS

Hockey image 2

Goal Board:
Goal boards should not exceed 4 yards in length and 8′ in height. These will be placed on the comers inside the goal posts. These boards shall be perpendicular to the goal lines. Inside the goal posts the side boards will be placed in such a way that they have no effect on the inside of the goal or the outer width.

Shooting Circle:
A four yard long and 3 inch wide line shall be drawn in front of each goal. This line having the inner front corner of the goal posts as centre will reach each way to meet the goal lines by quarter circles. The space enclosed by these line, shall be called the shooting circle.

Ball:
The ball shall be made of white leather or of any other leather painted white. Its size is similar to that of the cricket ball, and it is sewn like the cricket ball, its weight should not exceed 5\(\frac{3}{4}\) ounces to 5 \(\frac{1}{2}\) ounces.

Its circumference shall be maximum 9\(\frac{1}{2}\)” and minimum 8\(\frac{3}{16}\)“.

Stick:
A stick should be flat on the left side alone. Its end should not be made of metal or attached with any metal. Its size is like the English letter “J”. It should not have any sharp edge on the top, neither should it have a dangerous splinter. Its weight shall be maximum 28 ounces and minimum 20 ounces. Its size is such that it may pass through a ring having a diameter of 2 inches. If the stick does not conform to these rules, it Will not be permitted to be used by the umpire.

Hockey image 3

Players Dress and Equipment:
Each team wears the dress approved by its association. The dress is such that players of one team can easily be distinguished from the players of the other team. A player’s dress and equipment consists of a shirt, underpants, socks and a pair of shoes. Each player shall put on such foot-wear as are not harmful to any other player. The teams have to wear dresses of different colours.

SHOOTING CIRCLE

Hockey image 4

The goal keeper’s equipment includes pads, nickers, gloves and mask. The player should not wear such articles as a watch, ring or iron bangle (“Karra”) because they may hint other players.

Back Pass:
The back pass is given by the toss winning player at the start of the play after a goal has been scored, and to start the game after the interval. After half time the player of the opponent team will do back pass. The player doing pass may put his foot on the centre line or on the other side.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 3.
What are the General rules of hockey?
Answer:
GENERAL RULES OF HOCKEY

1. When a player hits the ball, no part of the stick should go above the shoulder.

Hockey image 5

2. The ball should not be played with the opposite side of the stick. Only the flat side of the stick should be used. No player can interfere with the game without having his own stick.

3. The ball is not under cut. The game is also not played in such a way as it may give rise to a danger or make the play itself dangerous.

4. The ball should not be stopped on the ground or in air with any part of the body except the hand. If the ball is caught at all, it should be thrown on the ground quickly from the level of the chest.

5. Except with the stick, the ball should not be stopped, picked, thrown or carried in any other manner.

6. Hitting, hooking, holding, striking at or intervening with the opponent’s stick is not allowed.

7. A player should not obstruct the game by running between an opponent and the ball or intercept himself or with his stick as an obstacle. The attack should not be made on the left side of the rival. The ball should be touched before touching of the ball by the rival.

8. The goalkeeper is allowed to stop the ball with any part of his body in the shooting circle.

9. If the ball is lodged in the pads of a goalkeeper or in the clothing of any player or the umpire, the game will be stopped by the umpire. The game shall restart by a bully on the spot where the incident occurred.

10. If the ball strikes the umpire, the game shall continue.

11. No player is allowed to play in a dangerous manner or in the spirit of revenge. If a player misbehaves, the umpire can give him warning.

12. If it rains or there is a defect in the lighting system during the play of the match, the match will be resumed the next day.

13. Golden Goal Rule:
If the match ends in a draw, the extra time for play will be given, of which the durations of the play minutes each. Whenever during this period a goal is scored by a team the match ends there and then. In case there is no result, then 5-5 penalty strokes are given to each team till the winner is decided.

Breach of the Simple Rules of the Game

1. If infringement takes place outside the shooting circle, a free hit is awarded to the opposing team. But if the umpire thinks that the player of the defending team has committed the offence deliberately within 25 yards, then he must award the penalty comer.

2. If the offence is done inside the circle by an attacker, a free hit is awarded to the defending team. On the other hand, if the offence is committed inside the circle by the defending player, the attacker team is awarded a penalty corner or penalty stroke.

3. If two opponents commit the offence at the same time outside the circle, the umpire shall order for a bully to be played. But the bully should be played 5 yards off the goal line.

4. In case of rough play or misconduct, the umpire can:

  • warn the offending player,
  • suspend him temporarily, or
  • suspend him from playing the game further

A player temporarily suspended shall remain standing behind the net of his goal until the umpire calls him back. The time for temporary suspension will not be less than 5 minutes.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 4.
What do you know about the Pass, Hit, Free Hit, Comer, Penalty Comer, Goal, Shooting Circle, Penalty, Umpire, Push in, Ball outside the play field, The use of “2” Iron Bangle (KARA).
Answer:
1. Pass:
The play starts when a player gives a pass to the other player by striking the ball on the centre line.

2. Hit:
If a player makes the ball cross the side line completely, he or any other player of the opposing team is allowed to hit the ball by placing it on the spot from where it has crossed the line.

3. Free Hit:
(a) Free hit is normally taken from the place of offence. A free hit shall be taken from the breach place provided that a free hit is given to the defending team within 16 yards of the inner edge of its goal-line.

(b) Scoop- stroke is not allowed in that case.

(c) While taking free hit, the ball shall remain stationary. The free hit shall be taken again in case any other player of any team is within 5 yards of it.

(d) If the striker fails to hit the ball, he can re-take the hit.

(e) The striker after taking free hit shall not play the ball until it has been touched or played by another player of either team.

4. Corner:
(a) The attacking team shall be awarded a penalty comer if in the opinion of the umpire, the defending team has sent the ball intentionally within 25 yards of the line, provided a goal is not scored. The player of the attacking team will take free hit on the goal line or side line of the defending team or on that spot from where the ball has crossed the line and which is 3 yards from the nearest comer flag post.

(b) When the hit is taken, other than six players of the defending team shall remain outside the playfield and their feet and sticks shall remain behind their goal line. The remaining defenders shall remain away from the centre until the hit is taken. The attacking team will be in the playfield. The feet and sticks of its players shall be outside the circle. If any player enters the circle before the ball is hit, the hit shall be taken again.

(c) No shot at goal shall be scored with the comer hit till any player of the defending team stops the ball on the ground or the ball is touched by his foot or any other part of his body.

(d) The umpire shall order for the hit again in case any player of the defending team crosses the goal or centre line or any player of the attacking team comes forward on his own before the hit is taken.

5. Penalty Corner:
If in the opinion of the umpire a player of the defending team has sent the ball off the goal line intentionally, he shall award a penalty comer to the opposing team provided no goal is scored. While taking a penalty corner, a player will do the ball push from a point inside the circle on the goal line, then the player standing on the edge of D will stop it with hockey, and the third player will hit it. The penalty comer shall be considered as goal if the ball does not go higher than the plank of the goal or there is no under cut, and the ball crosses the goal line.

6. Goal:
When a ball passing completely through goal posts has crossed the goal line, a goal is scored. At that time the ball should be within the circle, having been hit by the stick of an attacker. The team that scores greater number of goals is the winner. If the goalkeeper plays a foul at the time of penalty stroke it is not necessary for the ball to cross the goal line.

7. Shooting Circle:
A four yards long and three inches wide line shall be drawn in front of each goal which is parallel to and 16 yards from the goal line. This line having the inner front comer of the goal posts as centre will reach each way to meet the goal lines by quarter circles. The 16 yards distance shall be upto the outer comers of the circle and the face of the goal post.

8. Penalty:
If as a result of penalty stroke:

(a) The ball completely crosses the goal line between the goal¬posts and under the cross-bars, a goal is scored.
(b) The goalkeeper commits any breach and hinders the score, it is considered a scored goal.
(c) The goalkeeper catches the ball or the ball is lodged in his pad it is called ‘stopped’.
(d) A penalty stroke ends if the ball becomes stationary in the circle or passes over it.
(e) The play is re-started with a free hit when no goal is scored. The defending team takes a free hit from 16 yards of goal line.
(f) The duration between the penalty stroke and the re-start of the play will be added in the half of the play.

Penalty:
1. If the attacking player breaks any rule, the game shall re-start by the defending team with a free hit from 10 yards.
2. If the goalkeeper breaks the rule, the umpire shall ask for the second stroke.

9. Umpires:
There are two umpires for the proper management of the game. Each umpire looks after the play of the game in one half of the playfield. He keeps a record of the game. An umpire should have two watches, two whistles of different sounds, a pencil, a note-book and a two-inch ring. His proper uniform comprises white shirt, white pant, white canvas shoes.

Hockey image 6

10. Push-in:
(i) When a ball passes completely across the side-line it is given a push-in or hit from the same spot. The ball is pushed in or hit by a player of the opposing team to the player who last touched it.

(ii) When push-in is being taken, no player of either team should be in the circle. If it is not so, the umpire shall ask for the second push-in.

(iii) A player who takes the push-in cannot play or touch the ball until it has been touched or played by any other player of either team.

If the rule is broken by the player who takes push-in, the push-in is awarded to the opposing team. If the rule is breached by any other player, the push-in shall be taken again. But if the rule is broken again and again, the opposing team shall be awarded a free hit.

11. Ball outside the Playfield:
(i) If the ball is sent by one of the teams over the goal-line and the goal is not scored, or if it is sent unintentionally over the goal line, from more than a distance of 25 yards from the goal line in the opinion of the umpire, by a player of the defending team, player of the defending team shall take a free hit from a distance of 16 yards of the place where the ball has crossed the goal line.

(ii) The opposing team is awarded a comer if the ball is sent out of the goal line by 25 yards intentionally by the player of the defending team.

(iii) If the defending team intentionally sends the ball over the goal line from any comer of the playfield, a penalty comer is awarded to the opposing team.

(iv) If in the opinion of the umpire, a player of the defending team sends the ball intentionally within 25 yards of the line, the opposing team is awarded a penalty comer.

12. The use of 2-Inch Iron Bangle (“Karra”):
A two inch iron bangle is used in hockey. A stick which passes through it is considered to be proper, and the player can play with that stick.

Accidents:
(a) If an umpire or a player is incapacitated by some accident the game is temporarily stopped by the umpire. The time wasted in it is recorded. If a goal is scored before the game is stopped, it shall be allowed if in the referee’s opinion it has been scored before the accident.

(b) The umpire shall re-start the game at the earliest. The play shall re-start by bully from the spot chosen by the umpire.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 5.
Describe some important Techniques of Hockey?
Answer:
Some Important Techniques of Hockey
So long as the players ambitions to take part in A class matches at the earliest do not acquire knowledge about important strokes of hockey, it is difficult for them to enjoy the game. I think if the newly trained players before playing in matches leam to use hockey in dribbling the ball on the ground, it will be a good beginning for them.

There is no hard and fast rule regarding the position of head, foot and hands in taking different types of strokes. But in taking an easy stroke the foot work plays an important role. First of all, a player should know how to hold the stick properly. One can leam other rules of taking strokes automatically while practising in individual and small groups. It is essential for complete success that a player should do all practice exercises at a slow pace. Then gradually he should increase his speed.

The important strokes are as follows:

Push-stroke is taken by the wrist. In this stroke the left hand is on the upper part of the handle, and the right hand remains in the middle of the stick, and the shoulders should remain directly behind it. The ball should be pushed along with the ground. This stroke is taken for small and sure ‘pass’ and it is of great creative importance.

Flick:
Both the hands remain with the stick in taking flick-stroke. This stroke is made with loose wrists. While flicking, the stick should remain totally with the ball. This stroke is taken without raising the stick behind. Normally, this stroke is made on the dribbling ball and is made, in place of a hit, for the quick exit of the ball. In the reverse flick, the reverse stick is used to move the ball to the right. It is a clever way to dodge the opponent.

When a player becomes expert in it, this type of his stroke is worth seeing. There was a time when Indian players playing with European teams used to stun them by making much use of the scoop. But recently it has been observed in a match played at New Delhi that making the best use of flick the opposing German players would succeed in throwing the ball over the Indian players, or, in other words, in entering their defence line. It was amazing that the ball was thrown inside 25 yards or more, as a result of which our defence line got no opportunity to make immediate defensive move there.

To take a powerful flick stroke it is essential that the hold on the stick is divided, that is, the hold of the right hand should remain slightly downward as compared to that of the left hand. There, is some difference in the rule to make a short distance flick stroke. Our players should be well-versed in this art because it is the best answer to the ‘player to player’ modern technique.

It is an attractive and the most useful stroke, but it needs regular practice and powerful wrists. The following exercises should be done to make the wrists more powerful:

Hockey Game Rules - PSEB 10th Class Physical Education

(1) Hold the upper part of the stick with the right hand, and a little below, with the left hand. Turning the stick a little towards right push the ball. In the beginning of the stroke, the pressure of the body’s weight is on the left foot and the right shoulder turns a bit, and with it the stroke is made with the jerk of the wrist. In order to put this stroke in practice dribble the ball in the size of a circle with reverse-stroke.

(2) By remaining in that position and holding the stick only with the left hand, move the ball forward in the same manner. These two types of practice exercises are very essential, particularly for those Indian players who are totally ignorant in“left flick” or “push”. They will also provide that strength to the left hand which is essential for the flick-stroke.

This stroke is very useful from the viewpoint of giving high speed to the ball and for the quick exit of the ball. Through this stroke the player hides the direction of his ‘pass’ and also gets the essential strength for the variety of left hand.

Scoop:
This stroke is intentionally made to throw up the ball. In this stroke, the slightly bent stick remains behind the ball a little above the ground, and the two hands of the player on the stick remain far away from each other. If some problem arises in the play while making this stroke or when the ball falls on the ground, it should be deemed as infringement of rules. Though for a left – winger to dodge his opponent by throwing the ball on his stick, this stroke is very useful, yet the use of this stroke should be made occasionally. This stroke is very useful on a heavy, muddy playground.

Drive:
It is wrong notion that it is essential to raise the stick over the shoulder in any direction to hit the ball hard. The fact is that the ball reaches its destination very quickly with a hit made by the slightly backward raised stick. The speed and the strength of the hit depends upon the player’s foot work and the strength of the wrists at the time of hitting the ball. One should save oneself from the player’s undercut and the hit from below as these strokes are against the rules.

Lunge:
While making this stroke, the player holds the stick in one hand, his arms are completely drawn, the body leans over one foot and knees are bent. When the opposing player is away from the combat-distance this stroke is used to save the ball from his stick. Through this stroke the forward players can stop the ball from going out of the side line and goal line.

Jab:
This is a one-handed stroke. It can be taken either with the right or the left hand. This stroke is used to push the ball. This is a speedy forward activity of pushing the ball in which the player holds the stick in one hand and his arm remains extended forward. When two opposing players move forward with the aim of snatching the ball, use of this stroke is made to push the ball out of their reach before either of them snatches it.

For the Practice of Jab and Lunge

(a) By holding the stick in one hand and extending the arm fully, the player should do the practice of sharp jab.

(b) 1. The player should do the practice of playing reverse stroke by holding the stick in the left hand and by extending the arms fully. It will provide strength to the left wrist.

2. The two players, by placing the ball in between, should stand up. Then they should run fast to play the ball. Both the players should try to jab the ball with the right hand one before the other. Then they should try to lunge with the left hand. The practice of these two one-handed strokes is essential. When it is difficult to take the stroke with both the hands, only then the use of these strokes should be made. In other words, it.can be said that when the player needs “reach” more than the play of the game, these strokes prove to be very useful.

Dribble:
In hockey the art of dribbling is very important. A player cannot be perfect until he is not well-versed in this art. Dribbling should not be resorted to if it is adequate to hit or push the ball towards the colleague-player. The players of muddy, bouncing and uneven playgrounds should not do dribbling. The main aim of dribbling is to move the ball in possession to the left and then to the right.

The player, by maintaining this process, is to run fast. While doing dribbling a player should hold the stick in such a manner that the hold of his left hand remains upward the handle of the stick while the hold of his right hand remains 3-4 inches downward. The ball should remain one yard away from the player. While doing dribbling the stick should remain quite near the ball.

Hockey Game Rules - PSEB 10th Class Physical Education

Fielding the Ball:
The experience tells that to stop the ball with the stick is very easy and quick process. That is why, hands are seldom used to stop the ball. It becomes essential to stop the ball with hands while taking the push for penalty corner or when the ball is in the air above the player’s waist in order to achieve the best result. If the ball is caught with hands, it should be immediately released.

While stopping the ball, the player should hold the stick in such a loose manner that his left hand remains on the handle of the stick and his right hand in the middle of the stick. In order to save the ball from swinging the hands should be left loose before the ball strikes. The ball is best stopped with stick.

When a rival forward player is running after the ball, then the best way to stop the ball for the player is to bring his body and stick to the level of the ball. If the player has the time and opportunity, then he should try to stop the ball from the right. Thus, he will be able to hit the ball easily.

The practice of Stopping and Hitting the Ball

Suppose two players ‘A’ and ‘B’ standing with a distance of 20 yards in between, and the centre line acts in their midst as the centre ‘R’ player hits the ball towards “A” players stops the ball and moves it back to ‘B’ again. The aim of both these players is to score the goal.

A goal is allowed if the all crosses the goal line of the rival player. In order to achieve his aim the player is to stop the ball properly and hit it back quickly. If the player has got a weak hit, then he should save himself, having entered the field of the rival player. By taking a quick hit within an area of 10 yards he will try to catch him in a difficult position.

Rules

  1. If the player hits the ball across the side line or the 4 yards line drawn parallel to it, then the opposing player dan take the hit anywhere from the spot of crossing the ball.
  2. If in the attempt to stop the ball, a player dribbles the ball over the line, then the opposing player can take the hit from the spot where the ball has dribbled.

The aim of practice is to improve the player’s art of stopping and hitting the ball. In order to make the best use of this practice, the players should remain on the look-out for the opportunity of quickly entering into and retreating from the field of the rival players.

Hockey Game Rules - PSEB 10th Class Physical Education

The Practice of Stopping the Ball While Running

This practice should be done within 25 yards area towards the side line instead of the goal line. In order to catch each other in a difficult situation, both the players should hit the ball towards the left or right of the rival player. The ball going beyond reach will be stopped through lunge by the left and the right hand. The player is to learn this particular point.

Hockey image 7

Important Information About the Hockey Game

  • Numbers of players in a Hockey Team = 11 + 5
  • Length of the Hockey Ground = 100 yards, 91.4 metre
  • Breadth of the ground = 60 yrards, 55 metre
  • Duration of the Hockey play = 35 – 35 mipjite
  • Duration of interval = Five to Ten mipute
  • The weight of the Hockey Ball = 5 \(\frac{1}{4}\) to 5 \(\frac{3}{4}\) Aunce
  • Circumference of the ball = 224 to 235 M.M.
  • Weight of the Hockey stick = 737 gms
  • Size of the ring in which stick can pass through = 2.1
  • The distance of each pole = 3.66 m
  • The game of hockey is played between two teams. Each team has eleven players. During the play, no team can have more than one goal-keeper.
  • The game has two halves of 35-35 minutes. The interval or rest will be of 5 minutes duration.
  • After the interval both the teams shall change their side.
  • During the play a team can substitute maximum number of players. A player once substituted can be permitted to play again.
  • There are one technical official, two umpires, two judges and one reserve in a hockey match.
  • No substitute shall be permitted for a suspended player.
  • In the extra time the player who has been substituted can play again.
  • Both the captains can change goalkeepers as per need.
  • The captains can toss for the choice of ends/sides.
  • No player can wear such articles as ring, ‘karha’etc.
  • In the game of hockey there are in all 16 players, 11 of which take part in the game, and 5 players are kept in reserve.
  • While making a stroke, the stick may not go over the shoulder.
  • If the defending team intentionally commits a foul in or outside the “D”, the referee awards penalty comer.
  • If the goalkeeper or any player catches the ball or press it under his foot, the referee will award penalty stroke.
  • According to a new rule during the play a team can substitute maximum number of players. A player once substituted can be permitted to play again. In case of the break a player can not be substituted.
  • Goalkeeper can not be changed at the time of penality comer of penelity stroke. He can be changed only while he gets hurt.
  • Dotter line must be drawn of 20 yards in front of circle of 16 yards.

Diving Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Diving Game Rules.

Diving Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe the rules of Diving?
Answer:
Special Rules for Diving
1. All diving competitions at the international level shall be subject to the regulations of the FINA.

2. The spring board, the fixed boards and all diving installations shall be in accordance with the present regulations, and shall be tested and approved by the delegates of the FINA prior to the start of the competition.

3. All diving centres shall be available to the listed competitors for use at least eight days before the competition. On the day of the competition, the diving centres shall remain open for training when no contest is in progress.

4. The order of starting shall be decided by lot.

5. The drawing by lot shall be public and the place and time of such drawing shall be announced along with that of the contest.

6. If the number of dives in one diving competition is excessive, the competition shall be divided into several groups of dives in order to ensure that the number of dives in any one group does not exceed 210.

7. Before the start of each dive, the referee or the official announcer shall announce in the language of the country the name of the competitor, and the type of dive he is going to execute.

8. The number of the dives to be performed and the manner of execution shall be displayed on an indicator board, visible’to both divers and judges. The dive to be executed shall not be announced until the diver has taken his position on the board or platform.

9. The dive shall be executed after the referee has given signal. If a competitor dives before the signal he shall repeat the dive.

10. Only listed dives shall be executed.

11. Each competitor shall deliver to the diving secretary four copies of a complete statement of the dives selected on an official form written in ink, or typewritten, not less than 24 hours before the date of each competition. This list should be in English or French language. If any other language is used, the competitor shall have to attach along with a translated version in English or French, for the accuracy of which he is entirely responsible in accordance with Rule 13.

The following details shall be given on this form:

  • The group, the number and the denomination of each dive according to the FINA diving list.
  • The manner of take-off (running or standing), only for highboard contests.
  • The execution of dive-(a) straight, (b) with pike, (c) with tuck.
  • The height of the board or platform.
  • The degree of difficulty.

12. Like voluntary dives, the required dives shall not be repeated, and all dives of the same number shall be deemed as the same dive.

13. The competitors shall follow the list of dives, and the dives shall be executed in the order listed on the diving forms by the competitors. Once the closing date has passed, as provided in Rule No. 11, no change shall be permitted in the dives to be performed. Each competitor is entirely responsible for the accuracy of the statements in the list.

14. A competitor is not admitted to the competition unless the list is submitted in time.

15. The referee shall examine the list. In case the statement is not in accordance with the rules, he shall decide before the start of the competition as to whether or how the statement can be corrected. The competitor must be informed of the referee’s decision immediately or at least one hour before the competition.

16. All dives shall be executed by the divers themselves with no assistance from any other person. Any assistance in dives is not allowed.

Diving Game Rules - PSEB 10th Class Physical Education

Question 2.
What are the rules for the execution of the Dive?
Answer:
Rules for the Execution of the dive
Dives shall be executed on the following principles:

1. The starting position shall be free and unaffected. The approach to the starting position shall not be taken into consideration.

2. In the starting position, the competitor stands on the front end of the board or platform, with his body straight, head erect, arms straight and to the sides or above the head. The arm swing commences when the arms leave the starting position. If a competitor fails to assume the correct standing position, each judge shall deduct 1 to 3 points from his award.

The starting position of a running dive shall be assumed when the diver is ready to take the first step of the run. Forward take-off dives from the spring board may be performed either standing or running on the opinion of the diver. A prior declaration of the manner of take-off is not essential. The judge shall award points for a standing dive keeping in view the height and standard of execution.

3. The run should be smooth, straight and unhesitant. In a running dive from the spring board or platform the diver shall take at least four steps, including the take-off from one or both feet. If the diver takes less than four steps, one referee shall deduct two points from the award of each judge.

4. The take-off shall be bold, quite high and confident. In running dive, the take-off from the spring board shall be from both feet simultaneously, but from fixed boards the take-off may be from one foot only. While executing a standing dive, the diver shall not bounce on the board before the take-off.

While executing a running dive, the diver shall not be permitted to stop his run before the end of the board and to make more than one jump on the same spot before the final take-off. If a competitor, preparing for the take-off in backward dives, lifts his feet slightly off the board, it shall not be taken as a bounce but as an involuntary movement, but the judges may make a deduction from their awards according to individual opinion.

If in a dive, the diver touches the end of the board, or dives to the side of the direct line of flight, it indicates, no matter how well the dive may have been executed, that he was quite close to the heal’d for proper execution. Each judge shall decide about the deduction of awards according to his individual opinion.

If, in an Arm Stands Dive, a steady balance in the straight position is not shown, the judges shall deduct 1 to 3 points from the award. If the diver loses his balance of mind and reattempts the dive, he shall receive 2 points less. In case of a strong wind, the referee may give all divers the right to make a second attempt without deduction of points.

5. In all flying somersault dives, a straight position should be clearly shown for nearly half a somersault.

6. In straight dives with one half or full twist, the twisting should not manifestly be done from the board. In pike dives with twist, the twist must not be started until there has been a marked pike position. In somersault dives with twist, the twist may be performed at any time during the dive at the opinion of the diver.

Diving image 1

Protest

  1. In case of any dispute, the protest, in writing, shall be given to the referee.
  2. Protest, the reason of which is already known, shall be lodged before the test of the contest.
  3. No protest can be lodged in respect of marking by the judges.
  4. Decisions regarding protests shall be given by the Jury.
  5. Protest against incidents not covered by these regulations shall be referred to the International Diving Committee of FINA which shall consider them at the earliest.

Diving Game Rules - PSEB 10th Class Physical Education

Important Information About the Diving Game

  1. The arrangement for diving in the deep side of the swimming pool by erecting a board is made.
  2. The order of starting is decided by lot.
  3. All dives are made without a person’s help.
  4. It is essential to get one’s name notified for diving well in time.
  5. The participation only in listed dives is permitted.

Diving image 2

Swimming Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Swimming Game Rules.

Swimming Game Rules – PSEB 10th Class Physical Education

Question 1.
Mention the officials appointed to conduct the swimming competition.
Answer:
Officials for Olympic and International Swimming Competitions and other Swimming Competitions:

  1. Referee – 1
  2. Starter – 1
  3. Chief Time Keeper – 1
  4. Time Keepers – 3 per lane
  5. Chief Judge – 1
  6. Finishing Judges – 3 per lane
  7. Inspectors of Turns – 1
  8. Announcer – 1 each at both ends
  9. Judges of Strokes – 2
  10. Recorder – 1
  11. Clerk of the House – 1

For other competitions, the following minimum officials shall be as under:

  1. Referee – 1
  2. Starter – 1
  3. Time Keepers – 1 per lane
  4. Finishing Judges – 1 per lane
  5. Inspectors of Turns and strokes – 1 per every two lanes
  6. Recorder – 1

Swimming Game Rules - PSEB 10th Class Physical Education

Question 2.
Describe the main Rules of swimming?
Answer:
Rules For Swimming
1. The swimmer who obstructs any other swimmer during the swim shall be disqualified.

2. If a foul endangers the chance of success of a swimmer, the judges shall have the right to allow him to complete in the next round. If a foul occurs in the final, the referee can allow him to swim again.

3. On return a competitor shall touch the end of the pool or end of the track with one or both hands. Diving from the bottom of the pool is not allowed.

4. A swimmer who stands on the both shall not be declared disqualified, but he shall not move.

5. Only the swimmer who covers the entire course shall be declared the winner.

6. In relay race, the competitor whose feet have lost touch with the starting block before his or her partner, going ahead of him or her touches the wall, shall be disqualified. If the defaulter returns to original starting point – at the wall, it is not essential to return to the starting platform.

swimming image 1

Question 3.
How heats in swimming competition are organised?
Answer:
Heats and finals in Swimming Competitions
Seeding of Heats and finals:
The heats in all semi-finals and final swimming competitions shall be seeded as follows:

(i) Trial Hit:

(1) The names, the order of time and the competitive time of all entrants are recorded on the admission form which is, then, sent to the competition committee. The competitor who does not get his or her time recorded in the form is listed at the bottom of the list. If there are more than one such competitors, their positions are decided by lots.

(2) The faster swimmer of team is placed in the last heat, the next to him/it is placed in the last but one heat, and so on. In this way, all the swimmers or teams are fixed in various heats.

(3) When the lanes are in odd numbers, the fastest swimmer or team is placed in the central lane; in case there are 6 or 5 lanes, the fastest swimmer or team is placed in third or fourth lane. The next to him/it in speed is placed to the right of the fastest swimmer/team, and in this way, the other swimmers/teams are placed right or left according to their timing. The lane position for the swimmers with equal timing is decided by lots.

Finals:
The lanes are determined in accordance with the above mentioned rule 3 where the starting heats are not required. Where the starting heats have already been over, the lanes are determined according to Rule No. 3.

Swimming Game Rules - PSEB 10th Class Physical Education

Question 4.
How many types of swimming competitions are there?
Answer:
Breast Stroke, Butterfly Stroke, Back Stroke, Free Style Swimming

1. Breast Stroke Swimming:
In this type of swimming, the body and breast shall be balanced and both the shoulders shall be above the water level. The actions of hands and feet shall be simultaneous, and they should be in line. Both the hands should move together ahead of the breast inside or above water or backward.

In the action of the legs, the feet should bend from the back forward. Action cannot be like that of a fish. At the time of turning or finishing, both the hands must touch the inside or outside water. A part of the head should remain above the water level.

2. Butterfly Stroke:
In this type of. swimming, both the arms have to be brought together, forward to backward, above the surface of water. The weight of the body should be on the chest and both the shoulders should be in line with the water level. After the first arm stroke after the start of the race, the feet should act together. At the time of finish or touching the ends, both the hands should simultaneously touch. In the initial stage the swimmer is allowed to use leg kicks and arm pull.

3. Back Stroke:
In it, the competitors shall stand, holding the starting grip with the hand and facing the starting end. On the signal they shall swim across the entire course on their backs. The competitor who changes the normal back position shall be declared disqualified. The feet must remain in water. No competitor is allowed to stand in pit.

4. Free Style Swimming:
Free style swimming means any type of swimming. In style or manner, it is different from butterfly stroke, breast stroke or back stroke swimming. In free style swimming, the swimmer need not touch the wall of the tank with his hand while bending and at the time of ending. He may touch it with any part of his body.

Coaching:
No coaching is allowed when swimming or diving is in progress.

Allowing Points:
Points are awarded in this manner – first three positions respectively (5, 3, 1) and in relay races (16, 6, 2) Swimming Competitions at School-level Following types of swimming competitions are held at the school – level:

For Girls:

  1. Free Style – 100, 200 and 400 m.
  2. Back Stroke – 100 m.
  3. Breast Stroke – 100 m.
  4. Butterfly Stroke – 100 m.
  5. Relay – 4 × 100 metre free style.
  6. 4 × 100 metre Medley (Breast Back Stroke)

For Boys

  1. Free Style – 100, 200, 400, 800, 1500 m.
  2. Back Stroke – 100, 200 m.
  3. Breast Stroke – 100, 200 m.
  4. Butterfly Stroke – 100 m.
  5. Relay – 4 × 100 mdtre free style.
  6. 4 × 100 metre Medley (Breast, Back, Butterfly, Free Style)

Swimming Game Rules - PSEB 10th Class Physical Education

Important Information About the Swimming Game

  • The length of the swimming pool is = 50 Metre
  • Minimum width of the pool = 21m – 25m
  • The depth of water in the pool is = 1.8 Metre or above
  • Which kick is not allowed in Breast stroke = Dolphin
  • Officials of Swimming = One Referee, one starter. Time keeper for every lane, Finishing judge for every lane.
  • Inspector of turn and stroke = One for each Iona
  • Recorder = One
  • Swimming competition = Breast stroke, Butter¬fly stroke, Back stroke, Free style Relay = 4 × 100 Free style 4 × 400 Metre Medley
  • In all events of swimming, it is essential for all the swimmers to have physical touch with the end of the swimming pool.
  • The swimming pool is 50 metre long and minimum 21 metre wide. The depth of water in the swimming pool is 1.8 metre.
  • There shall be a concession of 0.3 metre above and below the surface of water lengthwise.
  • In breast-stroke swimming, the swimmer cannot make use of dolphin kick.
  • No player can use anything which he cannot wear and any such thing as may help increase his swimming pace.
  • In butterfly stroke, both the arms should be brought together forward to backward simultaneously.
  • In back stroke swimming, a contestant who change his normal back position is disqualified.
  • In free style swimming, swimming can be done in any manner or style.
  • Coaching is not allowed during swimming and diving.
  • A swimmer cannot use oil or any greasy substance on his or her body during any swimming event.
  • The swimmer should wear the approved uniform.
  • The swimmer should always remain in his or her fixed lane. The lanes, made of ropes, shall be 2.5 m. in width. The surface of water should be even, without any movement or turbulation, at the time of the contest.

swimming image 2

Table Tennis Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Table Tennis Game Rules.

Table Tennis Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe about the Table, Net, Ball and Racket in the game of Table Tennis?
Answer:
Table:
In table tennis, the table used is of rectangular shape. It is 2.74 metres in length and 1.52 metres in width. Its height from the ground is 76 cm. It can be made of any material. A ball when dropped from a height of 30.5 cm. on its surface shall give a bounce of not less than 22 cm. and not more than 25 cm.

table tennis image 1

The surface of the table is known as playing surface. It is of dark green colour. It shall have a 2 cm broad white line along each edge. The lines at the 152.5 cms ends are called End lines, and the lines at the 274 cms. ends are called Side lines. In Doubles, the surface of the table is divided into two parts by a 3 mm. wide white line, which is parallel to the side line and is at an equal distance from it. This is known as the centre line.

table tennis image 2

Table Tennis Game Rules - PSEB 10th Class Physical Education

Net:
The net is 183 cms. in length. Its upper part is at the height of 15.25 cms. from the playing surface. It is tied by a cord to upright high posts of 15.25 cms. The outer limit of each post is 15.25 cms. outside the side line.

Ball:
The ball used in the game is spherical in size. It is made of celluloid or similar plastic but without reflection. Its diameter is not more than 40 mm. and not less than 37.2 mm. Its weight is not less than 2.40 gm. and not more than 2.53 gm.

Rackets:
The racket may be of any size, shape or weight. But its surface should be of dark colour. This game has 21 points.

Question 2.
How is the game of Table Tennis started?
Answer:
Order of Play. In Singles, a server does five services at a stretch whether he gets the score or not, thereafter the service passes on the other player. The other player also gets the right of doing five services. Thus, the service changes after every five services.

In Doubles, the server makes a goods service, then the receiver shall make a goods return. The partner of the server shall make a good service, thereafer, and the partner of the receiver, then, shall make a good return. Thus, turn by turn, each player shall make service and return in that order.

Good Service:
The server places the ball on the palm of his free hand, open and flat, with fingers pressed together and thumb free. Then he shall project the ball in the air and do the service in a manner that the ball remains visible to the judge. Then the ball shall be struck in a way that it touches the server’s court and passes directly over or around the net, and touches the receiver’s court.

In Doubles, the ball shall first touch the server’s right hand, right of court or the central line on the side of the net. Then the ball, passing over or around the net, touches the receiver’s right-half court, or the central line on his side of the net.

Good Return:
After having been served or returned in play, the ball shall be so struck as to pass directly over or around the net. It should touch directly the opponent’s court.

table tennis image 3

Ball in Play:
The ball is in play when it is projected from the hand for service. It shall be deemed to be in play until:

  • it has touched one court twice successively.
  • it has touched anything other than the net and supports.
  • it has been hit by a player more than one successively.
  • it has touched a player or anything he wears or carries.
  • in Doubles, it has touched the right half of the server or receiver.

A let:
A ball in play is called rally. A rally may be let if:

  • The served ball touches the net or its supports.
  • The service is delivered and the receiver is not yet ready.
  • A player fails to do good service or return owing to some accident.
  • The play is stopped for correction of the order of the game or the fault in ends.

Table Tennis Game Rules - PSEB 10th Class Physical Education

Question 3.
How are points scored in the game of Table Tennis?
Answer:
Points:
A player shall lose a point in case:

  • he fails to deliver good service.
  • he fails to deliver good return when his opponent has made goods service or return.
  • he or his racket touches the net when the ball is in play.
  • his free hand touches the playing surface when the ball is in play.
  • he returns the ball with volley.
  • in Doubles, he strikes the ball out of turn.

Game:
A player or pair who scores first 21 points shall win the game. If both the players or pairs score 20 points, then that player or pair shall be the winner who scores 2 points before the other player or pair.

The Choice of Ends and Service

In the game of tennis, the choice of ends and the right to serve first shall be decided by toss. The toss winning player chooses to serve or not to serve first, and the other player chooses the right to end (side).

Change the Ends and Service

The change of ends and service shall be made in the following manner:

In the play, a player or pair who starts a game at one end shall be at the other end in the second game, and so on. This will continue till the end of the match. The ends change when any player or pair score first ten points in the last possible game in a match. In Singles, the service is changed after five points, which means that the server shall become receiver, and recevier shall become server.

In Doubles, the selected partner of the pair shall deliver the first service, and shall be received by the appropriate partner of the opposing pair. The receiver of the first five services shall deliver the second five services. The third five services shall be delivered by the partner of the first receiver. The fourth five services are delivered by the partner of the first receiver and received by the first server. The fifth five services are to be delivered like the first five, and so on. This order will continue till the end of the game.

Out of Order of Ends, Serving or Receiving

In case the players have not changed ends in time, they shall change the ends as soon as the mistake is detected provided the game is not completed. In case the game has been completed, all points scored shall be counted. If a player serves or receives out of turn, the play shall be stopped as soon as the error is detected. The game shall be started again by the server who was serving at the start of the game, or at the time when the score was 10. In such circumstances, the scores made before the error is detected shall be counted.

Table Tennis Game Rules - PSEB 10th Class Physical Education

Important Information About the Table Tennis Game

  • Types of Table Tennis game = Two (Single & Double)
  • Size of the Table length & breadth = 274 × 152.5 cm.
  • The height of the playing floor = 76 cm.
  • The height of the net from floor = 15.25 cm.
  • Length of the net = 183 cm.
  • Weight of the ball = 2.55 gram to 2.7 gram
  • Circumference of the ball = 40m. m.
  • Colours of the ball = White
  • The ball is made of = Celluloid or plastic
  • The officials of match = One refree, one umpire one scorer, one assistant umpire.
  • The length of the table in table tennis is 2.74 metres and width 1.52 metres.
  • The game of table tennis is of two types singles and doubles. In Singles, there are two players, out of which one plays and the other is a substitute.
  • In Doubles, there are four players, out of which two play and two are substitutes. The game of table tennis is of Eleven points.
  • In Doubles game, the playing surface is divided into two parts by a 3 cm, wide white line.
  • The selection of ends (sides) and the right to first serve shall be decided by toss.
  • The toss winning player chooses to serve, whereas, the other chooses the end (side).
  • The service is changed after two points in Singles.
  • In the last possible game, the ends are changed when a player or pair scores ten points.
  • A match shall include five or seven games.
  • The lines on the table used in the game should be white in colour.
  • The remaining part of the table tennis is dark green.

Boxing Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Boxing Game Rules.

Boxing Game Rules – PSEB 10th Class Physical Education

Question 1.
Which type of competitions (according to weight) are held in Boxing.
Answer:
WEIGHT CLASSIFICATION IN BOXING

  1. Light Fly Weight = 48 kg.
  2. Fly Weight = 51 kg.
  3. Bantum Weight = 54 kg.
  4. Feather Weight = 57 kg.
  5. Light Weight = 60 kg.
  6. Light Welter Weight = 63.5 kg.
  7. Welter Weight = 67 kg.
  8. Light Middle Weight = 71 kg.
  9. Middle Weight = 75 kg.
  10. Light Heavy Weight = 80 kg.
  11. Heavy Weight = over 80 kg.
  12. Super Heavy Weight = over 100 kg.

Boxing Game Rules - PSEB 10th Class Physical Education

Question 2.
Describe Ring, Rope, Platform, Costumes, Gloves and duration of the bout?
Answer:
Ring:
In all boxing competitions the inside measurement of the ring is from 12 feet 20 feet to (3m. 66 cm to 6m. 10 cm) square. The height from ring floor level to the top rope shall be from 4 feet to 5 feet (lm 22 cm. to 1 m 52 cm.)

Rope:
The ring shall be formed by 2 or 3 sets of ropes covered with linen or with some soft material.

Platform:
The platform shall be erected in a way that it is totally safe, levelled and free from any obstructing projection. It will be constructed on lines of at least 18 inch ropes. It shall have four comer posts constructed in a manner as to prevent any injury.

Under-cover:
The floor shall be covered with an under-cover over which canvas shall be stretched.

Costumes:
Competitors shall do boxing by wearing vests, completely covering chests and backs. They shall wear shorts of reasonable length reaching to mid-tight positions. They shall wear light shoes. Wearing of swimming suits is not allowed. Competitors shall wear distinguishing colours such as red or blue sashes round the waist.

Gloves:
The gloves shall be of standard weight. Each glove shall weigh 8 ounces (227 gms.)

Bandages:
A soft surgical bandage, the length of which does not exceed 8 feet 4 inches (2.5 m) and width 1% inches (4.4 cm.), or a velpean-type banadge, which will not exceed 6 feet 6 inches (2 m.) in length and 1% inches (4.4 cm) in width, may be worn on each hand.

Duration of the Game:
The number and duration of rounds for Senior and Junior competitions shall be as under:

Boxing Game Rules - PSEB 10th Class Physical Education

COMPETITIONS

Senior National Level
3-1-3-1-3 – Three rounds of three minutes each after one minute rest in each bout.

Junior National Level
2-1-2-1-2 – Three rounds of two minutes each, one minute rest between each bout.

International Level
2-1-2-1-2-1-2-1-2 – Five rounds of two minutes each and one minute rest between each bout.

Question 3.
What do you know about the Draws, Byes and Walk over in Boxing?
Answer:
The Draw, Byes and Walk Over

1. A draw shall be made for all competitions after taking of weight and doing medical inspection.

2. In those competitions in which there are more than 4 competitors, a sufficient number of byes shall be drawn in the first series to reduce the number of competitors in the second series.

3. The boxers who draw a bye in the first series shall be the first to box in the second series. If there is an odd number of byes, the boxer with the last bye shall compete in the second series against the winner of the first bout in the first series.

4. No player can receive a bye in the first series and a walk-over in the second, or two consecutive walk-overs. In case such a position arises, a fresh draw shall be made of the competitors still in the competition to provide opponents to those competitors who have already received a bye walk-over in the preceding series.

Boxing image 1

Boxing Game Rules - PSEB 10th Class Physical Education

Question 5.
Describe any Five Rules in Boxing?
Answer:
Competitions on Boxing
Limitation of Competitors. Only 4 to 8 competitors are allowed to participate in a competition. This rule does not apply to any championship organised by the Association. The club organising the competition has the right to nominate one of its members to compete provided that member does not participate in the competition.

Boxing image 2

Fresh Draw:
If two members of the same club are being drawn together in a series, and if one of them wishes to withdraw in favour of the other, a fresh draw will be made.

Withdrawal:
If a competitor wants to withdraw from the competition after the draw has been made, the official-in-charge will report to the Association.

Retirement:
If any competitor wants to retire from the competition due to any reason, he will have to inform the official-in-charge.

Byes:
Byes that arise after the first series shall be spared for specified time with an opponent approved by the official-in-charge.

Second:
Each competitor is attended by one second. No advice or coaching can be given to a competitor by his second during the progress of a round. But after the round is over, the assistance of the second can be taken for a second within the ring, and the other second can provide the competitor water and other essential items from the outside.

Boxing image 3

Boxing Game Rules - PSEB 10th Class Physical Education

Only Water Allowed:
No drink other than water can be given to the competitor immediately prior to or during a bout.

Table – Drawing Bouts and Byes

No.of Entries Bouts Byes No.of Entries Bouts Byes
5
6
7
8
9
10
11
12
1
2
3
4
1
2
3
4
3
2
1

7
6
5
4
13
14
15
16
17
18
19
20
5
6
7
8
2
2
3
4
3
2
1

15
14
13
12

(1) Referee or judge (2) Scoring (3) Foul.

Bouts Control

(1) All competitions and contests shall be controlled by a Referee, three or five Judges and a Time-keeper. The referee shall be in the ring. When the number of judges is less than three, the referee shall complete the scoring paper. The exhibition bouts shall be controlled by Referee.

(2) The referee shall use a score pad or introduction slip to record the names and colours of the boxers. In all such cases in which a bout is terminated due to injury or other cause, the Referee shall record the reason thereof, and hand it over to the official-in-charge.

(3) The time-keeper shall be seated on one side of the ring while the Judges on the remaining three sides. The seats shall be so placed as to offer a satisfactory view of boxing. The Referee shall be solely responsible for the control of the bout, and the judges shall independently award points.

(4) The Referee shall be dressed in white at all major tournaments.

Boxing Game Rules - PSEB 10th Class Physical Education

Question 6.
How are bouts conducted in Boxing?
Answer:
Awarding of Points

  1. In all competitions the judges shall award points.
  2. The points shall be recorded on the scoring paper at the end of each round and totalled at the end of the bout. Fractions cannot be taken into account.
  3. Each judge must declare a winner and sign his scoring paper.

The judge’s name shall be written in Block Letters as well as signed on all the scoring slips.

Scoring

1. The boxer who strikes his opponent the greater number of blows shall be awarded 20 points. The other boxer shall receive a lesser number of points in proportion to the number of blows he has struck.

2. When the judge observes that both the boxers have struck equal number of blows, he awards 20 points to each.

3. If the number of points awarded to each boxer at the end of the bout is equal, the judge will award the decision in the favour of the boxer who has done the most leading off, or if equal in this respect, then in favour of the boxer who has shown the better style. If in his opinion, both the boxers are equal in leading-off and style, he will favour the boxer who has shown the better defence.

Definitions:

The above rule is governed by the following definitions:

(A) Scoring Blows:
Blows struck with the knuckle part of the glove on the front or sides of the head or body above the belt.

(B) Non-scoring Blows:

  • Blows struck while committing any infringement of rules.
  • Blows on arms and on the back.
  • Soft blows or “taps” with no force behind them.

(C) Leading-off:
Leading-off means striking first, or attempting to strike first. Any infringement of the rules nullifies the scoring value of a leading-off move.

(D) Defence:
Avoidance ofblows by blocking, parrying, ducking, guarding, side-stepping, etc.

Fouls:
The decision of the judges or the referee in respect of fouls is final. The referee has the power to caution, warn or disqualify for any of the following acts:

  1. Hitting with the open glove, hitting with the inside or butt of the hand, hitting with the wrists, or any part of the glove other than the kunckle part of the closed glove.
  2. Hitting with the elbow.
  3. Hitting below the belt.
  4. Making use of Kidney Punch.
  5. Using the Pivot Blow.
  6. Hitting deliberately on the back of the neck or head.
  7. Striking a competitor when he is down.
  8. Holding the opponent.
  9. Lying on with head or body.
  10. Ducking below the belt in a manner dangerous to the rival.
  11. Butting or using the head dangerously.
  12. Roughing.
  13. Shouldering.
  14. Wrestling.
  15. Intentionally falling down without receiving a blow.
  16. Persistently covering up.
  17. Unfair use of ropes.
  18. Double blows to the ears.

The Break:
When a referee asks the two boxers to break, both of them must step one pace before recommencing the play. A boxer is not allowed to strike his rival on the “break”.

Down and Count:
A boxer is deemed to be down when any part of his body except his feet touches the ground, or when he is outside or partly outside the ropes, or hangs hopelessly on the ropes.

Stopping the Bout:
1. When a referee is of the opinion that a boxer, due to some injury, cannot continue the game, he stops the bout. In such a case, the rival player is declared the winner. The decision to stop the bout in such a case rests with the referee who can seek medical advice, if needed.

2. The referee has the right to stop the bout if he believes that the rival has got defeated or he is unable to continue the play. Failure to resume Bout. In all bouts, any boxer who fails to resume the fight, when there is time, loses the bout.

Break of Rules:
In case of infringement of rules by the competitor or his second, the competitor is liable to disqualification. A competitor who is declared disqualified shall not receive any award.

Suspected Foul:
If the refree suspects the foul which he has not clearly seen, he can consult the judges and give the decision accordingly.

Boxing Game Rules - PSEB 10th Class Physical Education

Important Information About the Boxing Game

  • Type of Ring = Square
  • The length of ope side = 20 feet
  • Numbers of Roper = 5
  • Number of weight = 12
  • Length of the Patti (Bandage 8′ 4”
  • Breadth of the Patti (Bandage 1 \(\frac{1}{4}\)” .
  • The height of the ring from flour = 3′ 4″
  • Duration of the bout for senior = 3-1-3-1-3 minutes
  • Duration of the bout for Junior = 2-1-2-1-2
  • Duration of international competition = 2-1-2-1+2+1+2+1+2
  • Boxing ring is square in size, each side of which is 20 feet.
  • The ring has three sets of ropes, the colour of whose one end is blue, and of the other red.
  • The weight classification for boxing is done in eleven parts.
  • The weight of gloves should not be over 8 ounces (227 gms.)
  • The length of the bandage should be 8 feet 4 inches, and width 1 1\(\frac{1}{4}\) inches.