Handball Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Handball Game Rules.

Handball Game Rules – PSEB 10th Class Physical Education

Question 1.
Give an introduction to the Handball game?
Answer:
Handball-An Introduction:
Handball is a team sport. Two teams participate in this game. Each team has 12 players, out of which 10 are court players and 2 are goal-keepers. Not more than 7 players enter the court at a tinine. Out of these 7, 6 are court players and 1 is a goal-keeper. The remaining 5 players are substitutes. A player may be included in a game or a substitute may be allowed for him. No one else but a goal keeper is allowed in the goal area.

The game starts in the middle of the court as soon as the referee whistles for a throw-on. The duration of the game for men is 30-10-30 minutes, while for women it is 25-10-25 minutes.

Each team tries to put the handball into the goal of the rival team, and tries to defend its own goal against the rival attacks. The ball is played by hands, but it can be touched by knees or any other part of the body. Only a goal-keeper can touch the ball by all parts of his body. A player can be substituted any time during the play. There is no time out in this game.

The players, running, walking or standing, can toss the ball with single hand. A player with a ball can move forward, but he cannot move more than three steps. A ball can be held for three seconds at the most. If a player gets hint, the game can be stopped on the referee’s orders, and the substitute enters the court in case of need. The weight of the ball for men is 475 gms. and for women, it is 425 gms. The circumference of the handball is from 58 to 60 cms.

After a goal has been scored, the game shall re-start from the middle of the court with a throw-on. The throw-on-shall be done by that player against whom a goal has been scored. If the ball goes out during the play, the rival team gets a throw from that place. After half-time the goal and throw-on shall be changed.

A team that scores more goals is declared the winner. If the number of goals scored by both the teams is equal or if no goal is scored, the match shall end in a draw. Each game shall be conducted by two referees who are assisted by a scorer and a time-keeper. Referees enforce the rules of the game. Referees are the managers of the match from the start to the finish.

Handball Game Rules - PSEB 10th Class Physical Education

Question 2.
Mention the Play ground, Goal, Ball, Players, Duration of the game, Goal area, Score, Throw-in, Comer throw, Goal throw, Free throw and Penalty throw in the game of Handball.
Answer:
Playground:
The playground is divided into two circular areas, The court of the game is rectangular with a length of 40 metres and width of 20 metres. The thickness of each line is 0.5 cm. The height of the poles is 7 feet, while their width is 3 metres. A‘D’ is marked 6 metres in front of the poles. The penalty area is 7 metres away from poles. In special circumstances, the play area may be 38-44 metres in length and 18-22 metres in width.

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Goals:
Goals shall be in the centre of goal lines. There shall be two straight poles in each goal parallel to and at an equal distance from the corners of the playfield. The poles shall be 3 metres from each other and 2 metres in height. They shall be firmly planted in the ground, and linked properly with each other with a horizontal cross-bar. The outer end of the goal line and the back end of the goal post shall be in one line.

Poles and cross-bar shall be square and of the size of 8 × 8 cms. They shall be made of wood, light metal and synthetic material. They shall have two colours on all sides and shall be distinctly different from the background.

Each goal shall be marked with a line of 3 metres, 6 metres from goal area and parallel to the goal line. The ends of this line shall be linked by quarter circles to goal line. The circumference of these circles shall be 6 metres from the back of the inner cover of goal poles. This line is called goal-area-line. Penalty line is marked at a distance of 7 metres, from the centre of goal post, and the second free throw line at a distance of 9 m.

The Ball:
The handball should be spherical, with a rubber bladder, and its outer cover should be made of leather of one colour or of synthetic material. The outer cover should neither be bright nor slippery. The ball should not be inflated too much. Its weight for men and seniors shall not be more than 475 gms. or less than 425 gms. Its diameter shall be from 58 cms. to 60 cms. For all women and junior boys, its weight shall not be more than 400 gms..and not less than 325 gms. Its diameter shall be from 54 to 56 cms.

Players:
Each team has 12 players in all, out of which 10 are court players and 2 are goal-keepers. But only 7 players can participate in the game at one time, out of which 1 is goal-keeper and 6 are court players. In case a player is hurt, a substitute player comes in his place to play the game.

Duration of Game:
The duration of the game for men is 30-10-30 minutes, while for women it is 25-10-25 minutes. There is no time out in the game. The referee can take official time-out, if needed.

Note:
In tournaments, the game is played into two durations of 30 minutes each with no interval.

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For women and juniors, the game is divided into two durations of 25 minutes each with an interval of 10 minutes.

Note:
In tournaments, the game is played in two durations of 10 minutes each state interval. For all other teams, it shall be played in two equal durations of 20 minutes each.

Goal:
A goal cannot be scored against the rivals by a direct throw-on.

Playing the Ball:
The following methods of play are allowed:

Blocking the ball, catching, throwing, tossing or hitting it in any way or direction (with palms or flat hands) by using arms, head, body, knees etc are valid.

When the ball lies on the ground, it can be held for three seconds at the most. To walk with the ball for three steps is valid.

Handball Game Rules - PSEB 10th Class Physical Education

The Goal Area:
The goal-keeper alone is entitled to enter or remain inside the goal-area. The goal-keeper is considered to be entered if a player touches him in any way. The goal area line is included in the goal area. The following penalties are awarded on entering the goal area:

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  • Free-throw, when the ball is in the court player’s possession.
  • Free-throw, when the ball is not in the court player’s possession but he has clearly taken the advantage by entering the goal area.
  • Penalty-throw, when any player of the defending team knowingly and clearly enters the goal area for defence.

Scoring:
A goal is considered to have been scored when the hall passes through the goal line of the rivals through the goal posts under the cross bars, provided the scorer or any player of his team has not violated the rules.

Throw-in:
If the ball crosses the boundary line or goes out of side line in the air, the game shall be re-started by a throw-in. The throw-in is taken by that player who has been last touched by the ball. The throw-in is taken from the point from where the ball has crossed the side-line.

Corner-throw:
When the ball passes the goal line outside the goal by the player of the defending team when touched for the last time, the attacking team is awarded a corner throw. This rule is not applicable on the goal-keeper in his own goal area.

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Within 3 seconds of the court referee’s whistle the corner throw shall be taken from the same point of the goal side where the touch line and goal line meet each other, and from where the ball has gone out. The players of the defending team can take positions along the goal area line.

Goal-throw. Goal-throw is given in the following circumstances:

  • When the ball crosses from above the goal line on the ground, in the air, having touched by the players of the attacking team or when the goal-keeper of the defending team has touched it in the goal-area.
  • When the ball passes straight in the goal of the rival team by throw-in.

Free-throw:
Free-throw is awarded in the following circumstances:

  • On a player’s entering or leaving the playground in a wrong manner.
  • On a player’s making the throw-in wrongly.
  • On a player’s violating the rules.
  • On a player’s knowingly playing the ball outside the side line.

Handball Game Rules - PSEB 10th Class Physical Education

Penalty-throw:
Penalty-throw is awarded ‘when a player:

(i) makes a serious violation of rules in his own half.
(ii) makes a serious violation of rules in the court, area, spoiling the possibility of a clear goal.

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GOAL KEEPER’S POSITION FOR PREVENTING SCORING

(iii) enters his goal area intentionally with the aim to defend.
(iv) pushes the ball intentionally in his goal area and the ball touches the goal-keeper.
(v) or when a goal-keeper carries the ball in his own goal area.
(vi) or when a goal-keeper spoils a clear possibility of scoring a goal in the opponent’s half of court.
(vii) or wdien there is a wrong substitution of a goal-keeper.

Question 3.
Describe the number of officials conducting the Handball game.
Answer:
Officials
The following officials conduct the game of handball:

(i) Referee-1
(ii) Umpire-1
(iii) Time-keeper-1

Decision:
The team that scores more goals is declared the winner.

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Handball Game Rules - PSEB 10th Class Physical Education

Important Information About the Handball Game

  • Number of players in a team = 12
  • Number of players on the court = 7
  • Number of goalkeeper in a team = 2
  • Number of players who actually play = 7 (6 court – player one goal keeper)
  • Circumference of the ball = 58 to 60 cm
  • Duration of play for men = 30-10-30 minutes
  • Duration of rest = 10 minute
  • Weight of the ball for men = 425 to 472 grams
  • Weight of the ball for women = 325 to 375 grams
  • Circumference of the ball for men = 58 to 60 cm
  • Circumference of the ball for women = 54 to 56 cm
  • The game of handball is played between two teams
  • The game starts with the pass from one team to the other from the centre line.
  • The duration of the game for men is 30-10-30 minutes while for women it is 25-10-25 minutes.
  • The total number of players in each team is 12. The number of players to participate in the game is 7; the remaining five players are substitutes.
  • The player can be substituted any time during the play.
  • If a player gets injured, the game can be stopped on the orders of the referee, and the substitute enters the playfield, in case of need.
  • To run with the ball is considered to be a foul.
  • The weight of the handball for men is 475 gms, while for women it is 425 gms.
  • The circumference of handball is from 58 cms. to 60 cms.
  • If the ball goes out of the court, the rival team gets a throw from that place.
  • To push any player deliberately during the game is considered to be a foul.
  • A referee and an umpire conduct the game.
  • The length of the playground is 40 metres, and the width is 20 metres.
  • The goal-keeper cannot leave the outer D.
  • There are two D’s in the game of handball.
  • If a player with the ball is proceeding towards the D, and if a rival catches him by the arm, the referee awardg a penalty.

Hockey Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Hockey Game Rules.

Hockey Game Rules – PSEB 10th Class Physical Education

Question 1.
How many players take part in the game of Hockey?
Answer:
Players:
1. The game of hockey is played between two teams. Each team consists of 11 players. During the play no team will have more than one goalkeeper.

2. During the play a team can substitute maximum number of players.

3. A player once substituted can play again. No player can play in place of a suspended player.

4. No substitute is allowed during the award of Comer, Penalty Comer and Penalty Stroke. During the stoppage of play, except for the award of a comer, a penalty comer, or a penalty stroke, the substitute player can enter the playground with the permission of a referee. Time taken by it will be added to the duration of the game.

5. If extra time is given to draw some result the other player can also be substituted.

Hockey Game Rules - PSEB 10th Class Physical Education

Duration of Play

The game has two durations of 35 minutes each. There is an interval of minimum 5 minutes to maximum 10 minutes in between the two durations. The teams change their ends/sides after the interval.

Captain

(a) In the beginning captains of both teams toss for the choice of ends or doing pass. The winner of the toss can choose one of the two pass or end.
(b) A captain may act as umpire in case of his absence.
(c) If necessary, the captains can change their goal keepers, and will inform about the change to the umpire.

Question 2.
What do you mean by the following? The field of Play, Goal post, Goal Board, Shooting Circle, Ball Hockey (stick), Dress of Players and Back pass.
Answer:
Field of Play:
The hockey playground is rectangular in size. It is 100 yards (91.4 m) long and 60 yards (55 m) wide. The longer lines are known as side lines and shorter lines as goal lines. The goal line shall be 3 wide. There is a Centre line in the middle of the playground which divides the ground into two equal parts. In between the goal line and centre line there is a 25 yard line, and parallel to five yards from a side line a mark two yards in  length will be provided.

Inside the playfield, on each side line and parallel to the goal line 16 yards from its inner edge a mark 12 in length will be provided. For hits of corners, the field shall be marked by the goal lines on both sides of the goal at 5 yards. At a distance of 7 yards in front goal lines on both sides of the goal at 5 yards. At a distance of 7 yards in front of the centre of each goal a spot shall be marked which will not exceed 6 in diameter.

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Hockey Field

Goal Post:
At the centre of each goal line, there will be a goal post consisting of two perpendicular posts 4 yards apart. These are joined together by a horizontal cross bar, 7 feet from the ground. The first part of the goal post will touch the outer edge of the goal line. Goal post shall not extend the cross bars, and cross bars, too, shall not extend goal posts. The goal posts and cross bars shall be 2′ wide and their depth shall not exceed 3′. The nets will firmly attached behind the goal posts. Their edges will be rectangular and they will face the playfield. The nets will be firmly attached behind goal posts, cross bars and goals, and the distance between these shall not exceed 6 inches.

GOAL POSTS

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Goal Board:
Goal boards should not exceed 4 yards in length and 8′ in height. These will be placed on the comers inside the goal posts. These boards shall be perpendicular to the goal lines. Inside the goal posts the side boards will be placed in such a way that they have no effect on the inside of the goal or the outer width.

Shooting Circle:
A four yard long and 3 inch wide line shall be drawn in front of each goal. This line having the inner front corner of the goal posts as centre will reach each way to meet the goal lines by quarter circles. The space enclosed by these line, shall be called the shooting circle.

Ball:
The ball shall be made of white leather or of any other leather painted white. Its size is similar to that of the cricket ball, and it is sewn like the cricket ball, its weight should not exceed 5\(\frac{3}{4}\) ounces to 5 \(\frac{1}{2}\) ounces.

Its circumference shall be maximum 9\(\frac{1}{2}\)” and minimum 8\(\frac{3}{16}\)“.

Stick:
A stick should be flat on the left side alone. Its end should not be made of metal or attached with any metal. Its size is like the English letter “J”. It should not have any sharp edge on the top, neither should it have a dangerous splinter. Its weight shall be maximum 28 ounces and minimum 20 ounces. Its size is such that it may pass through a ring having a diameter of 2 inches. If the stick does not conform to these rules, it Will not be permitted to be used by the umpire.

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Players Dress and Equipment:
Each team wears the dress approved by its association. The dress is such that players of one team can easily be distinguished from the players of the other team. A player’s dress and equipment consists of a shirt, underpants, socks and a pair of shoes. Each player shall put on such foot-wear as are not harmful to any other player. The teams have to wear dresses of different colours.

SHOOTING CIRCLE

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The goal keeper’s equipment includes pads, nickers, gloves and mask. The player should not wear such articles as a watch, ring or iron bangle (“Karra”) because they may hint other players.

Back Pass:
The back pass is given by the toss winning player at the start of the play after a goal has been scored, and to start the game after the interval. After half time the player of the opponent team will do back pass. The player doing pass may put his foot on the centre line or on the other side.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 3.
What are the General rules of hockey?
Answer:
GENERAL RULES OF HOCKEY

1. When a player hits the ball, no part of the stick should go above the shoulder.

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2. The ball should not be played with the opposite side of the stick. Only the flat side of the stick should be used. No player can interfere with the game without having his own stick.

3. The ball is not under cut. The game is also not played in such a way as it may give rise to a danger or make the play itself dangerous.

4. The ball should not be stopped on the ground or in air with any part of the body except the hand. If the ball is caught at all, it should be thrown on the ground quickly from the level of the chest.

5. Except with the stick, the ball should not be stopped, picked, thrown or carried in any other manner.

6. Hitting, hooking, holding, striking at or intervening with the opponent’s stick is not allowed.

7. A player should not obstruct the game by running between an opponent and the ball or intercept himself or with his stick as an obstacle. The attack should not be made on the left side of the rival. The ball should be touched before touching of the ball by the rival.

8. The goalkeeper is allowed to stop the ball with any part of his body in the shooting circle.

9. If the ball is lodged in the pads of a goalkeeper or in the clothing of any player or the umpire, the game will be stopped by the umpire. The game shall restart by a bully on the spot where the incident occurred.

10. If the ball strikes the umpire, the game shall continue.

11. No player is allowed to play in a dangerous manner or in the spirit of revenge. If a player misbehaves, the umpire can give him warning.

12. If it rains or there is a defect in the lighting system during the play of the match, the match will be resumed the next day.

13. Golden Goal Rule:
If the match ends in a draw, the extra time for play will be given, of which the durations of the play minutes each. Whenever during this period a goal is scored by a team the match ends there and then. In case there is no result, then 5-5 penalty strokes are given to each team till the winner is decided.

Breach of the Simple Rules of the Game

1. If infringement takes place outside the shooting circle, a free hit is awarded to the opposing team. But if the umpire thinks that the player of the defending team has committed the offence deliberately within 25 yards, then he must award the penalty comer.

2. If the offence is done inside the circle by an attacker, a free hit is awarded to the defending team. On the other hand, if the offence is committed inside the circle by the defending player, the attacker team is awarded a penalty corner or penalty stroke.

3. If two opponents commit the offence at the same time outside the circle, the umpire shall order for a bully to be played. But the bully should be played 5 yards off the goal line.

4. In case of rough play or misconduct, the umpire can:

  • warn the offending player,
  • suspend him temporarily, or
  • suspend him from playing the game further

A player temporarily suspended shall remain standing behind the net of his goal until the umpire calls him back. The time for temporary suspension will not be less than 5 minutes.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 4.
What do you know about the Pass, Hit, Free Hit, Comer, Penalty Comer, Goal, Shooting Circle, Penalty, Umpire, Push in, Ball outside the play field, The use of “2” Iron Bangle (KARA).
Answer:
1. Pass:
The play starts when a player gives a pass to the other player by striking the ball on the centre line.

2. Hit:
If a player makes the ball cross the side line completely, he or any other player of the opposing team is allowed to hit the ball by placing it on the spot from where it has crossed the line.

3. Free Hit:
(a) Free hit is normally taken from the place of offence. A free hit shall be taken from the breach place provided that a free hit is given to the defending team within 16 yards of the inner edge of its goal-line.

(b) Scoop- stroke is not allowed in that case.

(c) While taking free hit, the ball shall remain stationary. The free hit shall be taken again in case any other player of any team is within 5 yards of it.

(d) If the striker fails to hit the ball, he can re-take the hit.

(e) The striker after taking free hit shall not play the ball until it has been touched or played by another player of either team.

4. Corner:
(a) The attacking team shall be awarded a penalty comer if in the opinion of the umpire, the defending team has sent the ball intentionally within 25 yards of the line, provided a goal is not scored. The player of the attacking team will take free hit on the goal line or side line of the defending team or on that spot from where the ball has crossed the line and which is 3 yards from the nearest comer flag post.

(b) When the hit is taken, other than six players of the defending team shall remain outside the playfield and their feet and sticks shall remain behind their goal line. The remaining defenders shall remain away from the centre until the hit is taken. The attacking team will be in the playfield. The feet and sticks of its players shall be outside the circle. If any player enters the circle before the ball is hit, the hit shall be taken again.

(c) No shot at goal shall be scored with the comer hit till any player of the defending team stops the ball on the ground or the ball is touched by his foot or any other part of his body.

(d) The umpire shall order for the hit again in case any player of the defending team crosses the goal or centre line or any player of the attacking team comes forward on his own before the hit is taken.

5. Penalty Corner:
If in the opinion of the umpire a player of the defending team has sent the ball off the goal line intentionally, he shall award a penalty comer to the opposing team provided no goal is scored. While taking a penalty corner, a player will do the ball push from a point inside the circle on the goal line, then the player standing on the edge of D will stop it with hockey, and the third player will hit it. The penalty comer shall be considered as goal if the ball does not go higher than the plank of the goal or there is no under cut, and the ball crosses the goal line.

6. Goal:
When a ball passing completely through goal posts has crossed the goal line, a goal is scored. At that time the ball should be within the circle, having been hit by the stick of an attacker. The team that scores greater number of goals is the winner. If the goalkeeper plays a foul at the time of penalty stroke it is not necessary for the ball to cross the goal line.

7. Shooting Circle:
A four yards long and three inches wide line shall be drawn in front of each goal which is parallel to and 16 yards from the goal line. This line having the inner front comer of the goal posts as centre will reach each way to meet the goal lines by quarter circles. The 16 yards distance shall be upto the outer comers of the circle and the face of the goal post.

8. Penalty:
If as a result of penalty stroke:

(a) The ball completely crosses the goal line between the goal¬posts and under the cross-bars, a goal is scored.
(b) The goalkeeper commits any breach and hinders the score, it is considered a scored goal.
(c) The goalkeeper catches the ball or the ball is lodged in his pad it is called ‘stopped’.
(d) A penalty stroke ends if the ball becomes stationary in the circle or passes over it.
(e) The play is re-started with a free hit when no goal is scored. The defending team takes a free hit from 16 yards of goal line.
(f) The duration between the penalty stroke and the re-start of the play will be added in the half of the play.

Penalty:
1. If the attacking player breaks any rule, the game shall re-start by the defending team with a free hit from 10 yards.
2. If the goalkeeper breaks the rule, the umpire shall ask for the second stroke.

9. Umpires:
There are two umpires for the proper management of the game. Each umpire looks after the play of the game in one half of the playfield. He keeps a record of the game. An umpire should have two watches, two whistles of different sounds, a pencil, a note-book and a two-inch ring. His proper uniform comprises white shirt, white pant, white canvas shoes.

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10. Push-in:
(i) When a ball passes completely across the side-line it is given a push-in or hit from the same spot. The ball is pushed in or hit by a player of the opposing team to the player who last touched it.

(ii) When push-in is being taken, no player of either team should be in the circle. If it is not so, the umpire shall ask for the second push-in.

(iii) A player who takes the push-in cannot play or touch the ball until it has been touched or played by any other player of either team.

If the rule is broken by the player who takes push-in, the push-in is awarded to the opposing team. If the rule is breached by any other player, the push-in shall be taken again. But if the rule is broken again and again, the opposing team shall be awarded a free hit.

11. Ball outside the Playfield:
(i) If the ball is sent by one of the teams over the goal-line and the goal is not scored, or if it is sent unintentionally over the goal line, from more than a distance of 25 yards from the goal line in the opinion of the umpire, by a player of the defending team, player of the defending team shall take a free hit from a distance of 16 yards of the place where the ball has crossed the goal line.

(ii) The opposing team is awarded a comer if the ball is sent out of the goal line by 25 yards intentionally by the player of the defending team.

(iii) If the defending team intentionally sends the ball over the goal line from any comer of the playfield, a penalty comer is awarded to the opposing team.

(iv) If in the opinion of the umpire, a player of the defending team sends the ball intentionally within 25 yards of the line, the opposing team is awarded a penalty comer.

12. The use of 2-Inch Iron Bangle (“Karra”):
A two inch iron bangle is used in hockey. A stick which passes through it is considered to be proper, and the player can play with that stick.

Accidents:
(a) If an umpire or a player is incapacitated by some accident the game is temporarily stopped by the umpire. The time wasted in it is recorded. If a goal is scored before the game is stopped, it shall be allowed if in the referee’s opinion it has been scored before the accident.

(b) The umpire shall re-start the game at the earliest. The play shall re-start by bully from the spot chosen by the umpire.

Hockey Game Rules - PSEB 10th Class Physical Education

Question 5.
Describe some important Techniques of Hockey?
Answer:
Some Important Techniques of Hockey
So long as the players ambitions to take part in A class matches at the earliest do not acquire knowledge about important strokes of hockey, it is difficult for them to enjoy the game. I think if the newly trained players before playing in matches leam to use hockey in dribbling the ball on the ground, it will be a good beginning for them.

There is no hard and fast rule regarding the position of head, foot and hands in taking different types of strokes. But in taking an easy stroke the foot work plays an important role. First of all, a player should know how to hold the stick properly. One can leam other rules of taking strokes automatically while practising in individual and small groups. It is essential for complete success that a player should do all practice exercises at a slow pace. Then gradually he should increase his speed.

The important strokes are as follows:

Push-stroke is taken by the wrist. In this stroke the left hand is on the upper part of the handle, and the right hand remains in the middle of the stick, and the shoulders should remain directly behind it. The ball should be pushed along with the ground. This stroke is taken for small and sure ‘pass’ and it is of great creative importance.

Flick:
Both the hands remain with the stick in taking flick-stroke. This stroke is made with loose wrists. While flicking, the stick should remain totally with the ball. This stroke is taken without raising the stick behind. Normally, this stroke is made on the dribbling ball and is made, in place of a hit, for the quick exit of the ball. In the reverse flick, the reverse stick is used to move the ball to the right. It is a clever way to dodge the opponent.

When a player becomes expert in it, this type of his stroke is worth seeing. There was a time when Indian players playing with European teams used to stun them by making much use of the scoop. But recently it has been observed in a match played at New Delhi that making the best use of flick the opposing German players would succeed in throwing the ball over the Indian players, or, in other words, in entering their defence line. It was amazing that the ball was thrown inside 25 yards or more, as a result of which our defence line got no opportunity to make immediate defensive move there.

To take a powerful flick stroke it is essential that the hold on the stick is divided, that is, the hold of the right hand should remain slightly downward as compared to that of the left hand. There, is some difference in the rule to make a short distance flick stroke. Our players should be well-versed in this art because it is the best answer to the ‘player to player’ modern technique.

It is an attractive and the most useful stroke, but it needs regular practice and powerful wrists. The following exercises should be done to make the wrists more powerful:

Hockey Game Rules - PSEB 10th Class Physical Education

(1) Hold the upper part of the stick with the right hand, and a little below, with the left hand. Turning the stick a little towards right push the ball. In the beginning of the stroke, the pressure of the body’s weight is on the left foot and the right shoulder turns a bit, and with it the stroke is made with the jerk of the wrist. In order to put this stroke in practice dribble the ball in the size of a circle with reverse-stroke.

(2) By remaining in that position and holding the stick only with the left hand, move the ball forward in the same manner. These two types of practice exercises are very essential, particularly for those Indian players who are totally ignorant in“left flick” or “push”. They will also provide that strength to the left hand which is essential for the flick-stroke.

This stroke is very useful from the viewpoint of giving high speed to the ball and for the quick exit of the ball. Through this stroke the player hides the direction of his ‘pass’ and also gets the essential strength for the variety of left hand.

Scoop:
This stroke is intentionally made to throw up the ball. In this stroke, the slightly bent stick remains behind the ball a little above the ground, and the two hands of the player on the stick remain far away from each other. If some problem arises in the play while making this stroke or when the ball falls on the ground, it should be deemed as infringement of rules. Though for a left – winger to dodge his opponent by throwing the ball on his stick, this stroke is very useful, yet the use of this stroke should be made occasionally. This stroke is very useful on a heavy, muddy playground.

Drive:
It is wrong notion that it is essential to raise the stick over the shoulder in any direction to hit the ball hard. The fact is that the ball reaches its destination very quickly with a hit made by the slightly backward raised stick. The speed and the strength of the hit depends upon the player’s foot work and the strength of the wrists at the time of hitting the ball. One should save oneself from the player’s undercut and the hit from below as these strokes are against the rules.

Lunge:
While making this stroke, the player holds the stick in one hand, his arms are completely drawn, the body leans over one foot and knees are bent. When the opposing player is away from the combat-distance this stroke is used to save the ball from his stick. Through this stroke the forward players can stop the ball from going out of the side line and goal line.

Jab:
This is a one-handed stroke. It can be taken either with the right or the left hand. This stroke is used to push the ball. This is a speedy forward activity of pushing the ball in which the player holds the stick in one hand and his arm remains extended forward. When two opposing players move forward with the aim of snatching the ball, use of this stroke is made to push the ball out of their reach before either of them snatches it.

For the Practice of Jab and Lunge

(a) By holding the stick in one hand and extending the arm fully, the player should do the practice of sharp jab.

(b) 1. The player should do the practice of playing reverse stroke by holding the stick in the left hand and by extending the arms fully. It will provide strength to the left wrist.

2. The two players, by placing the ball in between, should stand up. Then they should run fast to play the ball. Both the players should try to jab the ball with the right hand one before the other. Then they should try to lunge with the left hand. The practice of these two one-handed strokes is essential. When it is difficult to take the stroke with both the hands, only then the use of these strokes should be made. In other words, it.can be said that when the player needs “reach” more than the play of the game, these strokes prove to be very useful.

Dribble:
In hockey the art of dribbling is very important. A player cannot be perfect until he is not well-versed in this art. Dribbling should not be resorted to if it is adequate to hit or push the ball towards the colleague-player. The players of muddy, bouncing and uneven playgrounds should not do dribbling. The main aim of dribbling is to move the ball in possession to the left and then to the right.

The player, by maintaining this process, is to run fast. While doing dribbling a player should hold the stick in such a manner that the hold of his left hand remains upward the handle of the stick while the hold of his right hand remains 3-4 inches downward. The ball should remain one yard away from the player. While doing dribbling the stick should remain quite near the ball.

Hockey Game Rules - PSEB 10th Class Physical Education

Fielding the Ball:
The experience tells that to stop the ball with the stick is very easy and quick process. That is why, hands are seldom used to stop the ball. It becomes essential to stop the ball with hands while taking the push for penalty corner or when the ball is in the air above the player’s waist in order to achieve the best result. If the ball is caught with hands, it should be immediately released.

While stopping the ball, the player should hold the stick in such a loose manner that his left hand remains on the handle of the stick and his right hand in the middle of the stick. In order to save the ball from swinging the hands should be left loose before the ball strikes. The ball is best stopped with stick.

When a rival forward player is running after the ball, then the best way to stop the ball for the player is to bring his body and stick to the level of the ball. If the player has the time and opportunity, then he should try to stop the ball from the right. Thus, he will be able to hit the ball easily.

The practice of Stopping and Hitting the Ball

Suppose two players ‘A’ and ‘B’ standing with a distance of 20 yards in between, and the centre line acts in their midst as the centre ‘R’ player hits the ball towards “A” players stops the ball and moves it back to ‘B’ again. The aim of both these players is to score the goal.

A goal is allowed if the all crosses the goal line of the rival player. In order to achieve his aim the player is to stop the ball properly and hit it back quickly. If the player has got a weak hit, then he should save himself, having entered the field of the rival player. By taking a quick hit within an area of 10 yards he will try to catch him in a difficult position.

Rules

  1. If the player hits the ball across the side line or the 4 yards line drawn parallel to it, then the opposing player dan take the hit anywhere from the spot of crossing the ball.
  2. If in the attempt to stop the ball, a player dribbles the ball over the line, then the opposing player can take the hit from the spot where the ball has dribbled.

The aim of practice is to improve the player’s art of stopping and hitting the ball. In order to make the best use of this practice, the players should remain on the look-out for the opportunity of quickly entering into and retreating from the field of the rival players.

Hockey Game Rules - PSEB 10th Class Physical Education

The Practice of Stopping the Ball While Running

This practice should be done within 25 yards area towards the side line instead of the goal line. In order to catch each other in a difficult situation, both the players should hit the ball towards the left or right of the rival player. The ball going beyond reach will be stopped through lunge by the left and the right hand. The player is to learn this particular point.

Hockey image 7

Important Information About the Hockey Game

  • Numbers of players in a Hockey Team = 11 + 5
  • Length of the Hockey Ground = 100 yards, 91.4 metre
  • Breadth of the ground = 60 yrards, 55 metre
  • Duration of the Hockey play = 35 – 35 mipjite
  • Duration of interval = Five to Ten mipute
  • The weight of the Hockey Ball = 5 \(\frac{1}{4}\) to 5 \(\frac{3}{4}\) Aunce
  • Circumference of the ball = 224 to 235 M.M.
  • Weight of the Hockey stick = 737 gms
  • Size of the ring in which stick can pass through = 2.1
  • The distance of each pole = 3.66 m
  • The game of hockey is played between two teams. Each team has eleven players. During the play, no team can have more than one goal-keeper.
  • The game has two halves of 35-35 minutes. The interval or rest will be of 5 minutes duration.
  • After the interval both the teams shall change their side.
  • During the play a team can substitute maximum number of players. A player once substituted can be permitted to play again.
  • There are one technical official, two umpires, two judges and one reserve in a hockey match.
  • No substitute shall be permitted for a suspended player.
  • In the extra time the player who has been substituted can play again.
  • Both the captains can change goalkeepers as per need.
  • The captains can toss for the choice of ends/sides.
  • No player can wear such articles as ring, ‘karha’etc.
  • In the game of hockey there are in all 16 players, 11 of which take part in the game, and 5 players are kept in reserve.
  • While making a stroke, the stick may not go over the shoulder.
  • If the defending team intentionally commits a foul in or outside the “D”, the referee awards penalty comer.
  • If the goalkeeper or any player catches the ball or press it under his foot, the referee will award penalty stroke.
  • According to a new rule during the play a team can substitute maximum number of players. A player once substituted can be permitted to play again. In case of the break a player can not be substituted.
  • Goalkeeper can not be changed at the time of penality comer of penelity stroke. He can be changed only while he gets hurt.
  • Dotter line must be drawn of 20 yards in front of circle of 16 yards.

Diving Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Diving Game Rules.

Diving Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe the rules of Diving?
Answer:
Special Rules for Diving
1. All diving competitions at the international level shall be subject to the regulations of the FINA.

2. The spring board, the fixed boards and all diving installations shall be in accordance with the present regulations, and shall be tested and approved by the delegates of the FINA prior to the start of the competition.

3. All diving centres shall be available to the listed competitors for use at least eight days before the competition. On the day of the competition, the diving centres shall remain open for training when no contest is in progress.

4. The order of starting shall be decided by lot.

5. The drawing by lot shall be public and the place and time of such drawing shall be announced along with that of the contest.

6. If the number of dives in one diving competition is excessive, the competition shall be divided into several groups of dives in order to ensure that the number of dives in any one group does not exceed 210.

7. Before the start of each dive, the referee or the official announcer shall announce in the language of the country the name of the competitor, and the type of dive he is going to execute.

8. The number of the dives to be performed and the manner of execution shall be displayed on an indicator board, visible’to both divers and judges. The dive to be executed shall not be announced until the diver has taken his position on the board or platform.

9. The dive shall be executed after the referee has given signal. If a competitor dives before the signal he shall repeat the dive.

10. Only listed dives shall be executed.

11. Each competitor shall deliver to the diving secretary four copies of a complete statement of the dives selected on an official form written in ink, or typewritten, not less than 24 hours before the date of each competition. This list should be in English or French language. If any other language is used, the competitor shall have to attach along with a translated version in English or French, for the accuracy of which he is entirely responsible in accordance with Rule 13.

The following details shall be given on this form:

  • The group, the number and the denomination of each dive according to the FINA diving list.
  • The manner of take-off (running or standing), only for highboard contests.
  • The execution of dive-(a) straight, (b) with pike, (c) with tuck.
  • The height of the board or platform.
  • The degree of difficulty.

12. Like voluntary dives, the required dives shall not be repeated, and all dives of the same number shall be deemed as the same dive.

13. The competitors shall follow the list of dives, and the dives shall be executed in the order listed on the diving forms by the competitors. Once the closing date has passed, as provided in Rule No. 11, no change shall be permitted in the dives to be performed. Each competitor is entirely responsible for the accuracy of the statements in the list.

14. A competitor is not admitted to the competition unless the list is submitted in time.

15. The referee shall examine the list. In case the statement is not in accordance with the rules, he shall decide before the start of the competition as to whether or how the statement can be corrected. The competitor must be informed of the referee’s decision immediately or at least one hour before the competition.

16. All dives shall be executed by the divers themselves with no assistance from any other person. Any assistance in dives is not allowed.

Diving Game Rules - PSEB 10th Class Physical Education

Question 2.
What are the rules for the execution of the Dive?
Answer:
Rules for the Execution of the dive
Dives shall be executed on the following principles:

1. The starting position shall be free and unaffected. The approach to the starting position shall not be taken into consideration.

2. In the starting position, the competitor stands on the front end of the board or platform, with his body straight, head erect, arms straight and to the sides or above the head. The arm swing commences when the arms leave the starting position. If a competitor fails to assume the correct standing position, each judge shall deduct 1 to 3 points from his award.

The starting position of a running dive shall be assumed when the diver is ready to take the first step of the run. Forward take-off dives from the spring board may be performed either standing or running on the opinion of the diver. A prior declaration of the manner of take-off is not essential. The judge shall award points for a standing dive keeping in view the height and standard of execution.

3. The run should be smooth, straight and unhesitant. In a running dive from the spring board or platform the diver shall take at least four steps, including the take-off from one or both feet. If the diver takes less than four steps, one referee shall deduct two points from the award of each judge.

4. The take-off shall be bold, quite high and confident. In running dive, the take-off from the spring board shall be from both feet simultaneously, but from fixed boards the take-off may be from one foot only. While executing a standing dive, the diver shall not bounce on the board before the take-off.

While executing a running dive, the diver shall not be permitted to stop his run before the end of the board and to make more than one jump on the same spot before the final take-off. If a competitor, preparing for the take-off in backward dives, lifts his feet slightly off the board, it shall not be taken as a bounce but as an involuntary movement, but the judges may make a deduction from their awards according to individual opinion.

If in a dive, the diver touches the end of the board, or dives to the side of the direct line of flight, it indicates, no matter how well the dive may have been executed, that he was quite close to the heal’d for proper execution. Each judge shall decide about the deduction of awards according to his individual opinion.

If, in an Arm Stands Dive, a steady balance in the straight position is not shown, the judges shall deduct 1 to 3 points from the award. If the diver loses his balance of mind and reattempts the dive, he shall receive 2 points less. In case of a strong wind, the referee may give all divers the right to make a second attempt without deduction of points.

5. In all flying somersault dives, a straight position should be clearly shown for nearly half a somersault.

6. In straight dives with one half or full twist, the twisting should not manifestly be done from the board. In pike dives with twist, the twist must not be started until there has been a marked pike position. In somersault dives with twist, the twist may be performed at any time during the dive at the opinion of the diver.

Diving image 1

Protest

  1. In case of any dispute, the protest, in writing, shall be given to the referee.
  2. Protest, the reason of which is already known, shall be lodged before the test of the contest.
  3. No protest can be lodged in respect of marking by the judges.
  4. Decisions regarding protests shall be given by the Jury.
  5. Protest against incidents not covered by these regulations shall be referred to the International Diving Committee of FINA which shall consider them at the earliest.

Diving Game Rules - PSEB 10th Class Physical Education

Important Information About the Diving Game

  1. The arrangement for diving in the deep side of the swimming pool by erecting a board is made.
  2. The order of starting is decided by lot.
  3. All dives are made without a person’s help.
  4. It is essential to get one’s name notified for diving well in time.
  5. The participation only in listed dives is permitted.

Diving image 2

Swimming Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Swimming Game Rules.

Swimming Game Rules – PSEB 10th Class Physical Education

Question 1.
Mention the officials appointed to conduct the swimming competition.
Answer:
Officials for Olympic and International Swimming Competitions and other Swimming Competitions:

  1. Referee – 1
  2. Starter – 1
  3. Chief Time Keeper – 1
  4. Time Keepers – 3 per lane
  5. Chief Judge – 1
  6. Finishing Judges – 3 per lane
  7. Inspectors of Turns – 1
  8. Announcer – 1 each at both ends
  9. Judges of Strokes – 2
  10. Recorder – 1
  11. Clerk of the House – 1

For other competitions, the following minimum officials shall be as under:

  1. Referee – 1
  2. Starter – 1
  3. Time Keepers – 1 per lane
  4. Finishing Judges – 1 per lane
  5. Inspectors of Turns and strokes – 1 per every two lanes
  6. Recorder – 1

Swimming Game Rules - PSEB 10th Class Physical Education

Question 2.
Describe the main Rules of swimming?
Answer:
Rules For Swimming
1. The swimmer who obstructs any other swimmer during the swim shall be disqualified.

2. If a foul endangers the chance of success of a swimmer, the judges shall have the right to allow him to complete in the next round. If a foul occurs in the final, the referee can allow him to swim again.

3. On return a competitor shall touch the end of the pool or end of the track with one or both hands. Diving from the bottom of the pool is not allowed.

4. A swimmer who stands on the both shall not be declared disqualified, but he shall not move.

5. Only the swimmer who covers the entire course shall be declared the winner.

6. In relay race, the competitor whose feet have lost touch with the starting block before his or her partner, going ahead of him or her touches the wall, shall be disqualified. If the defaulter returns to original starting point – at the wall, it is not essential to return to the starting platform.

swimming image 1

Question 3.
How heats in swimming competition are organised?
Answer:
Heats and finals in Swimming Competitions
Seeding of Heats and finals:
The heats in all semi-finals and final swimming competitions shall be seeded as follows:

(i) Trial Hit:

(1) The names, the order of time and the competitive time of all entrants are recorded on the admission form which is, then, sent to the competition committee. The competitor who does not get his or her time recorded in the form is listed at the bottom of the list. If there are more than one such competitors, their positions are decided by lots.

(2) The faster swimmer of team is placed in the last heat, the next to him/it is placed in the last but one heat, and so on. In this way, all the swimmers or teams are fixed in various heats.

(3) When the lanes are in odd numbers, the fastest swimmer or team is placed in the central lane; in case there are 6 or 5 lanes, the fastest swimmer or team is placed in third or fourth lane. The next to him/it in speed is placed to the right of the fastest swimmer/team, and in this way, the other swimmers/teams are placed right or left according to their timing. The lane position for the swimmers with equal timing is decided by lots.

Finals:
The lanes are determined in accordance with the above mentioned rule 3 where the starting heats are not required. Where the starting heats have already been over, the lanes are determined according to Rule No. 3.

Swimming Game Rules - PSEB 10th Class Physical Education

Question 4.
How many types of swimming competitions are there?
Answer:
Breast Stroke, Butterfly Stroke, Back Stroke, Free Style Swimming

1. Breast Stroke Swimming:
In this type of swimming, the body and breast shall be balanced and both the shoulders shall be above the water level. The actions of hands and feet shall be simultaneous, and they should be in line. Both the hands should move together ahead of the breast inside or above water or backward.

In the action of the legs, the feet should bend from the back forward. Action cannot be like that of a fish. At the time of turning or finishing, both the hands must touch the inside or outside water. A part of the head should remain above the water level.

2. Butterfly Stroke:
In this type of. swimming, both the arms have to be brought together, forward to backward, above the surface of water. The weight of the body should be on the chest and both the shoulders should be in line with the water level. After the first arm stroke after the start of the race, the feet should act together. At the time of finish or touching the ends, both the hands should simultaneously touch. In the initial stage the swimmer is allowed to use leg kicks and arm pull.

3. Back Stroke:
In it, the competitors shall stand, holding the starting grip with the hand and facing the starting end. On the signal they shall swim across the entire course on their backs. The competitor who changes the normal back position shall be declared disqualified. The feet must remain in water. No competitor is allowed to stand in pit.

4. Free Style Swimming:
Free style swimming means any type of swimming. In style or manner, it is different from butterfly stroke, breast stroke or back stroke swimming. In free style swimming, the swimmer need not touch the wall of the tank with his hand while bending and at the time of ending. He may touch it with any part of his body.

Coaching:
No coaching is allowed when swimming or diving is in progress.

Allowing Points:
Points are awarded in this manner – first three positions respectively (5, 3, 1) and in relay races (16, 6, 2) Swimming Competitions at School-level Following types of swimming competitions are held at the school – level:

For Girls:

  1. Free Style – 100, 200 and 400 m.
  2. Back Stroke – 100 m.
  3. Breast Stroke – 100 m.
  4. Butterfly Stroke – 100 m.
  5. Relay – 4 × 100 metre free style.
  6. 4 × 100 metre Medley (Breast Back Stroke)

For Boys

  1. Free Style – 100, 200, 400, 800, 1500 m.
  2. Back Stroke – 100, 200 m.
  3. Breast Stroke – 100, 200 m.
  4. Butterfly Stroke – 100 m.
  5. Relay – 4 × 100 mdtre free style.
  6. 4 × 100 metre Medley (Breast, Back, Butterfly, Free Style)

Swimming Game Rules - PSEB 10th Class Physical Education

Important Information About the Swimming Game

  • The length of the swimming pool is = 50 Metre
  • Minimum width of the pool = 21m – 25m
  • The depth of water in the pool is = 1.8 Metre or above
  • Which kick is not allowed in Breast stroke = Dolphin
  • Officials of Swimming = One Referee, one starter. Time keeper for every lane, Finishing judge for every lane.
  • Inspector of turn and stroke = One for each Iona
  • Recorder = One
  • Swimming competition = Breast stroke, Butter¬fly stroke, Back stroke, Free style Relay = 4 × 100 Free style 4 × 400 Metre Medley
  • In all events of swimming, it is essential for all the swimmers to have physical touch with the end of the swimming pool.
  • The swimming pool is 50 metre long and minimum 21 metre wide. The depth of water in the swimming pool is 1.8 metre.
  • There shall be a concession of 0.3 metre above and below the surface of water lengthwise.
  • In breast-stroke swimming, the swimmer cannot make use of dolphin kick.
  • No player can use anything which he cannot wear and any such thing as may help increase his swimming pace.
  • In butterfly stroke, both the arms should be brought together forward to backward simultaneously.
  • In back stroke swimming, a contestant who change his normal back position is disqualified.
  • In free style swimming, swimming can be done in any manner or style.
  • Coaching is not allowed during swimming and diving.
  • A swimmer cannot use oil or any greasy substance on his or her body during any swimming event.
  • The swimmer should wear the approved uniform.
  • The swimmer should always remain in his or her fixed lane. The lanes, made of ropes, shall be 2.5 m. in width. The surface of water should be even, without any movement or turbulation, at the time of the contest.

swimming image 2

Table Tennis Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Table Tennis Game Rules.

Table Tennis Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe about the Table, Net, Ball and Racket in the game of Table Tennis?
Answer:
Table:
In table tennis, the table used is of rectangular shape. It is 2.74 metres in length and 1.52 metres in width. Its height from the ground is 76 cm. It can be made of any material. A ball when dropped from a height of 30.5 cm. on its surface shall give a bounce of not less than 22 cm. and not more than 25 cm.

table tennis image 1

The surface of the table is known as playing surface. It is of dark green colour. It shall have a 2 cm broad white line along each edge. The lines at the 152.5 cms ends are called End lines, and the lines at the 274 cms. ends are called Side lines. In Doubles, the surface of the table is divided into two parts by a 3 mm. wide white line, which is parallel to the side line and is at an equal distance from it. This is known as the centre line.

table tennis image 2

Table Tennis Game Rules - PSEB 10th Class Physical Education

Net:
The net is 183 cms. in length. Its upper part is at the height of 15.25 cms. from the playing surface. It is tied by a cord to upright high posts of 15.25 cms. The outer limit of each post is 15.25 cms. outside the side line.

Ball:
The ball used in the game is spherical in size. It is made of celluloid or similar plastic but without reflection. Its diameter is not more than 40 mm. and not less than 37.2 mm. Its weight is not less than 2.40 gm. and not more than 2.53 gm.

Rackets:
The racket may be of any size, shape or weight. But its surface should be of dark colour. This game has 21 points.

Question 2.
How is the game of Table Tennis started?
Answer:
Order of Play. In Singles, a server does five services at a stretch whether he gets the score or not, thereafter the service passes on the other player. The other player also gets the right of doing five services. Thus, the service changes after every five services.

In Doubles, the server makes a goods service, then the receiver shall make a goods return. The partner of the server shall make a good service, thereafer, and the partner of the receiver, then, shall make a good return. Thus, turn by turn, each player shall make service and return in that order.

Good Service:
The server places the ball on the palm of his free hand, open and flat, with fingers pressed together and thumb free. Then he shall project the ball in the air and do the service in a manner that the ball remains visible to the judge. Then the ball shall be struck in a way that it touches the server’s court and passes directly over or around the net, and touches the receiver’s court.

In Doubles, the ball shall first touch the server’s right hand, right of court or the central line on the side of the net. Then the ball, passing over or around the net, touches the receiver’s right-half court, or the central line on his side of the net.

Good Return:
After having been served or returned in play, the ball shall be so struck as to pass directly over or around the net. It should touch directly the opponent’s court.

table tennis image 3

Ball in Play:
The ball is in play when it is projected from the hand for service. It shall be deemed to be in play until:

  • it has touched one court twice successively.
  • it has touched anything other than the net and supports.
  • it has been hit by a player more than one successively.
  • it has touched a player or anything he wears or carries.
  • in Doubles, it has touched the right half of the server or receiver.

A let:
A ball in play is called rally. A rally may be let if:

  • The served ball touches the net or its supports.
  • The service is delivered and the receiver is not yet ready.
  • A player fails to do good service or return owing to some accident.
  • The play is stopped for correction of the order of the game or the fault in ends.

Table Tennis Game Rules - PSEB 10th Class Physical Education

Question 3.
How are points scored in the game of Table Tennis?
Answer:
Points:
A player shall lose a point in case:

  • he fails to deliver good service.
  • he fails to deliver good return when his opponent has made goods service or return.
  • he or his racket touches the net when the ball is in play.
  • his free hand touches the playing surface when the ball is in play.
  • he returns the ball with volley.
  • in Doubles, he strikes the ball out of turn.

Game:
A player or pair who scores first 21 points shall win the game. If both the players or pairs score 20 points, then that player or pair shall be the winner who scores 2 points before the other player or pair.

The Choice of Ends and Service

In the game of tennis, the choice of ends and the right to serve first shall be decided by toss. The toss winning player chooses to serve or not to serve first, and the other player chooses the right to end (side).

Change the Ends and Service

The change of ends and service shall be made in the following manner:

In the play, a player or pair who starts a game at one end shall be at the other end in the second game, and so on. This will continue till the end of the match. The ends change when any player or pair score first ten points in the last possible game in a match. In Singles, the service is changed after five points, which means that the server shall become receiver, and recevier shall become server.

In Doubles, the selected partner of the pair shall deliver the first service, and shall be received by the appropriate partner of the opposing pair. The receiver of the first five services shall deliver the second five services. The third five services shall be delivered by the partner of the first receiver. The fourth five services are delivered by the partner of the first receiver and received by the first server. The fifth five services are to be delivered like the first five, and so on. This order will continue till the end of the game.

Out of Order of Ends, Serving or Receiving

In case the players have not changed ends in time, they shall change the ends as soon as the mistake is detected provided the game is not completed. In case the game has been completed, all points scored shall be counted. If a player serves or receives out of turn, the play shall be stopped as soon as the error is detected. The game shall be started again by the server who was serving at the start of the game, or at the time when the score was 10. In such circumstances, the scores made before the error is detected shall be counted.

Table Tennis Game Rules - PSEB 10th Class Physical Education

Important Information About the Table Tennis Game

  • Types of Table Tennis game = Two (Single & Double)
  • Size of the Table length & breadth = 274 × 152.5 cm.
  • The height of the playing floor = 76 cm.
  • The height of the net from floor = 15.25 cm.
  • Length of the net = 183 cm.
  • Weight of the ball = 2.55 gram to 2.7 gram
  • Circumference of the ball = 40m. m.
  • Colours of the ball = White
  • The ball is made of = Celluloid or plastic
  • The officials of match = One refree, one umpire one scorer, one assistant umpire.
  • The length of the table in table tennis is 2.74 metres and width 1.52 metres.
  • The game of table tennis is of two types singles and doubles. In Singles, there are two players, out of which one plays and the other is a substitute.
  • In Doubles, there are four players, out of which two play and two are substitutes. The game of table tennis is of Eleven points.
  • In Doubles game, the playing surface is divided into two parts by a 3 cm, wide white line.
  • The selection of ends (sides) and the right to first serve shall be decided by toss.
  • The toss winning player chooses to serve, whereas, the other chooses the end (side).
  • The service is changed after two points in Singles.
  • In the last possible game, the ends are changed when a player or pair scores ten points.
  • A match shall include five or seven games.
  • The lines on the table used in the game should be white in colour.
  • The remaining part of the table tennis is dark green.

Boxing Game Rules – PSEB 10th Class Physical Education

Punjab State Board PSEB 10th Class Physical Education Book Solutions Boxing Game Rules.

Boxing Game Rules – PSEB 10th Class Physical Education

Question 1.
Which type of competitions (according to weight) are held in Boxing.
Answer:
WEIGHT CLASSIFICATION IN BOXING

  1. Light Fly Weight = 48 kg.
  2. Fly Weight = 51 kg.
  3. Bantum Weight = 54 kg.
  4. Feather Weight = 57 kg.
  5. Light Weight = 60 kg.
  6. Light Welter Weight = 63.5 kg.
  7. Welter Weight = 67 kg.
  8. Light Middle Weight = 71 kg.
  9. Middle Weight = 75 kg.
  10. Light Heavy Weight = 80 kg.
  11. Heavy Weight = over 80 kg.
  12. Super Heavy Weight = over 100 kg.

Boxing Game Rules - PSEB 10th Class Physical Education

Question 2.
Describe Ring, Rope, Platform, Costumes, Gloves and duration of the bout?
Answer:
Ring:
In all boxing competitions the inside measurement of the ring is from 12 feet 20 feet to (3m. 66 cm to 6m. 10 cm) square. The height from ring floor level to the top rope shall be from 4 feet to 5 feet (lm 22 cm. to 1 m 52 cm.)

Rope:
The ring shall be formed by 2 or 3 sets of ropes covered with linen or with some soft material.

Platform:
The platform shall be erected in a way that it is totally safe, levelled and free from any obstructing projection. It will be constructed on lines of at least 18 inch ropes. It shall have four comer posts constructed in a manner as to prevent any injury.

Under-cover:
The floor shall be covered with an under-cover over which canvas shall be stretched.

Costumes:
Competitors shall do boxing by wearing vests, completely covering chests and backs. They shall wear shorts of reasonable length reaching to mid-tight positions. They shall wear light shoes. Wearing of swimming suits is not allowed. Competitors shall wear distinguishing colours such as red or blue sashes round the waist.

Gloves:
The gloves shall be of standard weight. Each glove shall weigh 8 ounces (227 gms.)

Bandages:
A soft surgical bandage, the length of which does not exceed 8 feet 4 inches (2.5 m) and width 1% inches (4.4 cm.), or a velpean-type banadge, which will not exceed 6 feet 6 inches (2 m.) in length and 1% inches (4.4 cm) in width, may be worn on each hand.

Duration of the Game:
The number and duration of rounds for Senior and Junior competitions shall be as under:

Boxing Game Rules - PSEB 10th Class Physical Education

COMPETITIONS

Senior National Level
3-1-3-1-3 – Three rounds of three minutes each after one minute rest in each bout.

Junior National Level
2-1-2-1-2 – Three rounds of two minutes each, one minute rest between each bout.

International Level
2-1-2-1-2-1-2-1-2 – Five rounds of two minutes each and one minute rest between each bout.

Question 3.
What do you know about the Draws, Byes and Walk over in Boxing?
Answer:
The Draw, Byes and Walk Over

1. A draw shall be made for all competitions after taking of weight and doing medical inspection.

2. In those competitions in which there are more than 4 competitors, a sufficient number of byes shall be drawn in the first series to reduce the number of competitors in the second series.

3. The boxers who draw a bye in the first series shall be the first to box in the second series. If there is an odd number of byes, the boxer with the last bye shall compete in the second series against the winner of the first bout in the first series.

4. No player can receive a bye in the first series and a walk-over in the second, or two consecutive walk-overs. In case such a position arises, a fresh draw shall be made of the competitors still in the competition to provide opponents to those competitors who have already received a bye walk-over in the preceding series.

Boxing image 1

Boxing Game Rules - PSEB 10th Class Physical Education

Question 5.
Describe any Five Rules in Boxing?
Answer:
Competitions on Boxing
Limitation of Competitors. Only 4 to 8 competitors are allowed to participate in a competition. This rule does not apply to any championship organised by the Association. The club organising the competition has the right to nominate one of its members to compete provided that member does not participate in the competition.

Boxing image 2

Fresh Draw:
If two members of the same club are being drawn together in a series, and if one of them wishes to withdraw in favour of the other, a fresh draw will be made.

Withdrawal:
If a competitor wants to withdraw from the competition after the draw has been made, the official-in-charge will report to the Association.

Retirement:
If any competitor wants to retire from the competition due to any reason, he will have to inform the official-in-charge.

Byes:
Byes that arise after the first series shall be spared for specified time with an opponent approved by the official-in-charge.

Second:
Each competitor is attended by one second. No advice or coaching can be given to a competitor by his second during the progress of a round. But after the round is over, the assistance of the second can be taken for a second within the ring, and the other second can provide the competitor water and other essential items from the outside.

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Boxing Game Rules - PSEB 10th Class Physical Education

Only Water Allowed:
No drink other than water can be given to the competitor immediately prior to or during a bout.

Table – Drawing Bouts and Byes

No.of Entries Bouts Byes No.of Entries Bouts Byes
5
6
7
8
9
10
11
12
1
2
3
4
1
2
3
4
3
2
1

7
6
5
4
13
14
15
16
17
18
19
20
5
6
7
8
2
2
3
4
3
2
1

15
14
13
12

(1) Referee or judge (2) Scoring (3) Foul.

Bouts Control

(1) All competitions and contests shall be controlled by a Referee, three or five Judges and a Time-keeper. The referee shall be in the ring. When the number of judges is less than three, the referee shall complete the scoring paper. The exhibition bouts shall be controlled by Referee.

(2) The referee shall use a score pad or introduction slip to record the names and colours of the boxers. In all such cases in which a bout is terminated due to injury or other cause, the Referee shall record the reason thereof, and hand it over to the official-in-charge.

(3) The time-keeper shall be seated on one side of the ring while the Judges on the remaining three sides. The seats shall be so placed as to offer a satisfactory view of boxing. The Referee shall be solely responsible for the control of the bout, and the judges shall independently award points.

(4) The Referee shall be dressed in white at all major tournaments.

Boxing Game Rules - PSEB 10th Class Physical Education

Question 6.
How are bouts conducted in Boxing?
Answer:
Awarding of Points

  1. In all competitions the judges shall award points.
  2. The points shall be recorded on the scoring paper at the end of each round and totalled at the end of the bout. Fractions cannot be taken into account.
  3. Each judge must declare a winner and sign his scoring paper.

The judge’s name shall be written in Block Letters as well as signed on all the scoring slips.

Scoring

1. The boxer who strikes his opponent the greater number of blows shall be awarded 20 points. The other boxer shall receive a lesser number of points in proportion to the number of blows he has struck.

2. When the judge observes that both the boxers have struck equal number of blows, he awards 20 points to each.

3. If the number of points awarded to each boxer at the end of the bout is equal, the judge will award the decision in the favour of the boxer who has done the most leading off, or if equal in this respect, then in favour of the boxer who has shown the better style. If in his opinion, both the boxers are equal in leading-off and style, he will favour the boxer who has shown the better defence.

Definitions:

The above rule is governed by the following definitions:

(A) Scoring Blows:
Blows struck with the knuckle part of the glove on the front or sides of the head or body above the belt.

(B) Non-scoring Blows:

  • Blows struck while committing any infringement of rules.
  • Blows on arms and on the back.
  • Soft blows or “taps” with no force behind them.

(C) Leading-off:
Leading-off means striking first, or attempting to strike first. Any infringement of the rules nullifies the scoring value of a leading-off move.

(D) Defence:
Avoidance ofblows by blocking, parrying, ducking, guarding, side-stepping, etc.

Fouls:
The decision of the judges or the referee in respect of fouls is final. The referee has the power to caution, warn or disqualify for any of the following acts:

  1. Hitting with the open glove, hitting with the inside or butt of the hand, hitting with the wrists, or any part of the glove other than the kunckle part of the closed glove.
  2. Hitting with the elbow.
  3. Hitting below the belt.
  4. Making use of Kidney Punch.
  5. Using the Pivot Blow.
  6. Hitting deliberately on the back of the neck or head.
  7. Striking a competitor when he is down.
  8. Holding the opponent.
  9. Lying on with head or body.
  10. Ducking below the belt in a manner dangerous to the rival.
  11. Butting or using the head dangerously.
  12. Roughing.
  13. Shouldering.
  14. Wrestling.
  15. Intentionally falling down without receiving a blow.
  16. Persistently covering up.
  17. Unfair use of ropes.
  18. Double blows to the ears.

The Break:
When a referee asks the two boxers to break, both of them must step one pace before recommencing the play. A boxer is not allowed to strike his rival on the “break”.

Down and Count:
A boxer is deemed to be down when any part of his body except his feet touches the ground, or when he is outside or partly outside the ropes, or hangs hopelessly on the ropes.

Stopping the Bout:
1. When a referee is of the opinion that a boxer, due to some injury, cannot continue the game, he stops the bout. In such a case, the rival player is declared the winner. The decision to stop the bout in such a case rests with the referee who can seek medical advice, if needed.

2. The referee has the right to stop the bout if he believes that the rival has got defeated or he is unable to continue the play. Failure to resume Bout. In all bouts, any boxer who fails to resume the fight, when there is time, loses the bout.

Break of Rules:
In case of infringement of rules by the competitor or his second, the competitor is liable to disqualification. A competitor who is declared disqualified shall not receive any award.

Suspected Foul:
If the refree suspects the foul which he has not clearly seen, he can consult the judges and give the decision accordingly.

Boxing Game Rules - PSEB 10th Class Physical Education

Important Information About the Boxing Game

  • Type of Ring = Square
  • The length of ope side = 20 feet
  • Numbers of Roper = 5
  • Number of weight = 12
  • Length of the Patti (Bandage 8′ 4”
  • Breadth of the Patti (Bandage 1 \(\frac{1}{4}\)” .
  • The height of the ring from flour = 3′ 4″
  • Duration of the bout for senior = 3-1-3-1-3 minutes
  • Duration of the bout for Junior = 2-1-2-1-2
  • Duration of international competition = 2-1-2-1+2+1+2+1+2
  • Boxing ring is square in size, each side of which is 20 feet.
  • The ring has three sets of ropes, the colour of whose one end is blue, and of the other red.
  • The weight classification for boxing is done in eleven parts.
  • The weight of gloves should not be over 8 ounces (227 gms.)
  • The length of the bandage should be 8 feet 4 inches, and width 1 1\(\frac{1}{4}\) inches.

Athletics Game Rules – PSEB 10th Class Physical Education

Athletics Game Rules – PSEB 10th Class Physical Education

Question 1.
Describe the various officials for the athletics competition.
Answer:
Officials:
The following officials are needed to conduct an athletic event-
Administrative Officials:

  • Manager
  • Secretary
  • Technical Manager

Officials for the Meet:

  • Referee for Track Events
  • Referee for Field Events
  • Referee for Walking Events
  • Judge for Track Events
  • Judge for Field Events
  • Judge for Walking Events
  • Umpire
  • Time-keeper
  • Starter
  • Asstt. Starter
  • Markman
  • Lap Scorer
  • Recorder
  • Marshal

Additional Officials :

  • Announcer
  • Official Surveyor
  • Doctor
  • Stewards

PSEB 10th Class Physical Education Solutions Athletics

Question 2.
Mention the Track events for men and women in Athletics competitions.
Answer:
Track Events for Men:

  • 100 Metre Race
  • 200 Metre Race
  • 400 Metre Race
  • 800 Metre Race
  • 1500 Metre Race
  • 3000 Metre Race
  • 5000 Metre Race
  • 10000 Metre Race
  • 42195 Metre or 26 Mile Race
  • 3000 Metre Steeple Chase
  • 20.0 Metre Walking
  • 30.0 Metre Walking
  • 50.0 Metre Walking

Track Events for Women :

  • 100 Metre Race
  • 200 Metre Race
  • 400 Metre Race
  • 800 Metre Race
  • 1500 Metre Race

Hurdle Races for Men :

  • 110 Metre Hurdle Race
  • 200 Metre Hurdle Race
  • 400 Metre Hurdle Race

Hurdle Races for Women :

  • 100 Metre Hurdle Race
  • 200 Metre Hurdle Race

Relay Races for Men :

  • 4 x 100 Metre
  • 4 x 200 Metre
  • 4 x 400 Metre
  • 4 x 800 Metre
  • 4 x 1500 Metre

Relay Races for Women:

  • 4 x 100 Metre
  • 4 x 200 Metre
  • 4 x 400 Metre

MEDLEY RELAY RACE :
800 X 200 x 200 x 400

PSEB 10th Class Physical Education Solutions Athletics

Question 3.
What are the general rules of Race?
Answer:
Rules of Track Events:
The rules of track events for the athletes are as follows-

1. Athletes should wear such clean clothes as are not subject to any objection.

2. Athletes can participate in a game with foot on feet. The footwear should be such as provides no additional help to the players in the game.

3. A player who causes an obstruction for other players or obstructs the progress of any player may be disqualified.

4. Each athlete should bear marks distinctly on his chest and back.

5. In lane races, a player shall have to confine himself to his lane from the beginning to the end of a play.

6. If a player knowingly runs out of his lane, he is disqualified. If, in the opinion of the referee, he has not done it knowingly, the referee may or may not disqualify him.

7. A player leaving his track of his own will is not allowed to continue his race.

8. If track and field events start simultaneously, a judge may allow an athlete to take part in a different way.

9. A point is scored against an athlete who makes an unnecessary delay in field events, and he is not permitted to take part in the trial. If he persists in it, he shall not be permitted to participate in one more trial, but his first performance shall be reckoned

10. The athletes are forbidden to use or even keep with them intoxicants and other such drugs. An athlete who makes use of such drugs may be disqualified.

11. In 800 metre race, the starter shall say in his own language: “On your marks”…. “set”, and the pistol shot is fired and the athletes start the race. For races above 800 metres only these words shall be uttered: “On our marks”, and when the players are ready, the pistol shot shall be fired.

12. An athlete should not touch the ground in front or start line with his hands or feet when he is in the position of “on your marks”.

13. If an athlete crosses the start line before the pistol shot, his start shall be a foul all athletic are given a warning for it. If any body does it twice he may be disqualified.

14. The position of the players is decided on the finish line. A player touching the finish line first with any part of his body is considered to have reached across first.

15. In hurdle race, are player may be disqualified if he obstructs other competitors by extending his hand and feet, covers the hurdle of the other player’s lane, and if, in the opinion of the referee, fells that hurdle knowingly.

16. A player cannot be disqualified if the hurdles fall due to other reasons than rules mentioned above.

17. he referee can order for replay of the race in case a player has obstructed another player.

18. If the number of participants in throw events is excessive, the referee fixes qualifying marks, and six chances are given in the end.

19. If a racer continues to throw hurdles not with his hands but with his feets, he cannot be disqualified.

20. An athlete is barred from participating in the race if he takes start fouls twice

Question 4.
In how many categories can we divide Athletics?
Answer:
There are long jump, high jump, triple jump and pole vault in field events for men. For women, there are long jump and high jump. In throwing events for men, there are shot put, javelin throw and hammer throw. Only hammer throw is not meant for women.

Decathlon for men:
In Decathlon there are ten events which the athlete has to complete in two days.
First day events:

  • 100 metre Race
  • Long Jump
  • Shot-put
  • High Jump
  • 400 metre race

Second day events:

  • 110 metre Hurdle
  • Discus throw
  • Pole vault
  • Jevelin throw
  • 1500 metre Race

Hepatathelon for women:
In Hepathelon there are seven events which the Athlete has to complete in two days.
First day events:

  • 100 metre hurdle
  • Long Jump
  • Short-put

Second day events:

  • 200 metre Race
  • Jevelin throw
  • 800 metre race

PSEB 10th Class Physical Education Solutions Athletics

Question 5.
Draw a diagram of 200 metre Track and 400 metre Track.
Answer:
Track for 200 metres:
The length of this track is 94 metre while the breadth is 53 metre-
PSEB 10th Class Physical Education Solutions Athletics 1

  • Total running distance = 200 metres
  • Length of sides = 40 metres
  • Space covered by the sides = 40 x 2 = 80 metres
  • Space covered by the corners = 120 metresPSEB 10th Class Physical Education Solutions Athletics 2
  • Track for 400 metres:
  • Minimum dimensions = 17.40 x 90.40 metres
  • Total running distance = 400 metres
  • Straight length = 80 metres
  • Distance of both sides = 160 metres
  • Distance of curves = 240 metres
  • Diameter = 38.18 metres
  • Radius of the running distance = 38.18 metres
  • Marking radius = 37.88 metres

Question 6.
What do you mean by sprints?
Answer:
PSEB 10th Class Physical Education Solutions Athletics 3
You can obtain creditable achievements by sprinting under the ; conditions of the competition, and by developing strength and stamina. through heavy hurdles instead of focusing attention on the method of running. The basic aspects of a race include the pace and length of steps in addition to the starting technique. Many players learn to acquire efficiency in sprinting at high speed. Don’t waste much time in the training of running outside the blocks.

  • Developing Speed: Run a sprint 10 yards off the rolling start, and record the time. You can run a number of sprints.
  • Leg-action: Clear a track of 70 yards. Coming out of 15 yard rolling start, run a sprint on the cleared track. Mark the footsteps. You will see that the length of footsteps after having increased comes 4 to definite length.
  • The length of footsteps and the speed of legs are co-related. These are determined chiefly by the length of legs, flexibility and strength of hips. You can hope to increase to some extent, to an important extent, the length of your steps, if you increase through training the flexibility and strength of hips and keep a steady pace in the lane.

The following methods may be useful :
(i) Movements of Arms:
The movements of arms in sprinting is essential to keep the body in action. It is a common practice with the racers to move the arms backward and forward of their bodies by moving these briskly at 90° ahead. While bringing the arm back, it should be straightened and then bent at the angle of the wrist. But it develops naturally in co-ordination between pace of legs and time.

(ii) The Start:
The movement of front foot is seen in figures 3 and 4, and it is an important aspect of efficient start. Keeping the blocks depends upon the length of your arms and legs, and to a certain extent upon your strength. Keep the blocks in such a way that the front block is 18 inches behind the line, and the rear about 36 inches away from the line. Continue practising with these distances till you develop good rate for your body and strength.

Bend your body, in the condition shown in figure 2, to such an extent that most of the weight falls on arms and the hips raised be above the shoulders. Now remember that the front knee forms an angle of 90°. In this condition, the face of the front block is at 60°, and of the rear block perpendicular. Raise the shoulders as much as possible. Increase the extra length of arms by straightening each hand.

(iii) Training:
You can acquire efficiency in sprinting by getting training in increasing the speed of your running at full speed on the track. You can prepare a daily routine in accordance with the example given ahead :
Form a rolling start of 6 x 70 yards with the rest intervals of 1 x 180 yards. When you are used to it, repeat it after the rest of 5 minutes. When you are perfectly normal, repeat this schedule thrice. By following it, you can increase the load of the work by steadily decreasing the rest intervals. When you practice in a group with an efficient starter, and the use of the pistol shot, the training for the start of sprint becomes very important.

Some useful practice should be done in the presence of the critics. Of course, each sprinter should be ready to make his start under possible good conditions. Set a standard for your training. Don’t feel satisfied with a little achievement. The training of heavy hurdles is essential for the whole body of a sprinter, particularly for his arms, shoulders and legs. Two practice sessions of at least 40 minutes each per week are essential for it.
PSEB 10th Class Physical Education Solutions Athletics 4

PSEB 10th Class Physical Education Solutions Athletics

Question 7.
How many events are there in track events? After how many fouls after the wrong start can an athlete be dismissed?
Answer:

Track Events of Races-Short, Middle and Long:
(I) Sprinting.
Sprint is that race which is run at full speed and with full strength. It includes 100 and 200 metre races. Even 400 metre race has come to be included in it now-a-days. In these races, reaction time and speed hold much importance.
(i) Start-
Generally, three types of start are taken in sprints:

  • Bunch Start
  • Medium Start
  • Elongated Start

1. Bunch Start:
For this kind of start the distance between blocks should be 8 to 10 inches. The next block should be 19 inches away from the starting line. The sprinter bends in the block in forward direction so that the toes of his back foot and the heel of the forward foot are in the same line. The hand should form a bridge on the starting line and behind the line. In this start, as soon as the set position is declared, the hips are brought upward. This start is the most unstable.

2. Medium Start:
In the medium start the distance between blocks is from 10 to 13 inches. The distance between the first block and the starting line is about 15 inches. The athletes often make use of this start. In this start, the knee of the lagging leg and the central part of the leading leg are in the same fine. At the set position, hips and shoulders are at the same height.

3. Elongated Start:
The athletes rarely make use of this start. In this type of start, the distance between blocks is 25 to 28 inches. The knee of the lagging leg is in the line with the heel of the leading leg.
Start:
The three types of orders have to be adhered to while taking the start for a race-

  • On your mark
  • Set position
  • Go, with the pistol shot

Finish of the Race:
The finish of the race also holds much importance. Generally, athletes finish the race in the following three ways-

  • Run through
  • Lunging
  • The shoulders string

(II) Middle-distance Races:
Track events include a few middle distance races. The races more than 400 yards and less than 1000 yards fall in this category. They are generally 400 and 800 metre races. These races require both speed and endurance. The athlete possessing both these qualities succeed in such competitions. In the beginning of such a race, uniform speed is maintained and full energy is used to win towards the end of the race. Start for 400 metre race is taken like a sprint start, whereas, the start for 800 metre race can be taken only in standing position. As far as possible, big strides should be taken in this race.

(III) Long-distance Races:
Long-distance races, as the name implies, involve greater distance, and often cover a distance of over a mile. 1500, 3000 and 5000 metre races are long distance races. In these, races, the endurance of the player plays an important role. The player has to utilize his energy and stamina in a planned way. The athletes who become well-versed in this art become successful in long distance races. In long distance races, except at the beginning, an athlete keeps his body straight and little bent in the forward direction, with head straight and eyes towards the track.

Arms are loosely lifted in the forward direction and bent at elbows and hands without tensions.The actions of the arms and legs should be as far as possible without much effort forward. While running, the forward foot should touch the ground. Even the heel touches the ground. More push is, however, taken through the toes. In these races, strides should be short and uniform. The body should remain relaxed during the race.

PSEB 10th Class Physical Education Solutions Athletics

Question 8.
How many types are there of Hurdle races? Describe briefly.
Answer:
100-Metre Hurdle Race:
The number of hurdles, height and distance for various competition-
PSEB 10th Class Physical Education Solutions Athletics 5
Generally, athletes taking part in hurdle race take 8 strides to reach the first hurdle. While sitting on the starting block, the take off foot is kept in front. If the hurdler has more height and can run faster, the distance in his case can be short. In such a case he will run by keeping his stronger foot on the backward block. This will come two metres behind the hurdle.

For 3 to 5 strides the hurdler should look towards ground and after that he should concentrate on the hurdles. The difference between strides will go on increasing. The last stride, however, will be 6 inches (10 cm.) shorter than the jump. While running a hurdle race, the knee of the runner will be a bit higher than in the ordinary race. Only toes and not the whole foot should touch the ground.

While jumping over the hurdles the athlete should keep the jumping foot straight while elevating the leading foot above the knee. Toes of the foot should be bent towards the ground, and leading foot should be straightened and brought above the hurdle. The upper part of the body should be bent forward just after crossing the hurdle. The forward thigh should be pressed down so that the toes remain beside the hurdle after it has been crossed.

At the same time lagging leg, bending at the knee should be kept parallel to the ground, and the knee should be brought near the chest. In this way, when the foot crosses the hurdle, the runner will run faster. After having crossed the hurdle, the first stride should fall at a distance of 1.55 to 1.60 metres, the second stride at 2.10 metres, and the third stride at 2.00 metres (12 m., 13.72 m., 9.14 m., 14.20 m.)
PSEB 10th Class Physical Education Solutions Athletics 6
In 400-metre hurdle race the most difficult problem a hurdler faces, is to synchronise his strides, that is, to set coordination among strides. The runners generally take 21 to 23 strides to cover the distance upto the first hurdle and take 13 to 15 or 17 strides between the hurdles. Some runners take 14 and then 16 strides for covering this distance. Jumping by right foot may prove to be more beneficial.

The jump is taken from 2 metres and the first stride on the ground, after crossing the hurdle, is of 1.20 metres. The technique is the same as that of 110 m. or 100 m. hurdle races. The time of 400 metre hurdle races is more than that of 400 metre race, by 2.5 to 3.5 seconds.
PSEB 10th Class Physical Education Solutions Athletics 7

PSEB 10th Class Physical Education Solutions Athletics

Question 9.
How  6 many events are there in field events?
Answer:
LONG JUMP:

  • Length of Runway
  • Breadth of Runway
  • Length of Pit
  • Breadth of Pit
  • Length of take of Board
  • Breadth of take of Board

Method of Long Jump:
To strengthen the jumping foot, the same method will be followed in long jump as is followed in high jump. First of all, the jumping foot is kept forward and the other foot behind it. The right foot is taken upward with a bend at the knee, and at the same time the right arm will be bent at the elbow. The method will be the same as is that of fast runners. This action will be performed first in the standing position, and then by walking four to five steps. When this action improves, it should be repeated to running while running a bit.

This time while going upward, the ground should not be touched:
(1) Running 6-7 steps, coming forward and jumping from the height, the athlete shall touch the ground. Repeating this action for some time, he will bring the jumping foot alongwith the other foot on the ground while landing on the ground.
(2) After the athletes have done the above action many times, a handkerchief shall be tied with the pole at more than the jumping height. The athletes shall be asked to jump and touch the handkerchief. By doing this, they will learn to jump and keep the upper part of the body straight.
PSEB 10th Class Physical Education Solutions Athletics 8
METHOD OF LANDING:
The athletes shall’stand on the edge of the pit with both the feet in line and swing their arms backward and forward. They will bow at the knees and carry both arms behind. Afterwards, they shall bend their knees a bit more, take arms forward and then upward, and then shall jump intathe pit. As the athlete goes up into the air, he will bring the free foot behind and downward so that it may join the jumping foot.

The jumping foot shall remain with the knees, and the upper part of the body shall be straight. When the athlete goes up, both of his knees will be bent and in line with the thighs. Both arms will be on the head sides and upward. The body shall be bent back, and as the athlete is just going to jump in the pit he will carry the free leg forward, bending at the knee, his belly downward, and will try to rest his straightened leg in the air.

METHOD OF HITCH KICK:

  • After jumping, split in the air, feet forward and backward, the athlete shall bend on free foot, but his upper part of the body and head will be straight and will not go backward.
  • Now the athlete will keep the free foot in the air and land with jumping foot taken forward.
  • The other methods shall be the same as told above, except that at the time of landing free foot will be brought with the take-off foot and both feet will land together. All other methods shall be the same as described in the hang. The athletes should go on increasing the approach rim.
  • After having repeated the above actions, this should be done with the help of spring boards such as gymnasts do. In the absence of spring boards this can be done from a height so that the athletes may have good practice of right action in the air.

TRIPLE JUMP:

Approach Run:

  • Length of Runway = 40 m to 45 metre
  • Breadth of Runway = 1.22 metre
  • Length of Pit = From take board to Pit = 21 metre
  • Breadth of Pit = 2.75 to 3 metre
  • Length of take of Board = 11 to 13 m
  • Length of take of Board = 1.22 m.
  • Breadth of take of Board = 20 c.m.

As in the long jump, approach run will be used in triple jump, too, but the speed shall be neither very fast nor very slow. Length of the Approach Run. An approach run of 18 to 22 or 40 to 45 steps is used in the triple jump. It depends upon the speed of the runner. Slow speed runner will take long approach and fast speed runner will take short approach. The athletes shall run by keeping both feet together and maintain a uniform running speed.

The upper part of the body shall remain erect. While taking of, the knee will be bent less as compared to the one in the long jump. While taking off and hop step, the weight of the body will be on the back and both the arms shall also be at the back. The second leg coming fast in the air will form a split position.
Three techniques are chiefly in vogue in triple jump-

  • Flat Technique
  • Steep Technique
  • Mixec Technique

HIGH JUMP:

  • Length of Runway = 15 to 25 m
  • Each side of triangle Cross Bar = 30 M.M.
  • Length of Cross Bar = 3.98 to 4.02 m
  • Weight of Cross Bar = 2 Kg
  • Length of Pit =5 m
  • Breadth of Pit = 4 m
  • Height of Pit = 60 cm

1. All the trainees shall be asked to first jump on their both legs: After they have got some practice, they will be asked to jump on one leg. It should be kept in mind that while jumping, the upper part of the body should be kept straight. All the trainees should be divided on the basis of the taking off foot with which they feel comfortable :

  • Jumpers on left foot
  • Jumpers on right foot

2. The trainees shall keep their take-off foot forward and the other foot behind:
They will bring both arms bent at the elbow forward and then upward with speed. At the same time they will kick the other foot upward, and after jumping in the air, will come back on the ground on the same foot. At this time the knee of the take off foot will be slightly bent. The upper part of the body will be straight, and will rise up ahead and will come back at the same place. While going upward, the jumper should try to keep the waist and the forward foot in straight position.

3. Standing at an angle of 45°, the right foot jumpers on the right side and the left foot jumpers on the left side, moving forward, shall jump over the cross bar kept at a height of 2 feet, and come back on the ground on the same take off foot. The only difference will be that instead of falling on their places they will cross the bar, and the other foot, as they fall, will come 10 to 12 inches forward of the first and will move ahead.

4. The height of the cross bar will be increased: The athletes will be asked to elongate the take off foot while taking off. The heel should come on the ground first. Both the arms should be bent at the elbows. While jumping, the athletes should concentrate on the cross bar, with the head leaning behind and the toes of the foot upward and straight.

Points to be remembered:
The following points should be kept in mind-

  • Both the arms will be taken upward quickly.
  • The take off foot will leave the ground only when free leg reaches its full height.
  • The above activity will also be done while jogging.

5. Crossbar. Keeping the crossbar 2 feet (60 cm.) high, the players shall jump over the crossbar as explained in 3, and then will rotate 90° in the air while coming in the pit. Hie players taking off by left foot will turn towards the left, and the players taking off by right foot, towards the right.
The following two points shall be borne in mind:

  • The players should not rotate while taking off.
  • They should not rotate before reaching maximum height.

6. The athlete will stand keeping taking off foot forward but he will keep in mind that the weight of the body should be on the heel, and that they will kick upward with kick upward with free leg so that the whole body gets lifted up the ground.

7. A parallel line shall be marked on the ground. The athletes shall do the above mentioned action while standing on the right of this line. Reaching up in the air, the athlete will rotate the take-off foot towards the left, keeping his face down and lift the back foot up with a kick. In this, it shall be kept in mind that free leg is kicked straight. The take off leg will be kicked straight and will be taken up by bending it on the knee. The athletes can do it in the pit after jumping over the crossbar, because by taking fast kick, his balance may go off.

8. Jumping from three steps. Parallel to the crossbar, a line shall be drawn at a distance of 1 to 2 feet (45 to 60 cm.). The athlete will stand with both his feet at an angle of 30° with this line. Putting forward his take off foot, he will run with medium speed. The position of the third foot will be marked. Keeping both the feet on this position, the athlete will advance towards the crossbar and repeat the above mentioned activity. The height of the crossbar will go on increasing according to the convenience of the player.

POLE VAULT:

  • Length of Runway = 40 to 45 m
  • Breadth of Runway = 1.22 m
  • Landing Area = 5 x 5 m
  • Length of Cross Bar = 4.48 x 4.52 m
  • Size of one side of triangle Cross Bar = 30 M.M.
  • Weight of Cross Bar = 2.25 Kg
  • Height of Landing area = 61 to 91 cm
  • Length of vaulting Box = 1.08 m
  • Breadth of the Box from = 60 cm

Runway side:
In athletics pole vault is a very complex event. No other event while taking off in the pit needs so many activities as this event does. Therefore, it is difficult to learn and teach this event.

PSEB 10th Class Physical Education Solutions Athletics

Selection of Athletes for Pole Vault:
An all-rounder alone can become a good pole vaulter as this is an event which maintains the stamina of the bodies in all ways such as speed, strength, endurance and co-ordination. A pole vaulter needs to be a good gymnast so that he may perform all activities at a time.

Holding and carrying the Pole:
Generally a pole is held in the left hand keeping the palm towards the ground. The right hand is placed beside the hip on the back and at the end of the pole. While holding the pole the left arm forms an angle of 100° with the elbow. The pole is held keeping the wrist straight and away from the body. With the right hand, the pole is pressed downward between the thumb and the first finger. Both the elbows form an angle of 100°. The distance between the two hands is from 24 inches (60 cm.) to 36 inches (80 cm.). This distance depends upon the body structure of the athlete and his comfort while running with the pole.

Running with the pole:

  • Walking with the pole kept overhead. It takes more time to carry the pole into the box. Therefore, it is not a very suitable method.
  • Walking with the pole kept at the level of head. Most of the pole vaulters in the world follow this method. While walking, the 1 pole is kept the level of head and in the line with the left shoulder. From right to left. In it, shoulders and arms remain in normal position.
  • Walking with the pole kept below the head. It exerts more pressure on arms which tires the body as one approaches the box. A very few athletes use it into practice.

Approach-run:
A pole-vaulter becomes self-confident when he starts getting correct approach run. The further action can be thought of later on. The best method for this is to make the athlete run with the pole for a distance of over 150 feet (50 metre) along a marked line (with the lime) on the ground.


By doing this action for some days the athlete’s foot will .touch the ground at the required position. Measure this distance with the tape and then work on the runway of the pole vault. The approach run has also to be increased or decreased alongwith the feet. There should be only one check mark in the approach run of the pole vault. If there are more marks, then the athlete instead of thinking about his style continues to think about the marks. The length of the approach run should be 40 to 45 metres. The athlete should be faster during his last 4 or 5 strides.

Pole Plant:
It is not possible to plant the pole with full speed. The speed has to be limited for doing it. The pole planting should be fast in case of steel pole and slow in case of a fibre glass pole. While planting steel pole the athlete should count “1 and 2”. On 1 he will take off his left foot and the knee of the right foot will lift upward. On 2 his body will start swinging. At this point the pole vaulter should leave his right leg free so that it may meet the left one. It facilitates better swinging.

Take off:
While taking off, the right knee should come forward. In this the body is lifted and the chest is pulled towards the pole. While leaving the ground, the hand and the arm are straightened. During the swing the right leg lifts upward.

Note:
While poling the athletes lift their hips first while their legs should come upwards and the hips should be kept down. The pole vaulter should keep in mind that he should remain with the pole until it becomes straight. While leaving the pole, he should free the downward hand first. It has been observed that many fresh pole vaulters take their back above the cross bar. It happens as a result of freeing the upper hand first.

PSEB 10th Class Physical Education Solutions Athletics

Question 10.
Discuss the throw events in Athletes and mention their respective Rules.
Answer:

Men Women
1. Weight of Shot-put 7.260 kg. ± 5 gm. 4 kg. ± 5 gm.
2. Agnle of Throwing sector 34.92° 34.92°
3. Radius of circle 2.135 m ± 5 M.M.
4. Length of stop board 1.21 to 1.23 M.M.
5. Bredth of stop board 112 to 300 M.M.
6. Height of stop board 98 to 102 M.M.
7. Curcumference of shot-put 110 to 130 M.M. 95 to 110. M.M.

1. Initial Position:
The thrower will stand with his back towards the direction of throw. The weight of the body will be. on right foot. While bringing upper part of the body down, the right heel will be lifted and the left leg bent at the knee will go up to meet immediately the right foot. Both the feet will be inclined and the toes bent forward.

PSEB 10th Class Physical Education Solutions Athletics

2. Glide:
Now the right foot will be straightened, and will come back with the heel of the right foot. The left foot will be kicked fast towards stop board. In sitting position the hips will be falling downwards. The right foot will be lifted up from the ground and will be kept towards the left with bent toes. At the same time the left foot will touch the ground on the right of the stop board. Now the toes of both the feet will be brought on the ground. Both the shoulders will be bent backward. The whole weight of the body will be on the right foot.
3. Final Phase:
The toes and the knee of the right foot will be rotated together towards the left and both the feet will be straightened. The whole weight of the body will be on both “the feet. The left shoulder will open forward. The right shoulder will lift up and rotate. The belly will be bent in the shape of a bow.

4. Putting/Throwing the Shot:
The right shoulder and right arm will go forward towards the shot. The left shoulder will go on advancing. The whole weight of the body will be on the left foot which will be completely straight. As the shot is thrown with right hand, the position of both the feet will change. The left foot will come backward and the right foot forward. Now the body weight will rest on the right foot. Both the upper part of the body and the right foot will remain bent forward.

Throwing the Shot by Rotating or Like a Discus:
1. Initial Position:
At the start the athlete will stand with his back towards the direction of throw. The left foot will be on the center line and the right foot on the right side. The right foot will be placed at 5 to 8 centimetres away from the rim so as to avoid foul while rotating. The shot will be near the lower part of the neck and the elbow will be lifted upward. Before starting, the shoulder, belly, left arm and the shot, all will turn towards the left and then towards the right. While doing so both the knees will remain bent.

2. Rotation:
The body weight will rest on both feet. After taking one swing in the upword direction, the rotation will start. While rotating the upper part of the body, the body weight will shift on the left foot. In this position, the left arm is kept on the left and parallel to the ground, and while shifting the weight on the left toes the athlete will rotate with both knees bent. On the right toes also he will rotate through 90°. The right foot, bent at the knee, will be brought above the left foot.

While rotating on the left foot, on the completion of circle, both feet will be in the air, and the wrist will be rotated. The left foot will be on the toes of the right foot. The position of the toes of the right foot will be the same as the hand of the clock at 2 o’ clock. The foot of Mr. Bahadur Singh remains in the position of 10 o’clock. He rotates his waist even in the air. In the 2 o’clock position the left foot will come on the toes with some delay, but the upper part is kept in the centre. In the position of 10 o’clock the left foot comes fast on the ground, and there is always a possibility that the upper part of the body comes up very soon.

We shall keep the following points in mind :

  • At the start, walk with maintaining the balance, and keep the left foot down.
  • The complete glide will be taken with right foot. The jump will not be taken, and the upper part of the body will not be lifted.
  • The right foot will be bent inward while coming in the centre.
  • The left shoulder and the hip will not be lifted in haste.
  • The left arm should be kept near the body.
  • The left foot will touch the ground neither very fast nor very slowly.

General Rules:
1. In men’s group, the weight of the shot is 7.26 kg. while in women’s group it is 4.00 kg. In men’s group, the diameter of the shot is 110-130 cm. whereas in women’s group it is 95 to 110 cm.

2. The shot is thrown from a circle of 2.135 m. diameter. The inner part will be cemented and 25 mm. lower than the field. The stop board will be 1.22 mm. long, 114 mm. wide, and 100 mm. high.

3. The shot, hammer or the discus will be a sector of 40° angle. From centre a 20 m. line will be marked. On this line a point will be taken at 18.84 m. Two more points at a distance of 6.84 m. on both sides of this point will be taken, and the two lines drawn from these two points shall make an angle of 40°. While throwing the shot the body should be kept in balance. At the fall of the shot on the ground the athletes shall come from behind the 75 cm. lines dividing the field into two parts. Now the shot will be taken in hand. It will remain near the neck and not behind shoulder. It will be considered a foul if the sector lines are touched. If there are eight competitors, 6 chances will be provided to each. If there is a tie, the number of chances may be 9.

Initial Stance of Discus Throw:

  • Weight of Discus = 2 kg for men and 1 kg for women
  • Radius of circle = 2.5 metre ± 5 M.M.
  • Angle of throwing sector = 34.922
  • Circumference of outside = 219 to 2.21 M.M.
  • For men 180 of Discus to 182 M.M. for women.

The athlete will stand near the ring and in the circle with his back in the direction of throw. He will take one or two swings, with right arm arid trunk. While doing so, the body weight will shift from one foot to the other, as a result of which heels will be lifted up. When the discus and the upper part of the body are both on the right, the round will start. The round of throw shall start from the lower part, the left leg will be inclined towards the left, the weight of the body will also rest on this foot. The right foot, waist and belly will also rotate, and it will bring along with it the right arm and discus.

It is in this way that the shot activity will start. First of all, the left foot will leave the ground. After this it will advance in the direction of discus throw. The right leg, bent at knee, will advance from left to right in a semi-circle. While rotating both will be ahead of the shoulder. It will cause a bend between the upper and the lower parts of the body. The right arm holding the discus will be straight. The left arm bent at the elbow will face the chest. The head with straight. Placing the right foot a bit above the ground, the thrower will cross the circle and will come on the ground at the toes of the right foot. This foot will come almost in the centre. The toes will be bent towards the left.

PSEB 10th Class Physical Education Solutions Athletics

Methods:
In main, there are three methods in it:
1. At the start, the trainees keep their right foot at the centre line and the left foot 10 cm. behind the ring.

2. In the second method, the player keeps the centre line between both of their feet.
3. In the third method, the throwers keep their left leg on the centre line. Thus, the players place their feet within the circle in three ways, in the position of 3 o’ clock, in the position of 10 o’ clock and in the position of 12 o’clock. The last position (of 12 o’ clock) is considered i to be the best as it requires less rotation on the right foot and the left shoulder need not be opened. The right foot even after coming on the ground will continue to rotate and the toes of the left foot will touch the ground on left side of the centre line and the end of the circle.
Last Step:
At this time, in the last step, both the feet will be on the ground and the waist will be bent at the back, the left foot will be straight and the right foot bent at the back, the left foot will be straight and the right foot bent at the knee. The right knee and the hip will be in the rotating position in the left. The left arm will be opened upward and the right arm will also be brought upward keeping it away from the body.

Throwing:
Both the feet going ahead in rotation will be straight. Hips will go forward, and shoulders and trunk will have finished rotation. Left arm and shoulder will stop at a position. Right arm and shoulder will advance forward. The body weight will be on the toes and both the feet will be straight. In the end, left foot will come backward and right foot will advance and will bend at the knee. The upper part of the body will be bent forward. This is done to maintain the balance of the body.

General rules:
In men’s group, the weight of the discus is 2 kg. whereas in women’s group it is 1 kg. The diameter of the circle is 2.50 m. These days an iron cage is fitted outside the discus to avoid anybody being hurt or injured with the discus. It is in the shape of the English letter C. Its height is 3.35 m.

PSEB 10th Class Physical Education Solutions Athletics

Question 11.
Write down about the Javelin throw.
Answer:
Javelin throw:
Javelin is placed near the ear at the level of head with the arm bent at the elbow. Both javelin and the elbow will face forward. The palm of the hand will be upward and parallel to the ground. The total length will be 30-35 m. The athlete shall run straight in the 3/4 th run. In the last, l/3rd part cross steps will be taken equal to five strides. In the last phase when the left foot will touch the check mark, the right shoulder will start leaving towards right and the right arm will start coming at the back. The distance between steps will start increasing.

The right hand and the shoulder will come behind and will open on the right. The waist and the upper part of the body will bend backward. A bend will be formed between upper and lower parts because the upper part will open on the right and the lower part will advance straight ahead. The eyes will remain looking ahead. In the end, the right foot will come in the end of the cross step on the ground. As the knee advances, the heel of the right foot will start lifting up. In this way, it helps the left foot in going to a long distance.

Last Phase:
In the the right foot and straightening it all shall bend the upper body in the backward direction like a bow, and will create tension in the muscles of chest and stomach.

JAVELIN THROW:

  • Weight of Javelin = 800 g for men and 600 gm, for women
  • Length of Runway = 30 to 36.50 m
  • Breadth of Runway =4 m
  • Length of Javelin = 200 to 270 cm for men. 220 to 230 cm for women
  • Angle of throwing
    sector of Javelin       = 28.95

PSEB 10th Class Physical Education Solutions Athletics

After throwing the javelin, to maintain balance of the body and to avoid foul, the thrower will bring a change in steps. The right leg will come forward and bend at the knee, and the toes will bend on the left. The upper part of the body will bend on the right and keep balance. The right foot can advance forward, too.

GENERAL RULES:

  • For men the length of javelin is 260 to 2.70 m., and for women, it is 2.20 to 2.30 m.
  • For throwing javelin we need a path which is 30.5 to 36.50 m. long and 4 m. wide. On the front side there will be a 70 mm. iron arc white in colour and projected 75 cm. on both sides. It can be made of white lime. This line can be drawn 8 m from the centre.
  • The sector for the javelin is of 29°. It is marked wherever the curve meets. For correct angle at 40 m., the distance between two lines will be 20 m. and at 60 m. it will be 30 m.
  • The javelin will be thrown by holding it from the central grip. The front end of the javelin should touch the ground. Touching of any part of the body with 50 cm. wide lines or 70 cm. wide line will be deemed as a foul.
  • The javelin shall remain in the direction of throw from start to finish. The javelin will not be thrown by rotating. It will be thrown from above the shoulders.

PSEB 10th Class Physical Education Solutions Athletics

Question 12.
What do you know about Relay Races?
Answer:
RELAY RACES:
Men:

  • 4 x 100 metre
  • 4 x 200 metre
  • 4 X 400 metre
  • 4 x 800 metre

Women:

  • 4 x 100 metre
  • 4 x 400 metre

MEDLEY RELAY RACE:
800 x 200 x 200 x 400 metre

Baton:
In all medley relay races the baton has to be carried. Baton should be of a hollow tube and its length should not exceed 30 cm. Its circumference should be 12 cm. and weight should be 50 gm.

Relay Race Track:
The relay race track should be divided or marked by small paths for full circle. If it is not possible, then the baton exchange path should be through narrow paths.

Start of Relay Race:
At the start of the race any part of the baton can cross the initial line, but the baton is not to touch the ground above:
Taking the Baton:
An area is also fixed for taking the baton. This area is marked by drawing a line 10 m. long on both sides of the fixed race distance line. Thus, a type of room is formed for giving and receiving the baton. In relay races up to 4 x 200 metre all the other members of the team excepting the first runner begin to run from outside the fixed area but from a distance less than 10 metre.

Exchange of Baton:
The exchange of baton should take place within the fixed area. Pushing or providing any type of help is forbidden. The runner cannot throw baton to each other. If the baton falls, it will be picked up only by the one who has fallen it.

HURDLE RACES:

High Jump Score Sheet:

Score Sheet (For Height):

PSEB 10th Class Physical Education Solutions Athletics 33

Score Sheet (For Distance):
PSEB 10th Class Physical Education Solutions Athletics 30
Score Sheet (Races):

PSEB 10th Class Physical Education Solutions Athletics

Important Information About the Athletics

  •  No player having taken intoxicating drugs can participate in athletic competition.
  • An athlete who causes an obstruction in the play of the other athlete is disqualified. An athlete who leaves the track of his own will, cannot continue his race again.
  • There are two types of events in field events such as jumping and throw events. The events which are run in track are known track events.
  • The length and breadth of 200 metre track are 40 and 38.15 metres respectively, while for 400 metre track these are 176.36 and 90.40 metres respectively.
  • The weight of the javelin for boys is 800 gms. and for girls, from 605 to 625 gms. The weight of the discus for boys is 2 kg.
  • The height of 110 metre hurdles for boys is 1.06 metres and for junior boys, the height of 100 metre hurdles is 0.75 metre. For senior girls this height shall be 0.89 metre.

Punjab State Board PSEB 10th Class Physical Education Book Solutions Athletics Textbook Exercise Questions and Answers.